Help me steady my aiming mouse cursor

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jackstere

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Can you remember what stores carried those mouse pads since it looks like most major chains such as Best Buy don't like carrying cloth pads anymore. Might have to order one online.

Hmm. Just checked the XTrac site. Looks like that 3 foot wide by 18" tall pad might be the ticket...yeah...yeah. Thanks T2A.
 
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jackstere

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I'll ask just one more question here. Approximately how far is anyone who wishes to answer moving your mouse in order to make a complete 180 and 360 turn. State whether you have mouse acceleration enabled either through the OS or a mouse program.

I realize this is purely a personnal preference thing but if I get similar answers it might give me a better idea as to where to start with mouse sensitivity.
 

KaL976

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Can you remember what stores carried those mouse pads since it looks like most major chains such as Best Buy don't like carrying cloth pads anymore. Might have to order one online.

Hmm. Just checked the XTrac site. Looks like that 3 foot wide by 18" tall pad might be the ticket...yeah...yeah. Thanks T2A.

http://www.microcenter.com/single_product_results.phtml?product_id=0201339

iirc a 360 spin in 2K4 is around 13"

windows xp accel off
mouse smoothing/accel in game off
full dpi in razer 3G Diamondback drivers
1280x1024 monitor
0.45 in game mouse settings
 

T2A`

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Jan 10, 2004
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CoD4 / UT2004 360 is about 6" (from the hip in CoD4). I play from the wrist with my elbow resting on the arm of my chair.

Low sens. ups your potential precision, but it doesn't necessarily increase your aiming ability. I could never function in UT2004 with a sens. slower than about 9" per 360.

Hence why comfort is the biggest factor. Lots of wannabe pr0s think lower sens. means instantly better performance. This isn't the case and it never will be. The extra precision can be helpful if you know how to use it, but a slow sens. can cause a lot of problems if you don't.
 

jackstere

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Thanks T2A and KaL976 for your replies. I was mildly surprised to note the 6" and particularly 13" answers since I was expecting much smaller. At least I don't necessarily have to have bot-like snap-aim. Maybe another part of my problem is playing with bots in the first place as many good players such as JohnDoe641 insist. Over and above the obvious problem of playing with pathfollowing computer controlled opponents making their movement easier to predict is the jitteriness of my hand movements in constantly trying to engage them at close range on some maps when I play my own favorite gametype--bombing run. Love Skyline but lifespan is very short indeed against four Godlike bots at close range . Better not miss even once or poof...Guess maybe constant snap-aiming might actually be convincing me that my settings need more adjustment.

KaL976 when speaking of turning off XP acceleration where is this found? Are you referring to mouse OS settings because there I cannot turn off acceleration completely only slow it to a crawl. And the in-game mouse setting of .45--is this for sensitivity because it seems agonizingly slow?
 
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T2A`

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How much smaller? I recall a survey on UNorth and the average distance per 360 was about 22 cm or 8.6". That puts me at a quicker than average sens. and makes Kal slower than average. In more ways that one! http://www.instantrimshot.com/

Playing bots is pointless, and putting yourself through the torture that is playing Godlike bots is even pointlesser. They don't act like humans at all, so there's no need to go above Adept. Below Adept they won't use all routes in a map, and at that level there's a chance they'll miss from up close.

The problem, of course, is that whoever coded the bots' aim was bad at programming and did it completely wrong. Don't expect to ever be sniped below Godlike, and even then they're about 14x less effective than human players from a distance. D:
 

xMurphyx

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They overcompensated for that in UC2. (Godlike) Bots are sniper gods there but they are very human-like with all the other weapons.

Don't compare yourself to bots. I think a Godlike bot in UT2004 has 99% propability to hit his target, excluding projectiles because you can theoretically dodge those of course. Download demos of real people instead and compare yourself to those.
 
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jackstere

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Sep 2, 2008
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How much smaller? I recall a survey on UNorth and the average distance per 360 was about 22 cm or 8.6". That puts me at a quicker than average sens. and makes Kal slower than average. In more ways that one! http://www.instantrimshot.com/

Playing bots is pointless, and putting yourself through the torture that is playing Godlike bots is even pointlesser. They don't act like humans at all, so there's no need to go above Adept. Below Adept they won't use all routes in a map, and at that level there's a chance they'll miss from up close.

The problem, of course, is that whoever coded the bots' aim was bad at programming and did it completely wrong. Don't expect to ever be sniped below Godlike, and even then they're about 14x less effective than human players from a distance. D:

What is that link--all I get is a red dot which does nothing when I click it. I thought something like 3 or 4" would be max for a 360. When I lay my wrist and hand on my mat I try not to move the wrist at all from one spot. So it's all hand pivoting. This arc though seems to have to be small. Perhaps I must change my hand movement technique. What is your in-game mouse sensitivity?

Yeah playing Godlike bots in BR is definitely torture but not as bad at least as the I think it was 54-0 pasting JohnDoe641 gave me once in the only online DM I ever tried. He's a great guy though and helped me try to improve my movement. Even so after spectating many games I'm still no match for the human Gods. Also helps to know the maps like the back of your hand.
 
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TheIronKnuckle

What the hell is this "ballin" thing?
KaL976 when speaking of turning off XP acceleration where is this found? Are you referring to mouse OS settings because there I cannot turn off acceleration completely only slow it to a crawl. And the in-game mouse setting of .45--is this for sensitivity because it seems agonizingly slow?
There's something called "enhance pointer precision" in control panel under "mouse settings" on the tab labeled "pointer options". This is the OS mouse acceleration. Untick the checkbox and acceleration should have disappeared completely.
 

Defeat

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There's something called "enhance pointer precision" in control panel under "mouse settings" on the tab labeled "pointer options". This is the OS mouse acceleration. Untick the checkbox and acceleration should have disappeared completely.

Actually that doesn't get ride of mouse accel completely.
 

jackstere

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Sep 2, 2008
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Actually that doesn't get ride of mouse accel completely.

Care to elaborate? What do you use Defeat--OS mouse settings or Setpoint?

The 'mouse pointer speed' bar seems to have more of an effect on mouse acceleration but as I said this cannot be completely shut off.
 
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Defeat

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jackstere: I used Setpoint

TheIronKnuckle: It's more of a subtle thing, I think it's some remnents left behind of it or something. Google it.
 

JohnDoe641

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If you're suing XP, you need to use the xp accel fix or anairs fix to completely get rid of it. I don't think Vista has that problem.
 

jackstere

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Okay Mouse Accelerator on/off XP program downloaded and mouse acceleration is off. Cloth mousepad ordered. A few other points: What FOV are most of you using? This also seems to affect sensitivity. Your vsync--is that on or off? Finally what framerate seems acceptable to you {won't affect your mouse movement} on say holy **** settings?
 

T2A`

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I use 90 in UT2004 and 80 in CoD4 (the max). FOV is related to sensitivity -- well, not directly, but the feel of sensitivity is related to the distance it takes to turn 360, and FOV changes this -- so if you adjust one, you need to adjust the other by an equal amount. If you go from 90 to 100 FOV, you should adjust your mouse sensitivity down by 11% or so to offset the FOV change.

Vsync will do nothing but cause mouse lag -- leave it off and never, ever, ever turn it on.

For maximum smoothness, you'll probably want a steady framerate at least 90. I do 125 is CoD4. However smooth it'll be depends on your refresh rate too. In my case, 125 FPS @ 75 Hz feels smooth, whereas 90 FPS @ 100 Hz may not.
 

jackstere

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Sep 2, 2008
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I use 90 in UT2004 and 80 in CoD4 (the max). FOV is related to sensitivity -- well, not directly, but the feel of sensitivity is related to the distance it takes to turn 360, and FOV changes this -- so if you adjust one, you need to adjust the other by an equal amount. If you go from 90 to 100 FOV, you should adjust your mouse sensitivity down by 11% or so to offset the FOV change.

Vsync will do nothing but cause mouse lag -- leave it off and never, ever, ever turn it on.

For maximum smoothness, you'll probably want a steady framerate at least 90. I do 125 is CoD4. However smooth it'll be depends on your refresh rate too. In my case, 125 FPS @ 75 Hz feels smooth, whereas 90 FPS @ 100 Hz may not.

What type of monitor are you using?