Guys. You're practically arguing about what you find, personally, fun and pretty. To me, even very simplistic games with a stylistic edge look good to me. I don't consider photorealism to be the end point that every game has to meet, but that simply graphics need to convey a certain message to me. If I look at something on the screen, I should be able to recognize it for what it is.
- Oh, that's a stone, it is in my way and my guy has no muscles in his legs.
- Oh, that's a baddie, and I have to whack him with my black jack.
- Oh, that's a vehicle I can ride around and pump the hydraulics.
- Oh, that's some uber weapon I can use to destroy the world with.
Focusing back on to maybe one of the reasons why UT3 did not do so well (in comparision to previous iterations). I feel that one of the major issues with UT3,that may be people haven't realized yet, is that the continuity of Unreal Tournament has been lost.
For a start Unreal Tournament 3, doesn't actually even feature a tournament in it ... or at least from its story. You start the campaign as someone who is out there to wipe out his own sister, not much of a tournament.
Second, most of the weapons look radically different from the previous generation of games. Take a look at the Flak Cannon. From U1, UT, UT200x . They all look similar in shape and design. UT3 (while very cool) looks very different. And the same goes for the other weapons ...
Established characters are now either gone, changed or mutilated. There is no Xan from what I can see from UT3. The big, bad 'team' is the Necris, who were a very small team back in UT. They didn't even feature any more than two player models (or so) in UT200x. Xan was the token bad guy. UT200x tried to introduce a new character (Gorge) and it did not work. Why try again? And let's just leave the abomination that they did to Malcolm.
The level design and appearances while awesome and top notch, no longer scream Unreal to me anymore. You don't have these weird and varied worlds anymore that Unreal itself was so good at doing. The fact is, Unreal 1 was so damn awesome because it had these weird and wonderful worlds and color schemes. Quake 1 / 2 paled in comparison because they were just shades of brown (I do realize that this was a design choice, and not an engine limitation) and now we've got UT3 which has dark, dank lighting and all the wonderful variations of boring color schemes. It may be a step towards realism, but the whole fact is ... we're talking about Unreal here. It's supposed to be unreal.
While I could go on, I understand that Epic wants / needs to expand their franchise. They don't want to be stuck doing the same game over and over again. But the fact is, Unreal Tournament and it's sequels are sequels for a reason. Sequels use the previous game's lore and universe. As we all know, the Unreal universe does not strictly belong to just Unreal Tournament, and that Unreal Tournament just uses a specific portion of it. In my belief, if they had wished to use another section of the universe, don't name it as Unreal Tournament. Name it something else, Unreal Redemption or whatever marketing can come up with. Sure, you may not hold the same audience as those who played Unreal Tournament ... but if your wanting to do a different game, then they probably aren't your audience to begin with.
This is why I applaud CliffyB here. He is a great game designer. He may be crazy (like myself) with his ideas, but he knows when he sees something that is going to be fun. He also knows what aspects he can change and what he can't. He knew that Gears and his ideas for it, were not going to fit within the Unreal universe, thus he created another one (the proof of which, is that there are Gear references littered within Unreal Tournament 2004, as well as what I believe are prototypes of Gears). I see this in some of the older games he also designed, notably Jazz Jack Rabbit here. He knew what worked in Jazz Jack Rabbit 1, and he stuck with the majority of them in Jazz Jack Rabbit 2.
Unreal Engine 3 is a great engine. There is no denying that. With excellent visuals and tools, there are very few other game development packages that meet the same standard and quality. Unreal Tournament 3, just happens to be not a great sequel.