Know what you're saying before you post.
Tell that to Epic, they are the ones with access to the engine, and all the game's other integrated parts and drivers, and it's mod support, they are the ones who could actually fix the game, modders don't have that kind of access.
Mod Support: What do you think UT3 is?
Parts and drivers: Content owned by epic, not the public
Modders don't have access: Actually, we have been given more accessibility, and ease of use. Don't be such a dimwit. Look at other examples before trying to prove someone's correct when they're not. You got this idea that's filled your head with some kind of poisonous resent towards epic for providing something that THEY DON'T HAVE TO.
www.moddb.com, Grobut. Look at the mods that they have out for UT3.
Referencing above post: Ubisoft gave extremely limited access to Far Cry 2's so-called Dunia Engine, which they advertised it as being something it wasn't. The tools that the developers used AREN'T THERE.
Crytek did a better job of providing direct access to their stuff. Mods are being made as we speak.
Pushing to limitless glory: defined by the people who design levels, modify, and create content. You sir, are a doubter of people's capability to make something amazing with the tools that they have. You sir, are limited by your pessimism and attitude.
By limitless glory I mean that the software that we are given has so much potential that it cannot be defined by the game itself.
And no duh about access. They're the creators. We're not licensees, we don't have 250K USD to acquire a license, and secondly: when in history has anyone stated that they would give full access to everything that they use? (valve aside)
The unreal editor is intuitive, far more than most other editors. It's easy to use and unleash your imaginative potential, so sit down, shut up, and stop complaining about something you have really no idea of what to expect.
@boogityboy
Referencing older quote "from the studio that brought you gears of war" this was a marketing idea to draw potential CONSOLE (360) users into playing the game.
Tech Demo? May I point a reference to which you so easily forget?
E3 2005: Big talk of the unreal engine 3, the meatcube, Gears of War, and don't forget, UT3. Old videos from that Electronic Entertainment Expo show what I believe to be *Gasp* unreal tournament 2007. Or so they called it. It was released in '07, IIRC, and don't **** up your damn history son.
UE3 was NOT sold by UT3 and GoW. You guys just have way too high expectations for something that you can't really improve too much upon. Everything that was shown at that E3, aside from the level with all those Neon lights pretty much made it into UT3.
Another thing: Epic only JUST released the info at E3 about Lightmass publicly. It took 2 years before we could get our hands on anything related to UE3. Bug-fixing, accessibility, and ease of use were all taken into account for those 2 long years. You have no idea, do you?
You're just trying too hard to point out something that really isn't there.
Fester in your own little worlds of confusion and misguidance.
Unreal Forever.