By current vehicles I mean the vehicles already present in UT2k4 (Axon).
What bothers me the most when I play onslaught is how some vehicles can kill in totally ridiculous ways, although some of those ways are often associated with the somewhat simplistic physics, which is bound to be a lot better in UT2k7. Most of my gripes though are with splash damage as you will see.
Here's what I want tweaked:
Goliath: IMO the current splash damage radius is overkill. Personally, I think it's way too easy for the driver to kill infantry even if he misses by a wide margin. The radius doesn't necessarily have to be reduced, but the damage dealt should be considerably less in the outer radius. Another thing about its splash damage is its capability to deal damage to pawns through it's own body.
Raptor: Either less splash damage or splash damage not limiting movement as much as in UT2k4. How many times have you not seen people being trapped by its fire and when they pull out their avril, the splash damage detonate the rocket in their own face?
Manta: Basically the same as above. We've already seen its new primary fire (or as AEnubis suggested elsewhere in this forum, a special burst mode), which is much more rapid than the current primary fire. Therefore I seriously hope, if it actually is the new primary fire, that it doesn't do a lot of splash damage, which imo would be overkill seeing as it's already very efficient against infantry.
Hellbender: The only gripe I have about it is its skymines. Although I don't mind that they are powerful, I hate it when they deal damage inbetween the mines.
Otherwise, I hope that the enhanced physics in UT2k7 in general will prevent people from getting run over by a vehicle that is hardly moving at all or while standing on top of the vehicle.
What do you guys think, do you agree or disagree (remember, this is just my opinion)? If you agree, do you have anything to add?
Rant over.
What bothers me the most when I play onslaught is how some vehicles can kill in totally ridiculous ways, although some of those ways are often associated with the somewhat simplistic physics, which is bound to be a lot better in UT2k7. Most of my gripes though are with splash damage as you will see.
Here's what I want tweaked:
Goliath: IMO the current splash damage radius is overkill. Personally, I think it's way too easy for the driver to kill infantry even if he misses by a wide margin. The radius doesn't necessarily have to be reduced, but the damage dealt should be considerably less in the outer radius. Another thing about its splash damage is its capability to deal damage to pawns through it's own body.
Raptor: Either less splash damage or splash damage not limiting movement as much as in UT2k4. How many times have you not seen people being trapped by its fire and when they pull out their avril, the splash damage detonate the rocket in their own face?
Manta: Basically the same as above. We've already seen its new primary fire (or as AEnubis suggested elsewhere in this forum, a special burst mode), which is much more rapid than the current primary fire. Therefore I seriously hope, if it actually is the new primary fire, that it doesn't do a lot of splash damage, which imo would be overkill seeing as it's already very efficient against infantry.
Hellbender: The only gripe I have about it is its skymines. Although I don't mind that they are powerful, I hate it when they deal damage inbetween the mines.
Otherwise, I hope that the enhanced physics in UT2k7 in general will prevent people from getting run over by a vehicle that is hardly moving at all or while standing on top of the vehicle.
What do you guys think, do you agree or disagree (remember, this is just my opinion)? If you agree, do you have anything to add?
Rant over.