**************************************************
First off, add in a skill system. We need classes BADLY. There is no chance that someone is going to be skilled with every -single weapon the game, so make different types.
**************************************************
Wrong, look up the description of an 18B (MOS, Specials Forces Weapons Seargent) These guys know how to utilize every weapon never put into existance practically. All world rifles, mortars, sniper rifles, hand guns, almost all of them.
When I was in the army, I was trained to use an M24 sniper rifle, an M16/M4 rifle. M203. M60 machine gun. M240 Machine Gun. M249 Squad automatic weapon. Grenades, M9 Berretta 9mm pistol. I know a little bit about mortars. A LAW rocket launcher. An AT-4 Rocket rocket launcher. 2 different Korean Rifles. A Dragon Anti Tank Missle. Thats alot of weapons there. Im just one guy. I was skilled with all of them.
As for other skills, I was a combat Life Saver, a truck driver, a HAZMAT semi-specialist, a mechanic, a bus driver, I could set up DZs for airborne ops and LZs for helos. I had Airborne training.
Some other bulldish here and there.
Remember this quote,
"An Infantry Soldier must be able to do everyone's job, but not everyone can do an Infantryman's job."
Skill system is not the way to go.
**************************************************
impliment some sort of system like CS has, where you move SLOWLY when using a scope.
**************************************************
Good Idea. You can't move very fast when looking through the scope.
**************************************************
Ballistics for everything would also make a huge improvement. I tire of this "aim and wherever the crosshair is, it is dead on" crap that I see in all of these games.
**************************************************
Out to 300 yards, where I put my crosshairs is where my bullet went. In INF, your not shooting to much further than than.
To shoot farther, it was about a half a second adjustment to the elevation knob, and I could shoot at further targets. That "dead on crap" is how it is in real life when you zero your weapons sights to your eye.
**************************************************
I have spent many years shooting various guns myself and the thing is aligned to fire accurately at ONE range. Closer or farther out, it requires you to make an educated guess and manual adjustment.(rangefinders help lots)
**************************************************
An educated guess(Kentucky windage) is for weapons with fixed front a real sights. A Mil Dot scope is easily adjustable. You learn how to use the mil dots to adjust everything, not to hard with practice. When my rifle was zeroed, on a pop up target range, with targets from 50-300 meters, with 40 bullets, I could hit 39 targets. (never did get 40/40) At a zeroing range, I could put 3 bullets holes on a target that you could cover with a nickle, dime or quarter. Im no body special. We could all do that pretty much.
RangeFinders are good for snipers, but with a mildot scope, you dont even need that.
**************************************************
Most serious guns have elevation marks on the crossairs(or a nice flip-up type if you have iron sights) to give you a idea of how to adjust. Sniping at someone should take time and require you to adjust for range.(Wind as well)
**************************************************
I discussed this topic in another post. Without being outside, and without an effective wind engine, we will just have to assume the sniper (you) makes those adjustments. You are a soldier after all, and doing it on the computer would take alot longer than in real life, because we don't have long distances to shoot over.
**************************************************
Notable exception - low-power scopes mounted at the end of the barrel. Not usually done, but if you have ever used one, you'll love it. They allow you to get an accurate shot and still have the kind of speed you get out of iron sights.
**************************************************
This falls under the to many attachments discussion we had.
**************************************************
- Add in a laser for most other weapons and a LOT more trouble aiming while moving unless very skilled. Make them plainly visible to the enemy at a HUGE distance compared to what you can see with the dot. Also they are nearly useless in daylight.
(ie: take a flashlight out to a park - how far can you see with it and how far away can your friend see you using it?)
**************************************************
A laser and a flashlight are two different things. Lasers are light concentrated, and are great for the day or night. Although, at light, a Infrared laser works much better.
**************************************************
- Many more dark areas. IR should be a all but required when going into a dark and smoke-filled building.(time to turn on the laser as well, lest you shoot your own guys)
**************************************************
IR is not going to do jack for you in a smoke filled room. Your just going to see smoke and light being dispersed through the smoke.
**************************************************
- Make it so you don't die - you are just too wounded to fight. Less dramatic, but more realistic. Save dead and gone for being hit with explosives(grenade in your chest, rocket, whatnot) and simmilar gruesomeness. Sure, headsots and such are lethal, but you people don't drop dead 5 seconds later - it usually takes them a while to actually die.
**************************************************
Thats, well, just wrong. If I shoot you in the face, you are going to die right away, and if you are wounded, Im going to come over and double tap you in the head and your dead anyway.
**************************************************
More realistic would be to have 2 types of damage - lethal and non-lethal. You can be out of the game for either, but lethal has the added problem of getting worse(bleeding). Maybe have a medic option/first-aid pack and it takes you literally 30 seconds doing nothing else to stop the bleeding - not likely to be enough time, but hey, it's there.
**************************************************
This falls under the, if I wound you, Im going to come kill you now.
**************************************************
- To be honest, in RL, grenade-launchers *are* badass. Make the maps have much more hard cover. They will run out and especially so if they only are useable at 50-100ft+ With FF on, there is no way that they would dare shoot it with their buddies nearby - only to soften you up or to lob into a window or room.
**************************************************
10 meters is their usable range, anything less and your just going to be mad, anything more and your dead. I agree they are to underpowered now.
-Jason
First off, add in a skill system. We need classes BADLY. There is no chance that someone is going to be skilled with every -single weapon the game, so make different types.
**************************************************
Wrong, look up the description of an 18B (MOS, Specials Forces Weapons Seargent) These guys know how to utilize every weapon never put into existance practically. All world rifles, mortars, sniper rifles, hand guns, almost all of them.
When I was in the army, I was trained to use an M24 sniper rifle, an M16/M4 rifle. M203. M60 machine gun. M240 Machine Gun. M249 Squad automatic weapon. Grenades, M9 Berretta 9mm pistol. I know a little bit about mortars. A LAW rocket launcher. An AT-4 Rocket rocket launcher. 2 different Korean Rifles. A Dragon Anti Tank Missle. Thats alot of weapons there. Im just one guy. I was skilled with all of them.
As for other skills, I was a combat Life Saver, a truck driver, a HAZMAT semi-specialist, a mechanic, a bus driver, I could set up DZs for airborne ops and LZs for helos. I had Airborne training.
Some other bulldish here and there.
Remember this quote,
"An Infantry Soldier must be able to do everyone's job, but not everyone can do an Infantryman's job."
Skill system is not the way to go.
**************************************************
impliment some sort of system like CS has, where you move SLOWLY when using a scope.
**************************************************
Good Idea. You can't move very fast when looking through the scope.
**************************************************
Ballistics for everything would also make a huge improvement. I tire of this "aim and wherever the crosshair is, it is dead on" crap that I see in all of these games.
**************************************************
Out to 300 yards, where I put my crosshairs is where my bullet went. In INF, your not shooting to much further than than.
To shoot farther, it was about a half a second adjustment to the elevation knob, and I could shoot at further targets. That "dead on crap" is how it is in real life when you zero your weapons sights to your eye.
**************************************************
I have spent many years shooting various guns myself and the thing is aligned to fire accurately at ONE range. Closer or farther out, it requires you to make an educated guess and manual adjustment.(rangefinders help lots)
**************************************************
An educated guess(Kentucky windage) is for weapons with fixed front a real sights. A Mil Dot scope is easily adjustable. You learn how to use the mil dots to adjust everything, not to hard with practice. When my rifle was zeroed, on a pop up target range, with targets from 50-300 meters, with 40 bullets, I could hit 39 targets. (never did get 40/40) At a zeroing range, I could put 3 bullets holes on a target that you could cover with a nickle, dime or quarter. Im no body special. We could all do that pretty much.
RangeFinders are good for snipers, but with a mildot scope, you dont even need that.
**************************************************
Most serious guns have elevation marks on the crossairs(or a nice flip-up type if you have iron sights) to give you a idea of how to adjust. Sniping at someone should take time and require you to adjust for range.(Wind as well)
**************************************************
I discussed this topic in another post. Without being outside, and without an effective wind engine, we will just have to assume the sniper (you) makes those adjustments. You are a soldier after all, and doing it on the computer would take alot longer than in real life, because we don't have long distances to shoot over.
**************************************************
Notable exception - low-power scopes mounted at the end of the barrel. Not usually done, but if you have ever used one, you'll love it. They allow you to get an accurate shot and still have the kind of speed you get out of iron sights.
**************************************************
This falls under the to many attachments discussion we had.
**************************************************
- Add in a laser for most other weapons and a LOT more trouble aiming while moving unless very skilled. Make them plainly visible to the enemy at a HUGE distance compared to what you can see with the dot. Also they are nearly useless in daylight.
(ie: take a flashlight out to a park - how far can you see with it and how far away can your friend see you using it?)
**************************************************
A laser and a flashlight are two different things. Lasers are light concentrated, and are great for the day or night. Although, at light, a Infrared laser works much better.
**************************************************
- Many more dark areas. IR should be a all but required when going into a dark and smoke-filled building.(time to turn on the laser as well, lest you shoot your own guys)
**************************************************
IR is not going to do jack for you in a smoke filled room. Your just going to see smoke and light being dispersed through the smoke.
**************************************************
- Make it so you don't die - you are just too wounded to fight. Less dramatic, but more realistic. Save dead and gone for being hit with explosives(grenade in your chest, rocket, whatnot) and simmilar gruesomeness. Sure, headsots and such are lethal, but you people don't drop dead 5 seconds later - it usually takes them a while to actually die.
**************************************************
Thats, well, just wrong. If I shoot you in the face, you are going to die right away, and if you are wounded, Im going to come over and double tap you in the head and your dead anyway.
**************************************************
More realistic would be to have 2 types of damage - lethal and non-lethal. You can be out of the game for either, but lethal has the added problem of getting worse(bleeding). Maybe have a medic option/first-aid pack and it takes you literally 30 seconds doing nothing else to stop the bleeding - not likely to be enough time, but hey, it's there.
**************************************************
This falls under the, if I wound you, Im going to come kill you now.
**************************************************
- To be honest, in RL, grenade-launchers *are* badass. Make the maps have much more hard cover. They will run out and especially so if they only are useable at 50-100ft+ With FF on, there is no way that they would dare shoot it with their buddies nearby - only to soften you up or to lob into a window or room.
**************************************************
10 meters is their usable range, anything less and your just going to be mad, anything more and your dead. I agree they are to underpowered now.
-Jason