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Installing D3D11 Render Device On New Build

Discussion in 'Unreal' started by Freddie, Apr 10, 2021.

  1. Manticore

    Manticore Official BUF Angel of Death (also Birthdays)

    Joined:
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    Welcome to the forums.
     
  2. dr.flay

    dr.flay Dr.Flay™

    Joined:
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    Well Mark you say you installed the DX9 and 10 renderers so thats what will show.
    If you want DX11 to show you also have to get a DX11 renderer.
    When you have the renderer downloaded make sure you read the included txt files and copy all of the files needed.
    The Visual C distro only needs to match the year 2010 release so the newer update is fine.

    Note for all:
    You cannot disable compressed texture support in this renderer so there is no option to enable it.
    If you want compressed textures off, use an older renderer.

    Pasted below is the plain defaults for the D3D11 renderer that is available from ModDB (v1.6.1).
    https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx
    Any other lines will be ignored.

    [D3D11Drv.D3D11RenderDevice]
    Coronas=True
    HighDetailActors=True
    VolumetricLighting=True
    ShinySurfaces=True
    DetailTextures=True
    Precache=False
    Antialiasing=4
    Anisotropy=16
    VSync=True
    ParallaxOcclusionMapping=True
    LODBias=0
    BumpMapping=True
    HDR=True
    AlphaToCoverage=True
    AutoFOV=True
    FPSLimit=100
    UnlimitedViewDistance=True
    ASSAO=True
    ASSAOContrast=0.300000
    ASSAOScale=0.200000
    HDRLuminance=0.600000
    HDRAdaptationSpeed=0.200000
    HDRBloom=0.200000
    HDRFilmicTonemapping=True
    SSR=True
    SSRIntensity=0.350000
    ParallaxRange=1.000000
    BumpMappingContrast=0.500000
    SSRNonTransparentWater=True
    SSRModelIntensity=0.500000
    OneXBlending=False
    Tesselation=True
    TessDefaultFactor=0.300000
    FullMeshLOD=False
    SupportMETextEnabled=True
    FastAltTab=False
    DisableTextureFiltering=False
    DescFlags=0
    Description=

    Add the renderer defaults to the "default.ini" so they can be reset any time you need via the advanced options window.
     

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