Those maps are pretty good, definately not a peice of work to laugh at... good work keep it up ,
supermonkey said:Those maps are pretty good, definately not a peice of work to laugh at... good work keep it up ,
Angel_Mapper said:Is that zone lit? Sorry, the lighting looks horrible. No shadows, no contrast, nothing interesting to draw the eye.
DingBat said:Here's a few observations on your last batch of screenies. Take them in the spirit they are intended.
1. Lighting. There doesn't appear to be any.
2. The brick texture on the houses could be better. It's repetitive and a little too "red".
3. The wood texture (I think it's wood) on the house in the 2nd pic looks totally stretched.
4. Scaling is way off on a few of the meshes.
a. The door on the house in the 2nd pic is twice as high as the cars.
b. And that's one honkin big fire hydrant.
c. The road is barely one lane wide.
d. The traffic light is too short.
5. Some wierdnesses in layout:
a. There's a strange curb on the road. Yeah, I know roads have curbs, but those are usually there because the road is below the grade of the sidewalks and terrain around them.
b. Why is there a tractor trailer in the middle of this suburb?
That's just a few things that immediately come to mind. Hope it helps.
SwampF0x said:1. What do u mean with that?
2. That was the best i could do b.c Frag.Ops doesnt have many and the few that do are huge and i have alot of ppl that use Dial Up and the map needs to stay small.
Please, ...SwampF0x said:and would a "good job, but..." be to much trouble guys?
When your maps need that much work, yes, it is too much.SwampF0x said:and would a "good job, but..." be to much trouble guys?
Turret 49 said:^that cylinder in the last pic has way too many sides than you'll ever need, but the map around it is looking good
SwampF0x said:yah that is sunlight and i tried to shadow cast it and have terribly failed. And what txturs do u c that need to be changed? and would a "good job, but..." be to much trouble guys?