Mark Rein "Excited for Unreal Tournament Comeback"

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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
We didn't use the shootergame template. We started from scratch so we could make our own weapon system that would allow anyone to easily make new weapons via blueprint extremely easily. We did this because we had the modding community in mind for the future. Obviously if we used that template we would have progressed further, but the programming leader thought it would be best to start from scratch.
Well it's up to you guys. I'm not involved in the project. But what you have in the playable alpha is not really up to par considering the ShooterGame example. It's dang easy to add weapons to.
Development is slow because most of us are young and started the project when university finals were right around the corner. What took weeks to develop could have been done in 3-4 days with complete focus.
That's fine, that is always the problem with projects like this. There is always something "just around the corner", including laziness or lack of motivation to progress. It's an issue that there is nobody working on the game full time for something that was hyped up so much for some reason.
Besides, at least we were trying to do something instead of just picking our asses and smelling our fingers. That's why this community is the way it is. No one will step up and try to change things. I'm not content with having no new UT game for 6 years, especially after Tim said they had no plans to make a new ut we figured we might try and do something, just for fun.
Sometimes something is not better than nothing, though. I'm not happy with the state of UT in general myself. But, I'm not going to lie, this is not the first Unreal/UT mod project that had a very promising beginning and fell flat on its face. I've been a part of no less than 4 projects revolving around both of those games that had tons of promise in the first 6 months and then fell off a cliff.

The community is the way it is because that's how it is. You can't change it. At the height of every UT game's popularity, it was still impossible to find two people that agreed on whether the gameplay was good and what the game should feel or play like. A factor that killed all those projects I worked on was simply the fact that the people who were very interested in the project were also people who were very vocal about how they thought the game should be. No less than half a dozen people quit all of those teams before any serious progress was made simply because they didn't agree with the people who were in charge. How is/was OpenTournament intended to change that? And that's all before even having to convince players that the game should play the way it does.
Now that they announced that they are resurrecting it, we couldn't be happier. We hope they follow the model we planned and make a solid core with a few example ctf/dm maps. Essentially a demo's worth of content with mod-ability.
I think they will have a bit more than a demo's worth of content. Plus, if Epic plans on this game staying popular, they are going to have to put in a bit more effort than they have in the past. I'm talking like more involved than Pwnage.
 

FuLLBLeeD

fart
Jan 23, 2008
946
1
18
Kansas
awwsmack.org
We didn't use the shootergame template. We started from scratch so we could make our own weapon system that would allow anyone to easily make new weapons via blueprint extremely easily. We did this because we had the modding community in mind for the future. Obviously if we used that template we would have progressed further, but the programming leader thought it would be best to start from scratch.

Development is slow because most of us are young and started the project when university finals were right around the corner. What took weeks to develop could have been done in 3-4 days with complete focus.

Besides, at least we were trying to do something instead of just picking our asses and smelling our fingers. That's why this community is the way it is. No one will step up and try to change things. I'm not content with having no new UT game for 6 years, especially after Tim said they had no plans to make a new ut we figured we might try and do something, just for fun.

Now that they announced that they are resurrecting it, we couldn't be happier. We hope they follow the model we planned and make a solid core with a few example ctf/dm maps. Essentially a demo's worth of content with mod-ability.

I as well as a lot of other people are super hype for the project don't let Brizz get you down he's been on the haterade for the last 7 years.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
I'm sorry that I live in a strange, foreign dimension called "reality" :)
 

Crotale

_________________________ _______________
Jan 20, 2008
2,535
12
38
Anywhere But Here
Here's a little something I whipped up while watching Jack Bauer kick some ass tonight. Could this be the name of the game? I'm using as my desktop for now.

Wallpaper comes in 1920x1080, but I have a 2560x1440 available upon request.

Please enjoy responsibly while we wait on the upcoming news.

[screenshot]http://fc05.deviantart.net/fs70/f/2014/125/f/b/firstblood1920_by_crotale-d7hbsa6.jpg[/screenshot]


Edit:/ Here is a tweaked version, which appears a bit more hard core.

[screenshot]http://fc08.deviantart.net/fs70/f/2014/126/e/b/first_blood_no2_by_crotale-d7hdlnk.jpg[/screenshot]
 
Last edited:

moonflyer

Member
Jun 2, 2003
402
0
16
Shanghai,China
lichong.blogbus.com
Well it's up to you guys. I'm not involved in the project. But what you have in the playable alpha is not really up to par considering the ShooterGame example. It's dang easy to add weapons to.

That's fine, that is always the problem with projects like this. There is always something "just around the corner", including laziness or lack of motivation to progress. It's an issue that there is nobody working on the game full time for something that was hyped up so much for some reason.

Sometimes something is not better than nothing, though. I'm not happy with the state of UT in general myself. But, I'm not going to lie, this is not the first Unreal/UT mod project that had a very promising beginning and fell flat on its face. I've been a part of no less than 4 projects revolving around both of those games that had tons of promise in the first 6 months and then fell off a cliff.

The community is the way it is because that's how it is. You can't change it. At the height of every UT game's popularity, it was still impossible to find two people that agreed on whether the gameplay was good and what the game should feel or play like. A factor that killed all those projects I worked on was simply the fact that the people who were very interested in the project were also people who were very vocal about how they thought the game should be. No less than half a dozen people quit all of those teams before any serious progress was made simply because they didn't agree with the people who were in charge. How is/was OpenTournament intended to change that? And that's all before even having to convince players that the game should play the way it does.

I think they will have a bit more than a demo's worth of content. Plus, if Epic plans on this game staying popular, they are going to have to put in a bit more effort than they have in the past. I'm talking like more involved than Pwnage.

I actually agree with you on everything, except one thing, for OT, we have almost no heat discussion about what gameplay-wise this game should be (not yet at least:D), because by default, we feel why not just add back all the things from different UTs and let players to config.
For the default OT behavior, maybe we can try to find a compromise between different UTs, like having the dodging jump, but gravity is more like UT99.
It is hard to please everyone, but think about the bright part, after so many years, we just need a new UT or UT-like game, being able to make something for it, and in UE4, isn't it good enough?:D
 

moonflyer

Member
Jun 2, 2003
402
0
16
Shanghai,China
lichong.blogbus.com
Here's a little something I whipped up while watching Jack Bauer kick some ass tonight. Could this be the name of the game? I'm using as my desktop for now.

Wallpaper comes in 1920x1080, but I have a 2560x1440 available upon request.

Please enjoy responsibly while we wait on the upcoming news.

[screenshot]http://fc05.deviantart.net/fs70/f/2014/125/f/b/firstblood1920_by_crotale-d7hbsa6.jpg[/screenshot]

A great week to see both UT and Jack coming back.
Nice wallpaper!
\o/
 

MeanyMortal

They call me Berjj
Oct 2, 2004
129
0
16
36
Sweden
Please Mark, don't play with my feelings like this! I'm pretty sure I'll be disappointed by the announcement, a brand new UE4 based UT sounds too good to be true, but I want to belieeeeve!
 

~SS~

New Member
May 5, 2014
9
0
1
If this wasn't coinciding with the recent release of UE4, I'd say that they were intending to release something like "Unreal Tournament HD Edition" along the lines of "Age of Empires 2 HD" or "Age of Mythology Extended Edition". That is, a re-release of the original game with some minor graphical tweaks, updated support for modern widescreen resolutions and updated on-line browser etc. I sincerely hope there is something more to it than that though.

I'd rather a brand new UT title than a straight UE4 remake of the original UT, as I don't believe a modern audience will be able to handle pure UT gameplay. I hate to suggest catering to the lowest common denominator, but EPIC would need to approach this delicately, with careful consideration about how FPS gameplay has evolved (or devolved) over the last 7 years. Maybe they could find a happy medium to ease the masses back into arena shooters, closer to UT2004 gameplay. I reckon it would be in the best interests of the series to exclude vehicles though.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
If this wasn't coinciding with the recent release of UE4, I'd say that they were intending to release something like "Unreal Tournament HD Edition" along the lines of "Age of Empires 2 HD" or "Age of Mythology Extended Edition". That is, a re-release of the original game with some minor graphical tweaks, updated support for modern widescreen resolutions and updated on-line browser etc. I sincerely hope there is something more to it than that though.

Hilariously enough, as I was reading this, my music player was playing Machina del Diablo from the Age of Empires 2 soundtrack :D

I reckon it would be in the best interests of the series to exclude vehicles though.

The what? Vehicles were probably the best part of UT3... And UT2004, for that matter.
 

~SS~

New Member
May 5, 2014
9
0
1
The what? Vehicles were probably the best part of UT3... And UT2004, for that matter.

I liked their potential for promoting teamwork, but beyond that, I think their net effect on the series was negative.

And in UT3 it got worse. No dedicated driver in the Hellbender, substitution of the Scorpion's innovative bolas for a bland "ball thing" and really poor handling/physics for a 2007 game (eg. the Hellbender's jelly suspension).
 

WGH

New Member
Jan 22, 2006
237
0
0
32
Moscow, Russia
wgh.ath.cx
And in UT3 it got worse. No dedicated driver in the Hellbender, substitution of the Scorpion's innovative bolas for a bland "ball thing" and really poor handling/physics for a 2007 game (eg. the Hellbender's jelly suspension).
Speaking of UT3 Hellbender, it became essentially a "single-player" vehicle. Since rear turret charges itself without being manned, and it's nigh impossible to aim at speed, there's no point of having dedicated player manning the turret. It's hard to synchronize actions of driver and gunner, and it's just simpler and more effective just to let driver rapidly switch to gunner, fire, and then switch back, usually in less than one second.
 
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Ghash_hardass

New Member
May 24, 2012
7
0
0
Norway
whoohoooooo

I seriously hope this is the real deal!

Ive played all unreal titles from the beginnin and would seriously love an updated smooth spammy game!

Dont mess this announcment up mr 2 weeks!

Crossing fingers
 
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Hunter

BeyondUnreal Newsie
Aug 20, 2001
7,419
62
48
37
...Behind You...
www.unrealfans.com
here's hoping they don't screw it up. I think they've probably seen enough feedback about UT3 to know it wasn't the best direction to go.

Will have to see what happens on Thursday... wonder if there will be even more at E3?
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
I liked their potential for promoting teamwork, but beyond that, I think their net effect on the series was negative.

And in UT3 it got worse. No dedicated driver in the Hellbender, substitution of the Scorpion's innovative bolas for a bland "ball thing" and really poor handling/physics for a 2007 game (eg. the Hellbender's jelly suspension).

The vehicles are all very unique and interesting (buggy with bloody death blades? Eff yeah), and in UT3 there were more, even more unique and interesting.

No dedicated driver in the Hellbender is the best thing. No longer am I a total sitting duck in it! So there is finally point in using it! And the bolas may be innovative, but they never hit anything (especially when charged), unlike the balls.

And I don't play online, so nuts to balancing issues :p

But yes, the physics were kind of wonky, I'll give it that. The steering is super sensitive.