Mychaeel said:
You can view all UnrealScript source code from any Jailbreak .u file in UnrealEd, or you can look at the source code on JDN, e.g. on
JDN: Jailbreak/Implementation (that's straight from the CVS repository).
That is not my issue. I have
batchexported all code from all of Jailbreak's .u files, but I made a change to a class of JBToolbox (JBDecoSwitchPadlock) and can't compile now, since JBToolbox.u packages big series of static meshes, textures and sounds, which I never received in their USX/UTX/UAX packages, since you've simply distributed them in the JBToolbox.u file. Just take a peek into JBToolbox's JBDecoSwitchPadlock.uc:
Code:
[i]Code snippet from Line 18 on[/i]
#exec obj load file=Animations\Padlock.ukx package=JBToolbox
#exec obj load file=Sounds\PadlockSounds.uax package=JBToolbox
#exec obj load file=Textures\PadlockSkins.utx package=JBToolbox
These lines/files are required for compiling JBToolbox, and I don't have them. I thought maybe I could find them in the CVS repository, and that's why I'm asking.
_Lynx said:
I'll dug into switches addons
Okay, but leave the Nostalgic Switch Colour Swapping to me, okay? I think I've got a pretty good trick how to do it without playing too much with the code... just have to set replication priorities and slap an option into the GUI, both of which I can handle from some of my hours of UnWheel editing.
CoolDude said:
As long as you make it a clientside setting, nobody cares.
... unless you share your computer with someone.