Jailbreak 2004c: Bug fixes we've got already, so what about features?

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tarquin

design is flawed
Oct 11, 2000
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Mychaeel said:
If there were two or more mutators which do conceptually incompatible things with switch behavior, it'd be a good idea to set their GroupName property to the same value to make sure only one of them can be selected at the same time.

Or the two types of switch-locking behaviour could be part of the same add-on and selected with options.
 

expisCoR

Thinktank for the "Head CoR JB Mapper"
Mar 12, 2005
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West Chester, PA
I hate to bring this thread back to life, but this idea just struck me (for all I know it is already mentioned, but I doubt it).

When a player becomes a llama, would it be possible to turn the team damage for shots on that player to 100%? I know many times when I've wanted to go on a llama hunt but then checked and it turned out that they were on my team. It would be nice to be able to punish them myself.

Hmm, but thinking, about it a sight bit more, there may have to be some alterations with the reward. Maybe not giving an award if killed by a teammate. You may still want to kill them just so the other team doesn't get the reward.

Oh well, something to think about.
 

ZedMaestro

Useless
May 18, 2003
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I'd rather team damage was not set to 100%... then some idiot would go team-killing. While players killed by llamas arent jailed, it is frustrating to be killed by a silly teammate anyway.

If you want to punish yourself ( :con: ) then just bring up the console and type "suicide" ;)
 
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expisCoR

Thinktank for the "Head CoR JB Mapper"
Mar 12, 2005
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True.

I was basically saying, let the rest the llama's team hunt the llama, not the llama being able to kill his teammates.
 
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Jrubzjeknf

Registered Coder
Mar 12, 2004
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add feature: remove spawn protection for arena players. In instagib, the one who hits first, should win, not the one who hits first after the protection went down.
 

G.Lecter

Registered Tester
Dec 31, 2004
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Talking about arena matches, another interesting feature: I miss the possibility to get into and out of the arena in different ways, rather than a simple odd teleporting... Getting into the arena via lift/door could be interesting (it could be done in the new Hazel's map, for example), and same when the arena ends, open a door, switch on a lift, or in vehicle-based maps, spawn a Raptor inside the arena to allow the winner to get out of there... :D
It would offer more possibilities and creativity... And I think it's not difficult adding the feature... :)
 
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The_Head

JB Mapper
Jul 3, 2004
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G.Lecter said:
Talking about arena matches, another interesting feature: I miss the possibility to get into and out of the arena in different ways, rather than a simple odd teleporting... Getting into the arena via lift/door could be interesting (it could be done in the new Hazel's map, for example), and same when the arena ends, open a door, switch on a lift, or in vehicle-based maps, spawn a Raptor inside the arena to allow the winner to get out of there... :D
It would offer more possibilities and creativity... And I think it's not difficult adding the feature... :)
That sounds like it could be complicated, don't know enough coding to say for sure though.
It would be fun though.
 

tarquin

design is flawed
Oct 11, 2000
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G.Lecter said:
Getting into the arena via lift/door could be interesting (it could be done in the new Hazel's map, for example), and same when the arena ends, open a door, switch on a lift, or in vehicle-based maps, spawn a Raptor inside the arena to allow the winner to get out of there...

It's been suggested before.
The problem would be preventing other jailed players from entering the arena when the match begins, and similarly free players when the match ends.
 

G.Lecter

Registered Tester
Dec 31, 2004
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tarquin said:
The problem would be preventing other jailed players from entering the arena when the match begins and similarly free players when the match ends...
It could be done well with pairs of doors [the first closes before the second opens] and/or just autokill the second player who tries to enter... ;)
 
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Jrubzjeknf

Registered Coder
Mar 12, 2004
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but what about winners who want to stay in the arena? The teleport forces them to get out, any other way would obscure that. Additionally, the adrenalin reward the winner gets is stopped whenever he enters a vehicle. It'd rather get more complicated then useful imo.

But what about the arena spawnprotection removal? :)
 

G.Lecter

Registered Tester
Dec 31, 2004
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Yeah, I still think it would be interesting. Autokill winners that stay in the arena too.
I think it's easy to make: Just add the option to trigger two events in the JBInfoArena actor [one for starting and another one for ending]. The rest is mapper's work with scripted triggers.
Anyway if it's too difficult to make and/or not compatible with the maps already made... Let's leave it for JB2007... :rolleyes:
 

Vatcilli zeitchef

Dead and back
May 16, 2005
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Eindhoven, The Netherlands
Good Idea Llamahunt for everyone!
I like the idea of multiple persons having the possibility to enter the arena
As far as I know the arena end is triggered when there is only one team in the arena. Or is it one player?
How about adding a JB-specific weapon?
A healgun, at the begin of the round to every players inventory.
Give it some ammo to heal teammates (not yourself, or maybe as alt fire)
and let it replenish it very slowly. You know as an addon (like ArenaAvenger)
This could make it more attractive for players to work as a team.
(I have seen little full out switch storms yet):rolleyes:
 

The_Head

JB Mapper
Jul 3, 2004
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Vatcilli zeitchef said:
Good Idea Llamahunt for everyone!
I like the idea of multiple persons having the possibility to enter the arena
As far as I know the arena end is triggered when there is only one team in the arena. Or is it one player?
How about adding a JB-specific weapon?
A healgun, at the begin of the round to every players inventory.
Give it some ammo to heal teammates (not yourself, or maybe as alt fire)
and let it replenish it very slowly. You know as an addon (like ArenaAvenger)
This could make it more attractive for players to work as a team.
(I have seen little full out switch storms yet):rolleyes:

On multiple people entering the arena. We did discuss having team arena matchs, ie 2on2 a while back. Would have been interesting. We havent got enough people to code in the community with time on their hands as we do ideas. We got a nice backlog of ideas. /recalls the GOOJFC (get out of jail free card)
The headlgun idea sounds quite good.
To see full teamplay in JB you need to be in a clanmatch situation really. Althuogh in the JB Tourney there was some on show.
 

G.Lecter

Registered Tester
Dec 31, 2004
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The_Head said:
Instead of Auto Killing them. Spawn them in the middle of the main level as a LLAMA!!!
Yeh, that's better...
Vatcilli zeitchef said:
A healgun, at the begin of the round to every players inventory.
Give it some ammo to heal teammates (not yourself, or maybe as alt fire)
and let it replenish it very slowly...
I don't like very much this idea, it would encourage switch-camping. People who want some health should put themselves in risk going out of the bases... And you have the link secondary already to boost players and the shield for defence... :rolleyes:
I like the idea of multiple persons having the possibility to enter the arena
I like this too... 2on2 would work well in big maps, and your team would have the chance to free two players or only one... cool. :D
 
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Vatcilli zeitchef

Dead and back
May 16, 2005
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What do you think of a regeneration effect when in defense radius to your own switch like 2 health per sec. Might prevent switchcamping, as the defending team will have a slight advantage
(or with the healgun I menitoned before only let it replenish in that radius)
Also one of the chaos things I liked was the TurretLauncher
maybe putting a light version of it that you can swap with the redeemer.