Jailbreak 2004c: Bug fixes we've got already, so what about features?

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Feb 18, 2005
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spray idea?

like in counter strike: source?

how would that work? would you give us a preset amount of avatars to spray or could we add our own .gifs . that would own. . .

oh and i didn't mean to rush you but before spring time would be a good time to release this great mod.
 

expisCoR

Thinktank for the "Head CoR JB Mapper"
Mar 12, 2005
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While I am thinking about it, along with seeing the spectators on the scoreboard (web scoreboard), I would also like to see the time left in the match.
 

Timonator

00ber n00ber
Feb 5, 2005
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i would like some antiswitchcamp mutator that would go kind of like this:

when u are a few UU's around the lock (like 1024 or so) you get seconds onto your lock-time-score-thingy and when youve got 15 seconds or something like this without an enemy near u you get a flash attached between you and the lock or something like that, which hurts like 5 HP per second :)
when you are outside of the area your seconds go down slowly

its just a basic idea, so any changes are welcome :)
 

_Lynx

Strategic Military Services
Staff member
Dec 5, 2003
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I'm going to look into this Jail Fights Addon as I've pretty much time right now. BTW, Mychaeel, I haven't found that unfinished version you mentioned in the first post. I can't believe such theme has no "Jailfight" or "jail" && "fight" mentioned in it.
 

tarquin

design is flawed
Oct 11, 2000
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_Lynx said:
I'm going to look into this Jail Fights Addon as I've pretty much time right now. BTW, Mychaeel, I haven't found that unfinished version you mentioned in the first post. I can't believe such theme has no "Jailfight" or "jail" && "fight" mentioned in it.

I can't find it either.
CoolDude was working on it -- he should know where it is.
 

Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
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Would anybody be so friendly and give me (at least) read-only CVS access? I'm getting on a good trail to swap the release switches' colours for 'em nostalgics, but I'm gonna need the sources and all the dependencies for JBToolbox...

* thinks yet again about his heavily simple solution and laughs about how the curiosity and geekiness of people can lead them into interesting situations... with my method, you can just edit the INI a bit and you get a vomit green and a Barbie pink jail switch :D (not that it would heavily affect gameplay, or will it?) *
 

CoolDude

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Feb 22, 2003
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tarquin said:
I can't find it either.
CoolDude was working on it -- he should know where it is.
JBAddonJailFight already taken. ;)
Mine is started from scratch.
Ravu al Hemio said:
I'm getting on a good trail to swap the release switches' colours for 'em nostalgics...
you can just edit the INI a bit and you get a vomit green and a Barbie pink jail switch :D (not that it would heavily affect gameplay, or will it?) *
As long as you make it a clientside setting, nobody cares. :)
 
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Alopexau

New Member
Mar 28, 2005
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Hi, just a few little things

Ok, hourances has updated Adien-Dwy for 2k4 (addien-dwy2), which causes a conflict with the old hourstuffx3.utx file in the JB map, is it possible to follow suit and release JB-Addien-Dwy2 with this new pack and fix this?

It's been mentioned, but I too would love to see that ghastly skybox in poseidon fixed.

As for new features.. i'm kinda stumped, JB does everything just right as it is. :)
 
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Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
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Mychaeel said:
You can view all UnrealScript source code from any Jailbreak .u file in UnrealEd, or you can look at the source code on JDN, e.g. on JDN: Jailbreak/Implementation (that's straight from the CVS repository).

That is not my issue. I have batchexported all code from all of Jailbreak's .u files, but I made a change to a class of JBToolbox (JBDecoSwitchPadlock) and can't compile now, since JBToolbox.u packages big series of static meshes, textures and sounds, which I never received in their USX/UTX/UAX packages, since you've simply distributed them in the JBToolbox.u file. Just take a peek into JBToolbox's JBDecoSwitchPadlock.uc:

Code:
[i]Code snippet from Line 18 on[/i]
#exec obj load file=Animations\Padlock.ukx    package=JBToolbox
#exec obj load file=Sounds\PadlockSounds.uax  package=JBToolbox
#exec obj load file=Textures\PadlockSkins.utx package=JBToolbox

These lines/files are required for compiling JBToolbox, and I don't have them. I thought maybe I could find them in the CVS repository, and that's why I'm asking.

_Lynx said:
I'll dug into switches addons
Okay, but leave the Nostalgic Switch Colour Swapping to me, okay? I think I've got a pretty good trick how to do it without playing too much with the code... just have to set replication priorities and slap an option into the GUI, both of which I can handle from some of my hours of UnWheel editing.

CoolDude said:
As long as you make it a clientside setting, nobody cares. :)
... unless you share your computer with someone. :D
 
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tarquin

design is flawed
Oct 11, 2000
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_Lynx said:
Then I'll dug into switches addons, as I think they might be done as a single addon.

Yeah, that was my idea for those two switch behaviour types, to have them as a single add-on with options (I wrote them out as two for the news post to make it clearer). Check a few posts back in this thread for more details.