OICW said:
they're not seeing two iron sights or two Aimpoints.
Infact you see two sights, but since you concentrate to the front, you don't really notice the second rearsight at the right, but the second frontsight on the right is more clear visible, since it is right at the front.
But that was not the idea of the right 3D model, the idea was, that aiming binocular you SEE the weapon at the right.
I also thought about having the rearpart of the right 3D model a transparency fade in (or out...), to open even more view and to make the rearsight at the right less noticeable, but thats something only the developers and coders can talk about. I'll post an example picture later.
Nukeproof said:
I personally don't like the idea of a 2 overlayed gunmoddels... it just looks fugly
I would hate two overlayed guns too, but I think the pics I've posted are not the same anyway, cuz the right 3D gun is opaque and the sights are particular and very transparent.
If both would be full guns with the same transparency, it would look like one grey thing over the whole screen, that would be 'fugly'. But just imo.
Nukeproof said:
The whole focusing issue (either blurred fore- or background) cannot be implemented in a 100% realistic way anyhow - so I would prefere to stick to effects like "shift of viewcenter" , "using blurred ironsight backpart", "very little zoom-in" and "narrowed view width" to simultate one/two eye aiming.
Of course it can't be implemented 100%, thats not the idea, the idea is to simulate, or better to say 'fake' real life, since anything else is not possible.
In real life, the weapon on the right side (seen by the left eye) is at the very right, so the rearsight is really at the right corner, but the right eye adds more view to exactly that corner and width it.
That was my idea making the 3D weapon so close to the center, to simulate the extended view.
Just transparent sights while havin one centered weapon view would look like the weapon is physically transparent, which I don't like
(only if the transparency is fluidly and looks less physical, than maybe it would be not soooo bad). The '2 gun system' at least explains the effect a bit by still having a massive weapon model, that you can move and feel and still a sight to aim.
When some players wont understand the idea of it in the game, than sorry but INF is a realism mod
and not a '
I'm used to that and this cuz it's a game mod'. At least they would like the benefit you would have from that system.
btw, what is 'shift of viewcenter'? I don't know if you mean this, but I remember in UT99, when you die in space, the view is getting streched forward which makes the distance at the front even more far away.
Would that work reverse? To strech the front closer while the outside view stays normal?