FluXs Thoughts - 4th June 2005

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Hyperforce

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Apr 26, 2005
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Dest said:
wooh! I like that tank for DA!!


yeh its not bad, I guess it will be more of a challange but I think I can make that. mmmmh, it seems that tank is allready a model, won't it be a bit like copying when I remake it ?
 
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Hyperforce

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Apr 26, 2005
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Hunz said:
...this design reminds me of that cute tank from Metal Slug and well, its cute...

mhh, yeh well a cute tank :lol:

well i'm not running away from a cute tank am I :rolleyes:
nah it looks cool but its not what I expected.
 

FluXs

old skool
Feb 12, 2002
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it was just a pic which looked nice, i like the tank base, the turret is a bit big and the generator thing on the back needs to go, looking at it, you can SEE it looks strong with its thick solid cast iron like shape. if you where to model something on this the turret would need to be flatter.
 

FluXs

old skool
Feb 12, 2002
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indeed hamma, its a shame we cannot do what they got in Tribes Vegence, where parts of the vehicle blow off when it gets damaged.

Yeah like i said (in that pic) the base of the tank looks a cool shape but the turrent needs to be flatter and that generator thing on its back taken off.
 

Hunz

...aka [A|K]Leviathan, mkay?
Jan 7, 2002
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www.arschkeKse.de.vu
Ah ok. There are just some polygons used for very flat details which could be used for more effect. I mean, there still comes a skin adding the 'flat details' - right now the model barely needs one ;)
 

scott_bris

Defence Alliance Modeller
Jan 27, 2005
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And how many of these 40 thousand poly vehicles have you had on a server with a large amount of players having and what about those that can only just run UT2004 now...i doubt that will ever be in DA in its current form..we stick to the polycounts seen in the retail. I imagine that would be an easy model to bring the count down though.
 
Jul 26, 2003
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For an image model, that is an absolute ludicrous and totally unrealistic amount of polys. And the amount of wastage is just absurd.
 
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Hyperforce

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Apr 26, 2005
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]-UnderTOW-[ said:
For an image model, that is an absolute ludicrous and totally unrealistic amount of polys. And the amount of wastage is just absurd.

I was still working on it :lol:

I normally delete unneeded poly's
+ think about triangulation, that may not double poly's it does add weight.
my helix was just really detailed, you can check it out yourself, and with 40000 poly's I meant main vehicle + turrets. besides you ever heared of LOD in ut2004, you can set the lvl of detail so that in the distance only a small amount is being rendered + if your watching a vehicle only the side you can see is being rendered.

wtf is wrong with this quote ?
 
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Jul 26, 2003
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Hyperforce said:
my helix was just really detailed, you can check it out yourself, and with 40000 poly's I meant main vehicle + turrets. besides you ever heared of LOD in ut2004, you can set the lvl of detail so that in the distance only a small amount is being rendered + if your watching a vehicle only the side you can see is being rendered.

No, you don't get it. 40000 polys/tris for a single model is absolutely insane, (even for next gen games!) no matter how many LODs you have. LODs are not the magic function for a framerate increases, esspecially UT2004's cause it just works by distance (as the way most LODing systems work). More LODs also increase the amount of memory it needs. Did you even consider memory? I wouldn't be surprised if you didn't, few modders do. Polycount limits, aren't just for keeping the framerate up, they're also to keep the memory useage down. Every asset in a game should equal a set amount of Ram alotment. That tank is a freaking memory hog. Don't think it's just one model and wont make much of a difference, everything makes a difference.
Onto the detail. SOOOO much of the detail there can be done simply in the texture and not wasted by modelling it in. You will NEVER notice such detail ingame.
 
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Hyperforce

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Apr 26, 2005
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:boom:

damn, I just got served

I just got one thing to say, its probebly not something that you can compair with this but in the unreal engine 3: 40000 polygons is quite normal.
Alltrough they did use some weird technologie to get high detail meshes with low detail rendering or something. got to rewatch those video's I guess.
 
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spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
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actually, no, 40k poly models aren't normal at all. Epic uses highly-detailed models that are about 2 million polys or so, create a normal map from that and apply it to a low poly mesh that's probably no more than about 6,000 polys. Undertow is right, there is absolutely no reason a model should ever have that many polys, even in next gen games. They only thing in next gen games that will reach high poly levels will be the environments, but they use a lot of techniques so that they aren't all being rendered at once.
 
Jul 26, 2003
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Hyperforce said:
Alltrough they did use some weird technologie to get high detail meshes with low detail rendering or something. got to rewatch those video's I guess.

Weird techonology? Normal mapping tech has been around a lot longer than any 3d game.

spec_x said:
actually, no, 40k poly models aren't normal at all. Epic uses highly-detailed models that are about 2 million polys or so, create a normal map from that and apply it to a low poly mesh that's probably no more than about 6,000 polys. Undertow is right, there is absolutely no reason a model should ever have that many polys, even in next gen games. They only thing in next gen games that will reach high poly levels will be the environments, but they use a lot of techniques so that they aren't all being rendered at once.

What he said.
 
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Hyperforce

New Member
Apr 26, 2005
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I've checked out the amout of poly's used on a standard ut2004 vehicle and they all stick around 3500 poly's.

I'm trying to keep my creativity down so polycount don't gets to big. :lol:
as you can see I'm trying to duplicate that tank to a sertain lvl.
my latest vehicle the ASMD TANK has gone online as beta 0.97: you can check it out on ut2004's upload section if it isn't allready on (upload section is on the left top bar, small button above the visit count)
don't start talking about the unneeded faces on that thing, I'm working on it.

here's the latest picture:

tank38sb.jpg
 
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