Hi, I'm still alive (and saw my previous pet project mentioned .
Nice models; it must be great having enough artistic talent to represent your own "avatar" in-game!
If you find yourself producing more non-working models than you'd like :
- read the logfile, the logfile is your friend (typos in the names and stuff will usually, although not always, show up there)
- in a debug version, spew out lots of debug info to the log if you're having trouble seeing what's going on, IIRC you use Log(); remember to comment out the debug code before you release
- feel free to ask me and I'll see if I have time to help out
CheapAlert:
If you've made your own .PSA custom animations to go with the Gargoyle, it just needs UT v436 or up (actually, it should work with v432 too, if anyone still runs that).
If you use the standard Epic Male anims your model will require either Advanced Model Support or Bonus Pack 4 (and you have to choose which to use at compile time) in order to get the anims, but the shape of the gargoyle looks as though you're probably using your own.
I would advocate using Advanced Model Support anyway, since it contains code to work around a number of UT bugs, but then I *am* somewhat biased.
Eep, is that the time? Right, back to studying...
Nice models; it must be great having enough artistic talent to represent your own "avatar" in-game!
SabbathCat said:I'm also working on getting some working playermodels with AMS, I've been experimenting so far with ... adding stuff like custom Gibs, Status Dolls and sounds.
If you find yourself producing more non-working models than you'd like :
- read the logfile, the logfile is your friend (typos in the names and stuff will usually, although not always, show up there)
- in a debug version, spew out lots of debug info to the log if you're having trouble seeing what's going on, IIRC you use Log(); remember to comment out the debug code before you release
- feel free to ask me and I'll see if I have time to help out
CheapAlert:
ShortCutMan on gamecache.net said:PSK's should be fine, as long as they are embedded in the .U file, and as a quick note, make sure you tell people to have Bonus Pack 4 to use it.
If you've made your own .PSA custom animations to go with the Gargoyle, it just needs UT v436 or up (actually, it should work with v432 too, if anyone still runs that).
If you use the standard Epic Male anims your model will require either Advanced Model Support or Bonus Pack 4 (and you have to choose which to use at compile time) in order to get the anims, but the shape of the gargoyle looks as though you're probably using your own.
I would advocate using Advanced Model Support anyway, since it contains code to work around a number of UT bugs, but then I *am* somewhat biased.
Eep, is that the time? Right, back to studying...