Group Camp: Your thoughts

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Pleuresaap

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Apr 18, 2001
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It's a valid tactic, but it can be overdone. I once saw 5 or 6 guys with fully tricked out M16's camping at the sandbag with the camoflage net over it near the red spawn in sicily. As soon as you'd just as pop your head around a corner you'd get a 40mm at your face. That was a bit lame but otherwise i think it's ok.
 

Pleuresaap

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both not gonna happen, they had 2 prone guys on top of the camo net (it was with 2.85.5) and the other 3 were underneath all looking in another direction.
 

AriTheDog

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May 6, 2001
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even though i'm not a big INF player, i'd have to say that the camping problem [depending on how you look at it] is derived from the fact that INF is not mission based.

add a goal, for one or both teams, and the problem is solved.

say one team has to get to a location, rescue hostages, or hold a location, plant a bomb, etc... problem solved.
 

DeadEyeNick

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Dec 30, 2000
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Hey Ari, welcome to the infiltration forum! :)
pretty true, camping in Deathmatch are now basically camping to defeat your opponent. I'm sure an mission intensive EAS will help.
 

yurch

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May 21, 2001
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You get people running around like crazed monkeys with herpes, and it almost forces you to camp.
Heres a role I often play, good for a map like the underside of cubanD.
We hold the tunnels as the enemy (defending? :rolleyes: ) team runs screaming into us. I stay away from the initial chokepoints and keep track mentally of who is where. When I see thier death message, or hear fighting or calls for backup, I rush to the spot and try to plug the hole, so our teammates guarding the other entranes aren't flanked. Naturally it won't work for an entire team, but it beats having 4 guys guard one entrance, and 1 guarding another.
 

the vrrc

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I<!11 411 \/\/I-I0 7I-II\I I< <4/\/\p!I\I6 !5 I34I)!!!!

I mean, this ISN'T quake, ya know. The games in INF are Supposed to last more than five minutes. Some people just don't have an attention span.

"We hold the tunnels as the enemy (defending? ) team runs screaming into us."

When I play, I stay in the outside GUARDING. One time I... uh... tked my friend when he went down there in a LAN match. But, erh, he was attacking the attackers! And one time he used a FA MAS and ROBAR loadout, but I made him stop using it. :)
 

Battosai

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Well ya. Since 2.86 came out there should be no problem with leaning and going prone. I'll find a place I can snipe that has only one access point. Then my teammate will guard that point. It's great not having to check your back while snipen...People just rush right in thinkin they have a clean shot at by back...Oops but wait I have backup layin in a dark corner with a suppressed Mp5...They wise up after a couple of bodies pile up...hehee:D
 

Zach10k

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I think it's a great tactic if implemented properly. Trouble is, as has been stated many times before, the typical INF player doesn't seem to hold that teamwork mentality that's necessary to pull something like that off. The only "group" camping I've seen is when everyone on one team grabs a robar and heads to their own individual spot on the map, instead of trying to hold a particular area as a team. All INF really needs are a few more tweaks to increase the realism... like maybe realistic travel speeds for bullets (snipers would have to "lead" a moving target if from a distance) and a fix on the whole running while shooting thing (maybe make it possible to shoot yourself in the foot, hehe). Adding stuff like this would (I think) encourage better teamwork, as a single sniper or a single "rambo" wouldn't be able to make it on his own, and a team would have to divide up the different roles to complement one another. Any of that make sense?
 

BrownCow

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Jun 18, 2000
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Originally posted by The_Fur
it works perfectly as the red team on siberia, 2 or 3 covering the front entrance, the rest covering the right entrance to the spawn. No amount of rushers will ever get trough when positioned properly.

Ok, because i love that map i'll repond. I assume by the front you mean the hallway leading to the snow path and stairway down. And the right side being that room with crates.

Actually, i have absolutly no idea how you could be successfull. It is too easy to nade those areas. If the guys in the front guarded right up close to the stairs they would get slaughtered from the snowpath and ramp room. There is no way to really cover that area. If they sit back close to the spawn.. Nades. Pop a 40mm or 2 up from the stairs. That is very simple and you won't have to show yourself to the enemy. In fact, 1 guy tosses a frag and the other does a 40mm.. Then attack. No need to attack the side room at all, just overpower that inital group and you will win. The side room guys will be confused and not ready for an attack from that side. And then the issue of them being very easily surrounded will add to the confusion. Which you could easily do, the surrounding i mean.

I can't think of what you are talking about, not because i can't think of a good defense, but because i can't think of a way that i couldn't beat that defence. Same deal with blue.

But in any case, back on topic:

"Group camping" is a really poor tactic. Against good players it won't win. Against your average player on pubs it might.

There generally isn't enough players to really cover a map. You will always get attacked from behind or the side. And 1 guy covering each side will only get the other 3 guys dead. Espically with the auto weapons. Letting 1 player guard 3 others lives is suicide. I don't even do it in clan matches, and i trust my clan as much as i could trust any player.

You can't judge "team tactics" from playing pub games. A pub game isn't a team game. Clan matches are where the team aspect of the game is defined. And i'd love to see a clan bunch up in a map and use "group camping." It would be a slaughter, not in the camping teams favor. Individual camping is a diff story. Good players can hold a position w/o another players help. Espically something like a long hallway, ie: dockside. But an offence can always find a way to beat a defence, that is why you aren't bunched up into groups. If you are, and they find a hole in your line, you all gunna be dead because you are slacking off and relying on someone else to keep you alive. And they always will find a hole in your line. usually with frags and 40mm..

Again, i can't emphasize enough the lack of a "team" in a pub server. Unless you have played clan matches, you haven't really played as a real team. And 1 man CAN take out a group of campers w/o using frags or 40mm.. It is a simple process of picking one guy off and running away. Just repeat, the time you wait between attacks will only make the "group" more on edge. And when they are nervous about playing, the play poorly. If anyone would like a demonstration on how 1 guy can take out 5, i could show you :) Although this only applies to larger maps like peru. People who camp in cqb are just helpless and don't deserve the time of day.

And since someone pointed out leaning and proning, i'll just say that they are both STILL bugged. Just not nearly as bad. I have shot through leaning/prone players, clanmates have, friends have. Just thank god not many people use either.

And, for the last time, a good player, if camping, won't die to a damn rusher. Rushers are so easy to kill if you are sitting behind a damn box. If you can't kill a rusher when you have cover, you need more practice. Don't flame, when it comes down to it, it is the truth. I can cover a doorway all day long and no rusher gunna get past me, not if i'm paying attention. And if you are trying to beat a rusher, and you don't have cover, you have much to learn :p

I think my statements are pretty accurate due to the amount of time i've been in a clan and how much i've played with that clan. I've played against pretty much every clan out there and i've seen everything from newbie m16 acog/m203, black camo campers in dockside in the big building to hiding wherever possible to make the round end on a tie to everyone rushing like mad to try to gain an advantage. I've seen what works and what does not. And no offence to anyone, but if you haven't been in an active clan for a month or so, you really don't have much of a concept of how to utalize a team in a game of inf. By active i mean a clan that participates in a league. I've played in clan scrimmages and they are just a place to play with the better players in public game style (rambo).



I've got a 6 pack and nothing to do..
 

GNAT

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Jan 4, 2001
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muahahahahah Group camping gets your ass "group shanked" on my server! hehehe by me personally. You gotta love azteca lite... I get at least 5 knifes a game there and have gotten upwards of 13-15 flanked knifes!

But as for what BC is saying he is mostly right... except i can get by his ass ;)

here i come!

janes3.jpg
 
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yurch

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May 21, 2001
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Of course, the "group camp" (holding an area) is usually done wrong.
Buncha guys staring at a corner waiting for movement aint the best way to hold something.
Thats what patrols, communication, and "scouts" are for.
 

Shag

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Feb 9, 2001
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It depends on the map. Brown Cow, check your own clans history. Certain maps CAN be buttoned up quite well by group camping, especially with 203's. (Dockside, at least the old version ) Ask GHOST and Phd about their match on Siberia. There are plenty of spots difficult to nade without exposing yourself to a launcher, and the more people care about the match the more they camp. The new version is definately more rusher friendly though.
 

Camel_Toe(l)

Form Fitting
Mar 19, 2001
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Not Toledo!
My ears were burning:)

I'll put my .02 in on the Siberia debate.

The Fur's idea of group camp on that map would never work - and I agree w/ BC on that part. But Siberia can be camped (as Shag stated from our PhD match).

In that match we never "group camped" but we spread out and covered all the choke points with 1 person and had 1-2 others floating as backups to fill the holes - PHD did the same. Unfortunately, w/ the M203 arming range as short as it is, the map became a stalemate - no one would move.

IMO, 9 times out of 10 group camping is not an intelligent idea, as it takes only 1 good player to take out group of players camping together.

Best advice for teamwork, spread out and know where your teammates are at all times, you hear one go down, go to his position and look around for charlie.

btw, it still cracks me up to see the fur knows what the best teamwork strategies are, as he's never played on a decent team:lol:
 

Sidewinder

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it cracks me up that a "good" player is someone who runs like a monkey with herpes, sprays an area with 75 rounds to get 2-3 kills. with 75 rounds!!!!!!!!
or other such spam weapons.....
hehe sorry, im just a bitter realism nut :)
no offense intended...whats really funny is i used to run n gun too !
hyppppooooocriiiiteeeeeeeeeeeeeeeeeeee