Well it's up to you guys. I'm not involved in the project. But what you have in the playable alpha is not really up to par considering the ShooterGame example. It's dang easy to add weapons to.We didn't use the shootergame template. We started from scratch so we could make our own weapon system that would allow anyone to easily make new weapons via blueprint extremely easily. We did this because we had the modding community in mind for the future. Obviously if we used that template we would have progressed further, but the programming leader thought it would be best to start from scratch.
That's fine, that is always the problem with projects like this. There is always something "just around the corner", including laziness or lack of motivation to progress. It's an issue that there is nobody working on the game full time for something that was hyped up so much for some reason.Development is slow because most of us are young and started the project when university finals were right around the corner. What took weeks to develop could have been done in 3-4 days with complete focus.
Sometimes something is not better than nothing, though. I'm not happy with the state of UT in general myself. But, I'm not going to lie, this is not the first Unreal/UT mod project that had a very promising beginning and fell flat on its face. I've been a part of no less than 4 projects revolving around both of those games that had tons of promise in the first 6 months and then fell off a cliff.Besides, at least we were trying to do something instead of just picking our asses and smelling our fingers. That's why this community is the way it is. No one will step up and try to change things. I'm not content with having no new UT game for 6 years, especially after Tim said they had no plans to make a new ut we figured we might try and do something, just for fun.
The community is the way it is because that's how it is. You can't change it. At the height of every UT game's popularity, it was still impossible to find two people that agreed on whether the gameplay was good and what the game should feel or play like. A factor that killed all those projects I worked on was simply the fact that the people who were very interested in the project were also people who were very vocal about how they thought the game should be. No less than half a dozen people quit all of those teams before any serious progress was made simply because they didn't agree with the people who were in charge. How is/was OpenTournament intended to change that? And that's all before even having to convince players that the game should play the way it does.
I think they will have a bit more than a demo's worth of content. Plus, if Epic plans on this game staying popular, they are going to have to put in a bit more effort than they have in the past. I'm talking like more involved than Pwnage.Now that they announced that they are resurrecting it, we couldn't be happier. We hope they follow the model we planned and make a solid core with a few example ctf/dm maps. Essentially a demo's worth of content with mod-ability.