Import Racers

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NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Supra: Working, but needs to be tweaked.

April6.jpg
 

NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Been working on side streets and tunnel. Made Karma/Collision for all the road parts that are completed so far (needed karma so I could drive on them). Rebuilt the roads that are done inside unrealEd. Going to make another bridge so there are 3 ways to get across the river.

Progress Pic:

Overpass_May21.jpg


It is possible to get to the top of the Suspension bridge by running/jumping up the cable, but it took me a few tries. Good place to put a deemer or something.
 

NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
As of right now I'm focusing on completing the ONS version. Might make a Unwheel map with it... and/of Frag.ops ... dunno.

The other bridge:

Overpass_May23.jpg


Still needs some tweaks, but its pretty much done. Got to make/fix a few more pieces of road/tunnels and then I might release a road test version of the map.
 

NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Each of the bridges are about 15k tris with the street lights on them.

I put a alpha of the map online so I could enter the cars into the MSU contest:

http://www.wews.net/neo/ONS-ImportNightsAlpha01.zip

Dunno if they'll place, but its worth a shot. Its a very early build of the map, but the cars shouldn't get caught on the static mesh roads (they use to catch and flip for no reason, but its fixed now).

I got hired at Vicious Cycle, so it'll take longer for me to finish the map. A small price to pay for getting a job in the industry.
 

NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
The job is a lot of work. 3 weeks till the game goes gold, so we're tryin to squash all the bugs.

Glad you like the cars.

I've been working on a Ford Focus Rally car at work... forgot to bring it home to work on it though... heh.
 

combitz

Common sense is not that common
May 1, 2000
485
0
0
U.K
combitz.pwp.blueyonder.co.uk
Neo: Thats some very nice work. After the 3 week crunch can you find the time to finish the last tutorial, as I've been working on something and you have solved many of my questions just by following this post. The renders look good and the poly count should be okay in ued as long as you can't see both bridges from any one point, if you can the people playing on calculators as videocards will get sub 10fps but then if you only design for them games would never go anywere. Thanks for the tutorials so far and keep up the good work.

Combitz
www.combitz.pwp.blueyonder.co.uk