FluXs Thoughts - 4th Nov 2004

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Jul 26, 2003
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FluXs said:
This is why me and spec came up with the idea of:

Reducing the NPCs to levels which the server could manage and due to the reduction of bots, they would become stronger, slower and each one takes more to put them down.

That's what i suggested ages ago during that build with the beach map. I mean it was rediculous the amount of skaarj there were there, making for really low fps, really high lag and just messed up and too frantic gameplay.
 

q_mi_4_3

Target pratice for others....
Jan 14, 2002
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I think Fluxs is correct in that DA should always be a COOP game; but realistically speaking, people are just not as interested in a game just against bots. For example, CS:CZ has a working single player, but in every reviews I read it is nothing more than a trial for the multiplayer. The reason: people just like the challenge of beating each other online more than in beating a bunch of bots. No matter how good you guys can get the AI in DA to be, people are still not going to be 100% convince COOP will be more fun than multiplayer. But that's all my personal view.

To be even more realistically, I agree that a 1st release with PVP only should be easier, since UT2K4 is pratically that. I think a base version of that needs to go out first: one to get attention, two to see what could be done better and bug detection, and three for a morale boast(I think the team can benefit from getting a 1st release out, so they could know they are doing something). However, even if a PVP version is out, it may still be hard to get help since peolpe may not be interested in making COOP and AI coders seem to be more rare than other modders(but that's from general point of view).

However, that is not to say I didn't like DA COOP. I was one of the first people to play DA(my game name is Vyron) and it was really fun. But with the way the gaming world is going(more MP only games and less SP, more realistic shooters than non-realistic shooters; but those are not related issues), COOP seems to be getting cut at the time(hell, HALO PC didn't have COOP when it was release). But Fluxs there still seems to be quite a few team members who feel the same as you, so I wouldn't think DA will be a PVP only mod for a while :) .

You guys may also want to test PVB with a few less bots first, to atleast make sure it works fine. Then maybe tweak it for difficulty later.

@ABSOLUT: Did you worked on EC for 2k3?
 
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Hellhound

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Mar 4, 2000
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I think CS:CZ isn't a good example.
People played for years CS now there is the singleplayer with the same weapons etc. and no other gameplay. Why play the same 3min rounds with bots,if you can have the same online.
In my opinion an invasion type is something different. The rounds are longer
there is more action, because more or harder enemies. Teamwork may work better because there is fun for everyone and single rul0rs may not have a chance.
Also if in the first DA2 release is only PVP supporting bots for each team would be nice. Maybe this works without frameratedrop, there hasn't to so many bots like in battlefront maybe a special for a achieved goal to call support. If all bots are dead they won't respawn new.
 

FluXs

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Feb 12, 2002
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nice thoughts, im starting to understand what the community wants, only yesterday I had Zenny from BeyondUnreal (news reporter and stuff ) PM saying how much he likes the site and how it reflects the quality of the game.

The problem i had with releasing a pvp only first, is that you are not going to be able to make it 100% clear why or when the co-op will be added, and about 60% of everyone who reads about the release or downloads it would jsut go, uh, no co-op anymore and leave it at that, without knowing it wold come later.

Anyway... ive started working on a new menu map. I dont know if its less laggy than before as there seems to be more going on in this one, then in the corridor version before.

Background info:

Its taken from one of my early island maps. Its a bunker on the shore line, In the distance is a tropical storm comming in over the sea. This is to make DA look a lot "darker" but still keeping the cool island effect. Thats why the sky is dark in the distance, ive added lighting flashes in the clouds to simulate distance lightning and added thunder from UT99 :p

the beach has some nice stormy effect to show the sea is getting rough but its still sort of light there as the storm is not over the island yet.

I will be adding some Marines patrolling in and out of the bunker, and will be adding some beach stuff later. I want to make the plam trees sway in the increasing wind but that might not happen.

Here are 3 pics; the sea foam and splashing looks better ingame :p


BTW, its not finished yet :rolleyes:

I get 100fps on a 1280x1024 monitor with all of Ut2004's gfx details on max
 

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q_mi_4_3

Target pratice for others....
Jan 14, 2002
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FluXs said:
The problem i had with releasing a pvp only first, is that you are not going to be able to make it 100% clear why or when the co-op will be added, and about 60% of everyone who reads about the release or downloads it would jsut go, uh, no co-op anymore and leave it at that, without knowing it wold come later.
People should know making a PVP would be much more easier than making PVB. I think if you posted bold words on the news page, when the PVP version is released, saying that PVB will come, people will understand.

Nice work on the map.
 

q_mi_4_3

Target pratice for others....
Jan 14, 2002
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Hellhound said:
I think CS:CZ isn't a good example.
People played for years CS now there is the singleplayer with the same weapons etc. and no other gameplay. Why play the same 3min rounds with bots,if you can have the same online.
In my opinion an invasion type is something different. The rounds are longer
there is more action, because more or harder enemies. Teamwork may work better because there is fun for everyone and single rul0rs may not have a chance.
Also if in the first DA2 release is only PVP supporting bots for each team would be nice. Maybe this works without frameratedrop, there hasn't to so many bots like in battlefront maybe a special for a achieved goal to call support. If all bots are dead they won't respawn new.
Well to you CS:CZ may not mean what I said, but to me it means that people like multiplay more than anything.

I agree that maybe you guys should try to add bot support to the current PVP gametype. One it allows for a smaller group of players to still have a game, and two the bot AI in PVP may help in future PVB developement.

Maybe just use deathmatch AIs for PVP first, so they'll atleast dop something in the game(that wouldn't be so bad since the human players will play strategically, so bots are just diversion/cannon fodder for non-crowed games). Then you guys can worry about making th bots attack strategically later.
 

FluXs

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Feb 12, 2002
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Here is a pic I shrunk down to 1024 res.

It's the final shot in the menu after the camera has finished moving. You go from looking up the beach to looking out the fort onto the beach
 

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FluXs

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Feb 12, 2002
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Almost done

When I go home i might try and make a video of it

Here is the final shot of where the intro finishes after its flyby of the beach base.

All it needs is for the menu to be left aligned like I have asked a 1000 time before, and put it inside a grey transparent box to make the white text easier to read.
 

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Dest

DA Team
Oct 6, 2004
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bikini bottom tbh!
FluXs said:
When I go home i might try and make a video of it

Here is the final shot of where the intro finishes after its flyby of the beach base.

All it needs is for the menu to be left aligned like I have asked a 1000 time before, and put it inside a grey transparent box to make the white text easier to read.

Nice job!! :tup:
 

FluXs

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Feb 12, 2002
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Hey thanks, I got a master copy of the DA2 image so i can update it when new versions come out too.
 
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