Jailbreak 2004c: Bug fixes we've got already, so what about features?

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tarquin

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Oct 11, 2000
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- You shouldn't be able to get into the enemy jail.

In the original planning of jails, we figured that if you're st00pid enough to walk into jail, ANY jail, then tough :) you count as jailed no matter what. If it's the enemy jail & you can never get out, kill yourself :)

- Translocator shouldn't be removed once you're in jail (yeah, JB with trans sucks, but it's a bug anyway, isn't it?). TranslocatorBeacon should bounce/disappear if you try to shoot it out of the jail...

Not sure if it's a bug or not. Some mappers said they didn't want the trans messing up their escape routes.

- In shared jails, both teams can't be released simultaneously.

Are you describing a bug or requesting a feature?

- Teleport Releaser addon could have an extra option for an optional teleport: if you don't hit Q after releasing you won't go back to base.

Explain more please?

- Vehicle maps should have a RadarMap, showing the position of your allies (and maybe an option to show your enemies too... ).
Yup, already suggested. Was there maybe even an Addon halfway coded for this?
 

G.Lecter

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tarquin said:
If it's the enemy jail & you can never get out, kill yourself :)
Yeah, that's what I'd do, but you can sit there forever and no one would be able to kill you...
So, are you counted as jailed when you're in the enemy jail? I didn't notice that... :rolleyes: No problem with that then... :tup:
Not sure if it's a bug or not. Some mappers said they didn't want the trans messing up their escape routes.
That's right, forgot about that. So, the Trans should be given again once you're back out of the jail... :)
- In shared jails, both teams can't be released simultaneously.
Are you describing a bug or requesting a feature?
Yes, it's a bug... ;)
- Teleport Releaser addon could have an extra option for an optional teleport: if you don't hit Q after releasing you won't go back to base.
Explain more please?
Just a crazy idea I had when writing... :D The 'Teleport Releaser' Addon would include 2 options:
- Teleport Releaser when he hits the enemy switch: It'd work as the current addon works.
- Allow releaser to teleport after hitting the switch: If you hit the enemy switch, a message or something ['press Q (or whatever key) to teleport yourself back to base'] would appear during a few seconds. If you hit Q you'll be teleported back to base, if you don't hit Q... you won't...
Similar to Assault when you complete an objective... :rolleyes:
 
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tarquin

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G.Lecter said:
So, are you counted as jailed when you're in the enemy jail? I didn't notice that...

/me points to the JDN where it says 'Jails are generic'. :D
here's not really any such thing as an 'enemy jail' from the game's POV. There's just jails. Who uses them depends solely on the type of PlayerStart in them.
That said -- have there been any problem online with players stuck for ever in the wrong jail? If so, we could throw up a message on the trapped player's HUD.

G.Lecter said:
Just a crazy idea I had when writing... :D The 'Teleport Releaser' Addon would include 2 options:
- Teleport Releaser when he hits the enemy switch: It'd work as the current addon works.
- Allow releaser to teleport after hitting the switch: If you hit the enemy switch, a message or something ['press Q (or whatever key) to teleport yourself back to base'] would appear during a few seconds. If you hit Q you'll be teleported back to base, if you don't hit Q... you won't...
Similar to Assault when you complete an objective... :rolleyes:

Yeah, that sounds like a good idea.
Not trivial to code, but someone might want to play around with the code for that Addon.

As for transloc in jails, do some mappers actually *want* it for their escapes? We could make it a per-map setting, but again, not trivial. But certainly one for the Jailbreak2007 chalkboard. (Asssuming JB2007 happens)
 

The_Head

JB Mapper
Jul 3, 2004
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imo, jailbreak should never have a trans in it, but thats just me.

Not really noticed the shared jail bug before, doesn't exactly happen very often :s

Teleporter releasing looks good, I don't like being forced to teleport back, so having an option is great.

JB2007 - I hope so :) but i think 2004c should come first :p

The killing sprees fix is a must.
 

tarquin

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The_Head said:
JB2007 - I hope so :) but i think 2004c should come first :p

Our problem with both is the lack of coders. Perhaps if we build up a team of coders to work on 2004c, we can keep the momentum going for 2007?
Kidnap a coder today!
 

Hazel.H

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Jan 15, 2004
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tarquin said:
In the original planning of jails, we figured that if you're st00pid enough to walk into jail, ANY jail, then tough :)
I agree :lol: Most of the time it's just plain funny. It gets annoying on JB-Addien - for some reason that corridor confuses people and they run through the jail door easily.

The trans is a pest when trying to prevent people escaping, INI suggested putting a big LimitationVolume around more open jails (in new maps).
 

Jrubzjeknf

Registered Coder
Mar 12, 2004
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I'm willing to code UT2004c. I should have my new PC by the weekend, so help me set up a JB workspace then. Also, I need full access to JDN and Core forums, and preferably a zipfile with all the stuff that's imported in JB, like meshes and textures.

If Wormbo and Mych won't (can't) do it, I will. And I'm implementing all the stuff I need for my shared jails. :D
 

Jrubzjeknf

Registered Coder
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Thx. It's a bit OT though :p

Can anyone with too much time on their hands list all (and I mean all, even the stupid ones :p) fixes and features in a new thread? Then we can start making a complete list.
 

tarquin

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Jrubzjeknf said:
Can anyone with too much time on their hands list all (and I mean all, even the stupid ones :p) fixes and features in a new thread? Then we can start making a complete list.

Use the JDN for this.
Who has write access to it?
 

Jrubzjeknf

Registered Coder
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Bug fixes and important additions:
  • Remove spawn protection for arena players
  • Translocator bug (suicide gives the trans back, shouldn't be possible)
  • Detection of usage wrong type of sentinels in Debug (if not the log is spammed to death. Replace sentinels on the fly?)
  • Bots not using vehicles in arena.
  • JBAddonCelebration: Head doesn't have teamskin

Features:
  • Scoreboard:
    • Add ready/not ready on scoreboard
    • Admins should be highlighted on the scoreboard
    • Show spectators on the scoreboard
  • Auto-switch to ArenaCam when an arena match starts
  • Frag arena players when it's a draw
  • Switch around the releasebutton colours. CLIENTSIDE ONLY. (I think Ravu was playing around with this)
  • Eyecandy: re-skining the playerStats screen (F3 key) to fit it with the Jailbreak HUD

Addons:
  • Spray Paint Mutator - should definately be made, even if we have to do it the ChaosUT way
  • Radar Addon
  • Get Out of Jail Free Card
  • No jail escapes - for competative matches

I'll update this later on JDN. Anything I forgot?
 
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_Lynx

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Auto-switch to ArenaCam when an arena match starts

if I'm not mistaken this is already mentioned in code, as I remember seeing such option either in menu's or in ini's. But may be stopping the game for the period of the arena match? This would be the most catchy thing to do.

Admins should be highlighted on the scoreboard

Instead of highlighting it would be better to add some icon near their name like it is done for the flagcarriers.
 
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The_Head

JB Mapper
Jul 3, 2004
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Auto switch to Arena cam could be really annoying, make sure its configurable Client side. What happenes if your half way through an escape and then the camera cuts in..... *anger*

Icon / Highlighted, doesnt really matter imo, but something to show they are the admin.

Release switch colour swapping will be annoying as hell, all of us players who have been JBing for years will get confused for ages.... which sucks.

On the jail execution the charactor taunting looses it's head's teamcolours (if it has one)

Don't forget the vehicles in the arena either!
 

tarquin

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The_Head said:
Release switch colour swapping will be annoying as hell, all of us players who have been JBing for years will get confused for ages.... which sucks.

That would be client-side only. It's for CoolDude ;)

But can we keep discussion of each item to its own thread please?
 

Jrubzjeknf

Registered Coder
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No discussion, just mention. I don't think the discussion should be done in the thread of the item, because they don't exist in a few cases and the threads are freakin' old. To dig them all up is a bit unnecessary. I could make a thread out of my list, there we can discuss the things I mentioned. Shall I?
 

tarquin

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The downside of bumping old threads is that when you open them, the first page is mostly irrelevant now, and you have to wade through pages and pages to get somewhere.

How about we start new threads, but link to the old one in the first post?