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Psychic_313

non-deterministic
Hi, I'm still alive (and saw my previous pet project mentioned :)).

Nice models; it must be great having enough artistic talent to represent your own "avatar" in-game!

SabbathCat said:
I'm also working on getting some working playermodels with AMS, I've been experimenting so far with ... adding stuff like custom Gibs, Status Dolls and sounds.

If you find yourself producing more non-working models than you'd like ;):
- read the logfile, the logfile is your friend (typos in the names and stuff will usually, although not always, show up there)
- in a debug version, spew out lots of debug info to the log if you're having trouble seeing what's going on, IIRC you use Log(); remember to comment out the debug code before you release
- feel free to ask me and I'll see if I have time to help out

CheapAlert:

ShortCutMan on gamecache.net said:
PSK's should be fine, as long as they are embedded in the .U file, and as a quick note, make sure you tell people to have Bonus Pack 4 to use it.

If you've made your own .PSA custom animations to go with the Gargoyle, it just needs UT v436 or up (actually, it should work with v432 too, if anyone still runs that).

If you use the standard Epic Male anims your model will require either Advanced Model Support or Bonus Pack 4 (and you have to choose which to use at compile time) in order to get the anims, but the shape of the gargoyle looks as though you're probably using your own.

I would advocate using Advanced Model Support anyway, since it contains code to work around a number of UT bugs, but then I *am* somewhat biased.

Eep, is that the time? Right, back to studying...
 

JohnnySix

Caffienated Haemoglobin
Apr 6, 2002
406
0
16
England
planetunreal.com
Psychic will probably end up working for Nasa eventually. :)

In the meantime though, if you do have time psychic, some advice/help would be apreciated. I've been through numerous re-compiles trying to get purple blood to work, but being a beginner to UnrealScript and OOP in general, trying to figure out just why things aren't working is taking it's toll. :D

I'm gradually getting things working, I'm just not sure I'm getting them working in the right way (not making any big OOP no-no's ) :)
 

JohnnySix

Caffienated Haemoglobin
Apr 6, 2002
406
0
16
England
planetunreal.com
Its' basically the custom purple blood that's my issue, either through some dodgy practices with subclassing or somthing else, it works 95% of the time, with the odd spat of Red blood every now and again.

I've sent you an e-mail to your pseudorandom address, hopefully it's still what it was. :)

I've not mailed any files, I've uploaded the compiled and uncompiled versions in separate archives if you get a spare 20 mins.
 

Psychic_313

non-deterministic
I haven't had time for a thorough look through the code (I wasn't expecting there to be that much!), but I did notice that in IMbotSetCarcBlud line 47, in ClientExtraChunks(), you're still spawning instances of class CreatureChunks. I assume you copied that from the CreatureChunks code? Try spawning IMbotSetCarcBlud instances instead and see if that helps.
 

JohnnySix

Caffienated Haemoglobin
Apr 6, 2002
406
0
16
England
planetunreal.com
Thanks man, I'll try that now and see if I can finally nail that last bit of red blood. :)

Thanks once again for taking the time to look. I've tried to be as methodical as possible but like you said, a fair bit of code to look through to nail it down, well, for me anyway. :)!

Not since my Gwbasic days back in the 90's was I happy to sit for a few hours at a time looking over and over the same lines, trying to pin down just where I'd made the gaff. :)
 

riddler

New Member
Feb 1, 2004
11
0
0
ÀñTÍçHrͧt §UpÊ®§TÀ® you use to be fss
i know because i am fss now
how are you dude , why did you quite playing