How would you like the current vehicles tweaked?

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rhirud

Fast learning novice
Feb 20, 2004
706
0
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A manta can usually take out a tank - so it wouldn't be all that useful for a manta.

But to have a new vehichle with very light armour for rapid transport\reconnacance; which can tag and identify other vehichles; and then give his whole team a warning when that vehichle is approaching. I can see that could be useful - especially if the new game has some new heavy vehichles.

The tags could also allow an avril to track a tagged vehichle better. So for example, if a raptor is tagged, then another raptor shooting at it would have an advantage - for example a faster, and a more rapidly turning missile - so this would encourage teamplay - one would tag and his teammates would then have the advantage when attacking.

That's a really interesting concept.
 

edhe

..dadhe..
Jun 12, 2000
3,284
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Scotland
www.clanci.net
Projectile flare.

Does sound interesting, actually. Tagged vehicles would show on the radar.

But you'd only be able to have 1, maybe 2 tags so one guy can't light up the whole of the enemy team.
 

carmatic

New Member
Jan 31, 2004
746
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or, have some vehicles that have the ability to transfer data to your minimap, when they see a vehicle, you have an icon representing them on your mimimap, ala 'fog of war' in strategy games...or for really huge maps like in conquest, anything to help keep the game flowing and stop people from getting lost would be nice, like instead of just the simple comet effect that follows botpaths, players should be able to navigate through the HUD,not just icons and direction pointers but mechwarrior-style wireframe overlays that roughly outline the landscape and stuff .... they tried to make something like this in real life, they call it 'augmented reality' or something

anyway, maybe this ability to let other people see the enemy vehicles and stuff on their minimap should be limited to a few vehicles, like a manta....

how about, like , on normal character models you have a region for headshots... if vehicles can have multiple regions that can suffer damage to affect the performance , it would be cool... like , the engine, propulsion (wheels , thrusters, etc), weapons, support (suspension, wings, whatever) , and stuff.... like, they will almost certainly be hit at random just like headshots are almost always luck for most people, but if someone is sharp enough (or when it is like the pilot of a cicada switches to the gunner seat in mid air) , they can shoot a specific place with a sniper weapon and destroy the vehicle quickly ... like in gta:san andreas, when you shoot the fuel tank of a car, you destroy it immideately
 

FireCrack

New Member
May 25, 2004
238
0
0
Shoot the fuel tank of a raptor or cicada and watch it plummet!


It would be cool if the sniper scope could hilight these areas.
 

Salvatore

TLSC guy - DarkMessenger-TLSC
Aug 25, 2004
53
0
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34
Not quite London
www.tlsconline.com
You could have the Link Gun repair that part too! Like zap the treads of a tank for a few seconds, or (somehow) fix up the engines before it hits the ground :p

How about a vehicle that gets stronger when damaged? Something like the scorpion losing some armour plating and getting faster, or the hellbender's reactor growing unstable and damaging units nearby it.
 

FireCrack

New Member
May 25, 2004
238
0
0
Getting stronger when damaged would become too confusing IMO. Nothing wrong with destroyed vehicles blowing up bigger, when a levi gets destryed for example, anything within 50m = false.
 

gades

The Grudge Master!
Nov 20, 2004
263
1
0
Behind you biatch!!
I don't tend to play onslaught much nowadays, but yeah, the splash damage from the goliath is a bit overkill, at least against infantry. But then again, against OTHER vehicles, it's good (especially against mantas, if you're a good driver).

I've got no beef with the splash damage from Raptors, hell, they're taking quite a risk being in the sky period.

The manta is a bit overpowered, it ran run over infantry easily, it can outrun virtually anything else (even avrils), it can carry whole freaking armies to where they need to be, in 5 seconds.
:cool:
 

Mulch_D

Noxious Weed
Mar 9, 2003
468
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Melborne, Australia.
mulchd.net
I want to see momentium I'm sick of getting gibbed by a hellbender going slower than 1 Km/h, wile I'm not saying that wouldn't hurt, if I don't die from a rocket launcher in the face why the hell does bing hit by a 4 by 4 going snale pace cause me to explode into a thousand pieces.
Rant over.
 

Doikor

New Member
Apr 7, 2005
9
0
0
Make standing on top of manta (or wing) impossible.
Thats really all i wanto see changed :D
 

Maxx

Bite Me
Dec 19, 2003
2,939
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it would be cool if players are able to crawl under tanks, like in real life, or crouch in holes and the tanks rides over you while you smash a grenade into his chains, which destroyes the chanin, making the tank nearly unable to move further.
That would give a realistic touch ;)
 

thatcher

New Member
Jun 12, 2005
13
0
0
I think movement (speed/manoeuvreability/precision of aim) should be effected with increasing damage in all vehicles.

re Scorpion: bola is the only effective vehicle weapon against Mantas in the entire game - must keep it. Blades are useless against infantry who see you coming, so a rocket would be better as secondary fire (scrap blades).

re HellBender: my favourite vehicle - though I wish the driver had some amount of short-range, low-power anti-infantry weapon (assult rifle style?)

re Goliath: need to give second position 2 fire modes (anti-aircraft) and MUST improve viewing targets directly above.

re Manta, Raptor, Levi: like them as they are. Hope map-makers use Levi less. (;))

re Energy Turrent: (classing them as a stationary vehicle) viewing is often messed up by nearby structures, otherwise fine.
 

DaBeatard

Mr.How
Nov 20, 2002
1,264
0
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Visit site
I would like to see-

All vehicles have ammo supplies. No more unlimited spamming from the tank etc. Make the shots count and risk having to get more ammo for it.

Way less vehicles per map. Like 1/2 as many vehicles as you usuall find in ONS maps now.
 

rhirud

Fast learning novice
Feb 20, 2004
706
0
0
DaBeatard said:
I would like to see-

All vehicles have ammo supplies. No more unlimited spamming from the tank etc. Make the shots count and risk having to get more ammo for it.

Way less vehicles per map. Like 1/2 as many vehicles as you usuall find in ONS maps now.

Can't see ONS working with less vehichles. Take Dawn, where there is insufficient vehichles - the map just gets stuck -and once you get a manta, for example, once you die, you pick up ammo for 30s and then get ready for it's respawn. So some players get the vehichle all game, others get no vehichles for the whole game.

A goliath that could shoot upwards would be way overpowered. If the shell had no splash, it would have no chance against mantas.