Nukeproof said:
Why not aim for new features not seen in realistic shooter by now like:
- per polygon hit detection with sophisticated damage system
- in game voice communication (i.e. distance based + radio comm)
- destructabile environment (trees, buildings etc.)
- dynamical mission (something like DEAS)
This is my point of course. Why reinvent the wheel?
As far as Ubi/Crytek supporting the mod comminity it's not really a question. They are going to support the modding community. The plan is to release the SDK this month (probably in just a few days but we'll see). This was the plan all along from the game's creation. It simply makes good business sense to do so. Modding far extends the shelf life of any game. Look at Half-life, Quake, and Unreal. Modding greatly extended the shelf lives of these series of games and in some cases created a secondary market where the developer could sell the engine again to someone else. In the case of CS a whole new game was created straight out of a mod.
As far a the Crytek engine being too realistic already, I don't really care anything for providing the team more of a challenge. The game has plenty of things that need changing to make it INF like: Realistic carrying capacity and hard point system, realistic weapon change times, an endurance system, realistic use of armor, realistic wounding, realistic movement speeds, ironsite aiming, realistic view bob, simultaneous scope and normal view.
Of course there are already a whole slew of things that would not have to be done because they aready exist in the game: leaning, proning, stealth, binoculars, intellegent bot AI, etc.
There are already a few things in FC that most of us would want to see: vehicle use, damagable/destuctable items, etc.