i am not at home for today and tomorrow night so i cant look at the details specifically.
basically you will be able to vote and the votes accumulate as normal (i use majority) but the button names are blank. when the button wins it does say the button name won (as i set it, ie (zp instagib) ) but when the next map loads, it loads normal weapons (default start).
this is because the admin section is wiped clean, there are no set button names and there are no set mods in there (although there are in the config file). The button names do not say Button1 etc even though they dont appear in the admin tab, they show blank, but they say what i set them too (when they win).
it rarely occured in the previous versions where the button names didnt show or something went just a little wrong, but very very rare and just required a reload mapvote to work again. this time the buttons work if i vote for them the first time (sometimes not always) but the 2nd or third time they dont show correctly or load the correct mods (if they didnt already screw up on the first vote).
sometimes the button names for only some buttons disappear (6, 7 and 8) whilst the other names remain. if i then open the admin tab, those with no button names are blank and also the mutators have disappeared, but those with names are usually fine. I have noticed that it almost works as sections in the list, sometimes the bottom buttons dont show names and the configs disappear from the ingame menu but also do the config underneath them (custom game type etc).
the best thing you can do is run it as a dedicated server and see what i mean.
i just called my sister and told her to host my file for me on my webserver at
http://nonofficialcover.eleetweb.com/x3dfxmapvote.ini
take a look at it and take the small mods out ie enhanced feedback etc and just run it with the guns and stuffswapper and game modes or something if you have those installed. basically just keep it as near my settings as possible. and test it on a dedicated server.
here it is pasted part of the file
[x3dfxMapVotev24.x3dfxMapVote]
bEnableAll=False
bDisableAll=False
bAllowButton1=True
bAllowButton2=True
bAllowButton3=True
bAllowButton4=True
bAllowButton5=True
bAllowButton6=False
bAllowButton7=True
bAllowButton8=True
ButtonName1=[zp1 Instagib]
ButtonName2=[zp1 Instagib LG]
ButtonName3=[Real Snipers]
ButtonName4=[Real Snipers LG]
ButtonName5=[zp1 Shock Arena]
ButtonName6=[MOD Snipers]
ButtonName7=[Holy Wars]
ButtonName8=[zp1 CB]
CustomGameType1=bunnytrack.bunnytrackgame
CustomGameType2=
CustomGameType3=
CustomGameType4=
CustomGameTitle1=Bunny Track
CustomGameTitle2=CustomGameType2
CustomGameTitle3=CustomGameType3
CustomGameTitle4=CustomGameType4
b20SecOpenVoteWindow=False
bShowVoterNames=True
bSortWithPreFix=True
VoteTimeLimit=70
KickPercent=80
bUseMapList=False
ScoreBoardDelay=3
bAutoOpen=True
bKickVote=True
bCheckOtherGameTie=True
RepeatLimit=0
MapVoteHistoryType=x3dfxMapVotev24.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=2
HasStartWindow=
bEntryWindows=False
bDebugMode=False
CurGameMode=7
DMGameType=BotPack.DeathMatchPlus
LMSGameType=BotPack.LastManStanding
TDMGameType=BotPack.TeamGamePlus
DOMGameType=BotPack.Domination
CTFGameType=BotPack.CTFGame
ASGameType=BotPack.Assault
bAutoDetect=False
bDM=True
bLMS=True
bTDM=True
bDOM=False
bCTF=True
bAS=False
bCGT1=True
bCGT2=True
bCGT3=True
bCGT4=False
bOther=True
OtherClass=holywars.holywarsgame
MapPreFixOverRide=DM
PreFixSwap=HW
MinPlayersForTeamGames=0
; for ExtraMutators=, which is for ALL buttons.
ExtraMutators=BodenX2.KeepItClean,EasyMuteV13.EM,CTFDoTheRightThing.CTFDoTheRightThingMutator,UnlimitedAmmo.UnlimitedAmmo,BotPack.NoPowerups
ExtraMutators1=ZPServer.AccuGib,EnhancedFeedback.EnhancedFeedbackMutator
ExtraMutators2=ZPServer.AccuGib,Botpack.Lowgrav,EnhancedFeedback.EnhancedFeedbackMutator
ExtraMutators3=Pula.SniperArenaP,EnhancedFeedback.EnhancedFeedbackMutator
ExtraMutators4=ZPula.SniperArenaP,Botpack.Lowgrav,EnhancedFeedback.EnhancedFeedbackMutator
ExtraMutators5=ZPServer.ZP_ShockArena,EnhancedFeedback.EnhancedFeedbackMutator
ExtraMutators6=StuffSwapper.StuffSwapper,Botpack.Lowgrav,EnhancedFeedback.EnhancedFeedbackMutator
ExtraMutators7=StuffSwapper.StuffSwapper,EnhancedFeedback.EnhancedFeedbackMutator
ExtraMutators8=ZPServer.AccuGib
MsgTimeOut=10
bLoadScreenShot=True
Basically what im saying is this ALWAYS stays the same. However, ingame, in the admin tab, it shows nothing as if it was blank after the = signs (ie ExtraMutators8= ).
This happens in a number of different ways and occasions as described above. sorry if this is lengthy its just really hard to describe.
if you change OtherClass=holywars.holywarsgame to OtherClass=tlastmanstanding.tlastmanstanding when you download the mod and change it to swap to TLMS then it works fine, as does Holy wars with the swap HW. but if you set them as CustomGameType2 and 3 they do not work but Bunnytrack does because it uses a new prefix. This is why i would like more prefix swaps so that i can configure it to have TLMS and HW on at the same time instead of picking one at a time and having to set it.
i havnt tried adding to the
DMGameType=BotPack.DeathMatchPlus
LMSGameType=BotPack.LastManStanding
TDMGameType=BotPack.TeamGamePlus
DOMGameType=BotPack.Domination
CTFGameType=BotPack.CTFGame
ASGameType=BotPack.Assault
and last time i did it didnt work, so il leave that to you if that could help...
hmm its complex but i hope you see what im saying, if not i can give you a demonstration in my server sometime???
thank you for listening