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Import Racers

Discussion in 'Editing' started by NeoNautica, Feb 27, 2004.

  1. stevenhorton

    stevenhorton Not of this World

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    Verrrrry nice NeoNautica:D
     
  2. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    I absolutely love the skinwork mate!
     
  3. NeoNautica

    NeoNautica Level Designer

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    Supra: Working, but needs to be tweaked.

    [​IMG]
     
  4. NeoNautica

    NeoNautica Level Designer

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    Last car for now:
    [​IMG]
     
  5. NeoNautica

    NeoNautica Level Designer

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  6. stevenhorton

    stevenhorton Not of this World

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    Great, that's what I want:) I don't like the default UT2004 handling at all. I want to know what script settings effect what on the vehicles.
     
  7. NeoNautica

    NeoNautica Level Designer

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    Started working on the map that the cars will be used in:

    [​IMG]

    [​IMG]
     
  8. stevenhorton

    stevenhorton Not of this World

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    Wow:D, ok, your right, that deserves another wow :eek2:
     
  9. UltraNew-B

    UltraNew-B UnWheel Team

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    Love The Bridge Mesh !!
     
  10. Shrimp

    Shrimp Seafood splatter

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  11. NeoNautica

    NeoNautica Level Designer

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    Been working on side streets and tunnel. Made Karma/Collision for all the road parts that are completed so far (needed karma so I could drive on them). Rebuilt the roads that are done inside unrealEd. Going to make another bridge so there are 3 ways to get across the river.

    Progress Pic:

    [​IMG]

    It is possible to get to the top of the Suspension bridge by running/jumping up the cable, but it took me a few tries. Good place to put a deemer or something.
     
  12. UltraNew-B

    UltraNew-B UnWheel Team

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    Coolio

    Will this map be for Unwheel or is just ONS?

    Map suggestion, add some fog in the skybox to eliminate the clipping effect.:)
     
  13. NeoNautica

    NeoNautica Level Designer

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    As of right now I'm focusing on completing the ONS version. Might make a Unwheel map with it... and/of Frag.ops ... dunno.

    The other bridge:

    [​IMG]

    Still needs some tweaks, but its pretty much done. Got to make/fix a few more pieces of road/tunnels and then I might release a road test version of the map.
     
  14. UltraNew-B

    UltraNew-B UnWheel Team

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    Nice bridge ! Looking forward to seeing the textured version. How many polys is it btw?

    P.S - Neo, I saw your vehicle creation tutorials on the frag-ops forums, most excellent tutorials dude :) !!! You should post them on these forums as well, i'm sure lots of people would be interested in them.

    http://forum.frag-ops.com/viewtopic.php?t=3043
     
    Last edited: May 24, 2004
  15. NeoNautica

    NeoNautica Level Designer

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    Each of the bridges are about 15k tris with the street lights on them.

    I put a alpha of the map online so I could enter the cars into the MSU contest:

    http://www.wews.net/neo/ONS-ImportNightsAlpha01.zip

    Dunno if they'll place, but its worth a shot. Its a very early build of the map, but the cars shouldn't get caught on the static mesh roads (they use to catch and flip for no reason, but its fixed now).

    I got hired at Vicious Cycle, so it'll take longer for me to finish the map. A small price to pay for getting a job in the industry.
     
  16. Diego1203

    Diego1203 Member

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    Congrats on the job man. Be sure and let us know what it's like, I'm really curious.
     
  17. siriusmindfrag

    siriusmindfrag müT3

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    Wow Awesome

    :D I am a beginner to max and wanted to do my friends car as a suprise.
    http://www.cardomain.com/memberpage/604672
    the nissan 350 z

    This tutorial is awesome. I hope I can learn max with it hehe...

    I tried to install unwheel when it came out and couldnt get it to work I am not sure why.

    I am an Unreal, 2k3, 2k4 fan ! and these cars really make me go WOW!

    thank u. :eek:
     
  18. NeoNautica

    NeoNautica Level Designer

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    The job is a lot of work. 3 weeks till the game goes gold, so we're tryin to squash all the bugs.

    Glad you like the cars.

    I've been working on a Ford Focus Rally car at work... forgot to bring it home to work on it though... heh.
     
  19. combitz

    combitz Common sense is not that common

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    Neo: Thats some very nice work. After the 3 week crunch can you find the time to finish the last tutorial, as I've been working on something and you have solved many of my questions just by following this post. The renders look good and the poly count should be okay in ued as long as you can't see both bridges from any one point, if you can the people playing on calculators as videocards will get sub 10fps but then if you only design for them games would never go anywere. Thanks for the tutorials so far and keep up the good work.

    Combitz
    www.combitz.pwp.blueyonder.co.uk
     
  20. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    woah! just bridged 1,000 views!
     

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