FluXs Thoughts - 4th Nov 2004

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Jul 26, 2003
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FluXs said:
and put it inside a grey transparent box to make the white text easier to read.

A single grey box would look a bit ugly. If each option was covered with some sort of beveled box and colour both the text and boxes, eventually. For now though, i think the text is pretty readable.
 

FluXs

old skool
Feb 12, 2002
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Update:

Okay gotta make this quick. I made a video, but to transfer it to UNI etc etc I had to make it small.... 320x res sorry lol :p

I added music to make up for it :p its a 3mb zip for about 1:10min footage. Its not got much detail due to the size, it was orignally 436mb at 640x res \o/

but you should see detail in the screenshots. This is to show you the animation. The inside of the base is empty and was quickly done to get the base shape from the camer to fly around.

Happy downloading

It's zipped in winzip was designed/exported in M$ Movie Maker, so it's in wmv format.

File (3mb) :
www.planetunreal.com/da/fluxs/intro_beta.zip

Oh and i added some music to make up for small size. Any good pps should know what game its from.
 

FluXs

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Feb 12, 2002
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Ghost Recon - Theme, teh best.

I found the artists site by accident and it was on his site as a download, had it for a while.

The whole song sounds very cool ingame. But i doubt we could use it :(

As you can see, it uses some of the ECE Bonus Pack meshes, i am going to check what is used and where when i get back home and see what can be removed, we will need to copy one of the static mesh files into DA2 Directory for people who dont have ECE, but seeing this is a Epic Bonus Pack it shouldnt be a problem as we did this before for DA:UT. Also it will give mappers access to some nice trees etc :)

absolut: I dont see you using the DA2 Avator and Sigs :eek:
 
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Hellhound

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Mar 4, 2000
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:eek: Really nice,

especialy the DA2 logo and the version von the the stone.

Will you add some marines patroling on the beach or maybe one next to the bunker entrance waving in the camera or something like that ;)
 

FluXs

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Feb 12, 2002
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I decided against adding animated characters for a few reasons:

1) It takes a long long time to get them to do anything "good"
2) People after seeing it ask for it to look better, or do things they cant do
3) The DA2 characters are not UT2004 friendly and create eons of bug reports when they are left on a loop. So to save on a error log everytime the menu is loaded they are not on.
4) Saves FPS, not having ppl moving around.


However I am still looking into something like this but its a 20% chance of it going in.

The solution would be to do what EPIC have done in the intro. create models of a full animation sequence, not use the current walk.run.shoot etc animations from ingame and glue them together in a sequence.
 
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Dest

DA Team
Oct 6, 2004
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FluXs said:
I decided against adding animated characters for a few reasons:

1) It takes a long long time to get them to do anything "good"
2) People after seeing it ask for it to look better, or do things they cant do
3) The DA2 characters are not UT2004 friendly and create eons of bug reports when they are left on a loop. So to save on a error log everytime the menu is loaded they are not on.
4) Saves FPS, not having ppl moving around.


However I am still looking into something like this but its a 20% chance of it going in.

The solution would be to do what EPIC have done in the intro. create models of a full animation sequence, not use the current walk.run.shoot etc animations from ingame and glue them together in a sequence.


Maybe some allien artillary?
 

Hellhound

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Mar 4, 2000
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Maybe some allien artillary?
This might destroy this peaceful, but threateningly feeling created by the wheater.
If animated chars are not possible, i would leave it like it is.
At least adding a lamp in the bunker entrance room or some other decorations.
 

DA|aBsOlUt

DA GOD
Oct 24, 2001
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I am sure fluxs will decorate the interior

maybe a couple of marines sitting there on top wouldnt be bad and a DFA Turret?

After that the camera will move around so it wont render them anymore.

I am not asking for animation or movement just sitting there waiting...and waiting......
 

Dest

DA Team
Oct 6, 2004
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bikini bottom tbh!
here is the very very very first screenshot of the da:ut remake of da-Ruins

ruins.jpg
 

FluXs

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Feb 12, 2002
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no turrets. the gun/texture looks out of place.

i will try and add soliders inside the base, but if it start getting loads of accessed nones or errors like cannot find idle animation etc, it wont stay in.
 

q_mi_4_3

Target pratice for others....
Jan 14, 2002
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FluXs said:
3) The DA2 characters are not UT2004 friendly and create eons of bug reports when they are left on a loop. So to save on a error log everytime the menu is loaded they are not on.
Why did you guys make stuff you can't use in the game engine? Are they incomplete or something?

The intro movie was really nice.
 
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