See, that's one of the main problem I have with some of your suggestions: you don't seem to have a good knowledge of the real weapons, of military procedure or of the UT coding environment. Most of what you suggest comes from subjectively felt inconsistencies and disbalances - yet Inf should be designed as true to life as possible (IMO).
Most of them? Come on! I don't have to fire all weapons in a war to suppose that an M2 should be more powerful than a 5.56.
No that's why we need to make it as real life as possible. A pistol with a 60 bulk is not realistic.
Just like a rocket launcher without length.