Weapon Pack 1.5.1 (mid-May 2006) is released for everyone's enjoyment...
By now, i'm sure you figured I want you all to READ THE MANUAL!
Here are highlights of the changes:
INFMOD_Binocs, M4A1, M14DMR, M82A1, VSSV: Fixed scope and ACOG texture for linux support.
INFMOD_OICW: Added manual increment range function (see manual).
INFMOD_M16A4: Fixed fire tracer / laser tracer bobing. Fixed hold-breath bug.
INFMOD_M14DMR: Tweaked suppressed ammunition damage and removed tracers for suppressed configuration.
And, as with every weapon pack, even minor releases, there are new goodies
INFMOD_M4A1 and HK416: M583A1, 40mm Star parachute illumination ammunition type for the M203.
I'm sure I fixed something else but I can't remember
Because none of you actually read the manual even if I keep telling you to, here's a quote from it.
Go get theWeaponPack 1.5.1 NOW!
By now, i'm sure you figured I want you all to READ THE MANUAL!
Here are highlights of the changes:
INFMOD_Binocs, M4A1, M14DMR, M82A1, VSSV: Fixed scope and ACOG texture for linux support.
INFMOD_OICW: Added manual increment range function (see manual).
INFMOD_M16A4: Fixed fire tracer / laser tracer bobing. Fixed hold-breath bug.
INFMOD_M14DMR: Tweaked suppressed ammunition damage and removed tracers for suppressed configuration.
And, as with every weapon pack, even minor releases, there are new goodies
INFMOD_M4A1 and HK416: M583A1, 40mm Star parachute illumination ammunition type for the M203.
I'm sure I fixed something else but I can't remember
Because none of you actually read the manual even if I keep telling you to, here's a quote from it.
3.3. Important information regarding flares. said:The flares, implemented as ammunition types for the M4A1 and the HK416 M203 launchers, are, like many other features of this Weapon Pack project, pushing further the limits of the Unreal Tournament engine. When the UT engine was released, in 1999, in-game dynamic lighting was in its early childhood and was very simple. For long, using dynamic lights was not even possible in UT until the engine was updated.
Nowadays, the dynamic light support is still a bit flaky and unstable. Any mapping errors or weird zoning might bring the rendering engine to a crash. Because of the large radius of the dynamic lights used for the flares, the change to encounter a situation that might crash the engine is quite high.
For this reason, the use of flares is allowed only on a small numbers of tested maps. These maps are considered to be fairly stable with flares. Other maps might be tested and identified as stable in the future and maps already identified as stable might turn out to be not so stable after all. For this reason the list of maps where flares are allowed is .ini based to allow easy and fast update.
Even on tested and stable maps, crashes might still occur. It is highly recommended to avoid flying around flares (in spectator mode or in ghost / fly cheat mode). These crashes have nonetheless been considered not serious. During testing, we crashed the engine countless numbers of time and never did it require a computer reboot nor did it affect any other running processes. All crashes were client-side only.
The use of the flares can still lead to engine crashes, even on maps identified as stable.
Go get theWeaponPack 1.5.1 NOW!
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