or, have some vehicles that have the ability to transfer data to your minimap, when they see a vehicle, you have an icon representing them on your mimimap, ala 'fog of war' in strategy games...or for really huge maps like in conquest, anything to help keep the game flowing and stop people from getting lost would be nice, like instead of just the simple comet effect that follows botpaths, players should be able to navigate through the HUD,not just icons and direction pointers but mechwarrior-style wireframe overlays that roughly outline the landscape and stuff .... they tried to make something like this in real life, they call it 'augmented reality' or something
anyway, maybe this ability to let other people see the enemy vehicles and stuff on their minimap should be limited to a few vehicles, like a manta....
how about, like , on normal character models you have a region for headshots... if vehicles can have multiple regions that can suffer damage to affect the performance , it would be cool... like , the engine, propulsion (wheels , thrusters, etc), weapons, support (suspension, wings, whatever) , and stuff.... like, they will almost certainly be hit at random just like headshots are almost always luck for most people, but if someone is sharp enough (or when it is like the pilot of a cicada switches to the gunner seat in mid air) , they can shoot a specific place with a sniper weapon and destroy the vehicle quickly ... like in gta:san andreas, when you shoot the fuel tank of a car, you destroy it immideately