Excessive muzzle climb for zoomed weapons

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Apr 2, 2001
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Rostam said:
I'll just go totally off topic and add that I think all hits should "kill" as no soldier, AFAIK, would continue to fight if shot. Even if it would be just a finger, I know I would have it checked out before going back to the fight at least. Armor should prevent death, it shouldn't make you rambo.

Sorry for going off topic, my 2 cents are of a different kind I guess.

You'd loose the major factor to differentiate weapons, why bother with all different kind of kalibers if any of em kills instantly?
 

Rostam

PSN: Rostam_
May 1, 2001
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They would all handle differently. G3 would be the choice for long range, when mp5 would actually make sense in close quarters with it's quick sights.

In any case everyone will always have some weapon they prefer just a little bit over some others. If just because it is nice and short or because the colour is nice :p
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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Not to mention it's patently silly. Any book on any battle will be full of examples of soldiers who had to fight on wounded for a variety of reasons. I'm not saying the current system is wonderful, but being taken out of the fight for anything is just nonsense.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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MPs or ARs on full auto would have a very 'nice' effect then too if fired into the masses... no matter if you were hit by one round or by a bunch of them... all players that are hit would be out. Just think about explosives or shrapnel. You would be able to take out a whole team with one explosion that somehow hurted them all a bit.

You need different damage values and in future versions of INF you will also get a damage system if the engine allows to do what I/we have in mind. So a scratch will be only that, a scratch. A shot into flesh would have another result. And a shot that hit a bone or organs would be way different in their results too of course.

But back on topic... to the muzzle climb and ACOGs...
maybe try it out guys and train it a bit... an ACOG used on a distance they are made for can easily be handled to allow you to fire a full burst into your target. Use your mouse to counter the recoil effect properly.

The two attached shots show the M16 result of a burst fired on 25 meters WITHOUT any kind of recoil compensation. I just pressed the fire button without moving the mouse trying to counter the recoil effect. The difference between with and without ACOG is not that much and you can counter it with proper mouse movement after a bit of training.
Sure, the distance of 25 meters is not the actual fighting distance, but on longer ranges you have to counter the recoil using mouse movement even for the unACOGed version, so I used 25m to show the actual difference.
 

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Conglomera

Proud Toilet Cleaner
Sep 7, 2001
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Beppo said:
maybe try it out guys and train it a bit... an ACOG used on a distance they are made for can easily be handled to allow you to fire a full burst into your target. Use your mouse to counter the recoil effect properly.

I'm already fully trained on how to use actual scopes in game w/ a good efficiency. When I started that topic it was all about realism (I was wondering why one get more kick from his weapon just because he's looking through a scope), and if I'm complaining about scopes it has nothing to do with gameplay, I say it again : "it's all about realism".