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INFMOD Weapon Pack 1.5.1 Released!

Discussion in 'Infiltration Development' started by geogob, May 14, 2006.

  1. geogob

    geogob Koohii o nomimasu ka?

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    Weapon Pack 1.5.1 (mid-May 2006) is released for everyone's enjoyment...

    By now, i'm sure you figured I want you all to READ THE MANUAL!

    Here are highlights of the changes:

    INFMOD_Binocs, M4A1, M14DMR, M82A1, VSSV: Fixed scope and ACOG texture for linux support.
    INFMOD_OICW: Added manual increment range function (see manual).
    INFMOD_M16A4: Fixed fire tracer / laser tracer bobing. Fixed hold-breath bug.
    INFMOD_M14DMR: Tweaked suppressed ammunition damage and removed tracers for suppressed configuration.


    And, as with every weapon pack, even minor releases, there are new goodies :)


    INFMOD_M4A1 and HK416: M583A1, 40mm Star parachute illumination ammunition type for the M203.


    I'm sure I fixed something else but I can't remember :rolleyes:


    Because none of you actually read the manual even if I keep telling you to, here's a quote from it.

    Go get theWeaponPack 1.5.1 NOW! :D
     

    Attached Files:

    Last edited: May 15, 2006
  2. cracwhore

    cracwhore I'm a video game review site...

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    Haha, excellent.

    'It crashes. Download it here'.
     
  3. sir_edmond

    sir_edmond In my own world

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    great, so much for using NV......

    geo, would it also be so much to ask to have a server that is updated with this?
     
    Last edited by a moderator: May 14, 2006
  4. zeep

    zeep :(

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    rock on ;P
     
  5. geogob

    geogob Koohii o nomimasu ka?

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    Well fuck! it's not like a chose to do mods for an engine 7 years old.

    oh. wait. yes I did. :(

    But seriously, I decided a while back not to let this old engine stop our nice and innovative ideas. It's the last thing keeping Infiltration alive and with always something new to show off.

    You don't like this game anyway so :p
    (especially when you lose :lol: )

    ---

    As I stated above, none of these features are perfect and a lot of them are, to be honnest, experimental. Laser effects, flares, night visions, shellshock, Hi-res models and textures... who would have dreamed of this in Infiltration 7 years ago?

    All the tools are there to control these features. The less stable one, the flares, can even be controlled map-specific. And i'm not letting this there. Now that this WP is out, until zeep is ready with his sound pack, I will be investigating further what causes the renderer crash. Honnestly, I think I did my homework on this one ;)

    Also, flares can make a level very... mm.. bright when too many are used a the same time (see my screenshot above). Again, I am fully aware of this, but all the tools to limit the numbers of flares in a loadout are available (see INF_Loadlim in my sig).


    ---

    As for the crash, just so you know, it's exactly like those crash that occure with the night vision. Same problem, same cause, same crash. Nothing new. Only, because of the large radius of the dynamic light, it can occure more often. But if you start flying around a map with Night vision, you'll have surprises too.

    ---

    Well no, but i'll **** the server up again, so I'll let Odie do it :p
     
    Last edited: May 15, 2006
  6. mat69

    mat69 just fooling around

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    Great work. :)
     
  7. randomas

    randomas New Member

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    Hurray, and thanks again for the time and efort put into the linux fixing! :)
     
  8. Nukeproof

    Nukeproof n1

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    Kudos to Geo and the IMT!

    Btw. Can't get the OICW special command working :( does it work in all kind of fancy modes, or only in a certain one?
     
    Last edited: May 15, 2006
  9. Nukeproof

    Nukeproof n1

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    Ok, my bad ... activation of wp 1.5.1 went wrong somehow...

    But now I can't load any of the parachute nades - although they are in my loadout (neither M4 nor HK) ... I'll report in Mantis
     
  10. geogob

    geogob Koohii o nomimasu ka?

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    wait. Were you on a map where they were not allowed? (check the INFMOD_WeaponPack.ini file).
     
  11. Nukeproof

    Nukeproof n1

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    shootingrange
     
  12. geogob

    geogob Koohii o nomimasu ka?

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    READ THE MANUAL!

    :D

    or as I used to say, RTFR (Read the facking readme)

    EDIT: I put some highlights for you in my first post ;)
     
    Last edited: May 15, 2006
  13. Nukeproof

    Nukeproof n1

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    ok, my bad ;)
     
  14. -Freshmeat

    -Freshmeat Eternally noob

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    Yihaaaa!

    I think the best news is linux support. It was quite a bughunt you had there. The flares are probably gravy, can't wait to try them out.

    Honestly, whenever I look away from inf for two weeks, it has evolved. It is quite unbelievable how much work you have put into keeping the interest in the game by new toys. Did you know that one of the main reasons that Diablo II kept (and keeps) interest with so many players is the ongoing addition of new features?

    -Freshmeat
     
  15. <P^R>pbj

    <P^R>pbj New Member

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    64 bit problems

    i believe my problem is some sort of incompatibility with INF and windows 64bit. I am also running a 32 bit xp fine with 1.5.1. i copied all of these files just to make sure it wasn't a file clashing, which it wasn't. INF loads up, but when i enter a map it locks up. The same thing also happens on a different 64bit computer, but the same files work on a 32 bit. This only started to occur with the release of 1.5 and 1.5.1.


    HElp!!!
     
  16. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Geo, tell me directly that I need to update GD server - I missed the release information for 1.5.1.

    Edit

    GD Server Updated!
     
    Last edited: May 15, 2006
  17. geogob

    geogob Koohii o nomimasu ka?

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    Yes yes, odie, I just didn't have the chance to ask you yet.
     
  18. geogob

    geogob Koohii o nomimasu ka?

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    PBJ: You'll have to give me more information. Although I don't see what could be incompatible with WP 1.5 and later with the windows 64 bit system.

    Around the same time WP 1.5 came out, servers got updated to a new version of UTDC. UTDC using an external dll library would more likely be the cause of this issue.

    Nevertheless, with the little information you give me there's nothing I can do. What are the symptoms? Where and when does it happen? Do you have any client logs? Server logs?
     
  19. randomas

    randomas New Member

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    Erm, it's odd beacause I tested under both 32 and 64 bit linux. Which is why I have trouble playing on line (the cpuspeed bug). It's probably a windows related issue. Are you using d3d or Ogl?
     
  20. Black.cat

    Black.cat New Member

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    Great Job! More goodies to play with it.:D
     

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