Hi All,
On a new build, for Unreal gaming, I installed high definition (HD) 4K extreme edition, 4.3GB textures, the largest and most up to date textures currently available.
Those textures require the use of D3D11 Render Device software to work. I didn't have D3D11 Render Device software installed. I downloaded, installed them, and launched an Unreal game for testing.
In the game's Advanced Options, Rendering drop-down menu, the D3D11 Support was listed as "Failed to Load." The system Log showed an error "Can't find file for package D3D11Drv." Those errors mean that my installed D3D Render Device software was not working.
To enable my D3D11 software, I searched the Internet and determined that I needed two versions of Microsoft software, as follows.:
1. Microsoft DirectX End-User Runtime, (June 2010)
2. Microsoft Visual C++ 2010 X86 Redistributable -- 10030319
I didn't have those, so I installed them, after which my Unreal games recognized the D3D11software. Unreal Gold, Napli and Unreal Tournament 99 are now running with D3D11Render Device software.
This post makes the task I had look like it was easy. Well, it was not. I was confused a lot. It took me the better part of a day to sort this problem out.
For those of you that are interested in installing textures that require D3D11 Renderer to work, you now know what you may have to do to make your task easier than what my situation was. You can find all the textures and other neat stuff here.:
Did You Know About the Updates Available for Unreal, Napali and UT99
Freddy
Edit: Actually, the total textures I installed was more than 4.8GB, as stated in the first paragraph, above. The total was 8.1GB. I made an error in above statement.
Edit 2: I'm using Windows 10 Home, latest edition.
On a new build, for Unreal gaming, I installed high definition (HD) 4K extreme edition, 4.3GB textures, the largest and most up to date textures currently available.
Those textures require the use of D3D11 Render Device software to work. I didn't have D3D11 Render Device software installed. I downloaded, installed them, and launched an Unreal game for testing.
In the game's Advanced Options, Rendering drop-down menu, the D3D11 Support was listed as "Failed to Load." The system Log showed an error "Can't find file for package D3D11Drv." Those errors mean that my installed D3D Render Device software was not working.
To enable my D3D11 software, I searched the Internet and determined that I needed two versions of Microsoft software, as follows.:
1. Microsoft DirectX End-User Runtime, (June 2010)
2. Microsoft Visual C++ 2010 X86 Redistributable -- 10030319
I didn't have those, so I installed them, after which my Unreal games recognized the D3D11software. Unreal Gold, Napli and Unreal Tournament 99 are now running with D3D11Render Device software.
This post makes the task I had look like it was easy. Well, it was not. I was confused a lot. It took me the better part of a day to sort this problem out.
For those of you that are interested in installing textures that require D3D11 Renderer to work, you now know what you may have to do to make your task easier than what my situation was. You can find all the textures and other neat stuff here.:
Did You Know About the Updates Available for Unreal, Napali and UT99
Freddy
Edit: Actually, the total textures I installed was more than 4.8GB, as stated in the first paragraph, above. The total was 8.1GB. I made an error in above statement.
Edit 2: I'm using Windows 10 Home, latest edition.
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