The title says it all, I mean that the kick is much more important with a weapon when it's aimed and a scope is atached than when using ironsights... Why?
You would think so, but thats not true, its more, except in the XM8 i believe.Shrap said:the kick is the same, the only difference is that it appears to kick more because you're zoomed.
The choice came down to realism or gameplay, he chose realism, I would have chosen gameplay.Arethusa said:I believe Beppo's Official Answer was that body positioning is different with a scoped weapon and therefore results in increased felt/effective recoil.
Arethusa said:I believe Beppo's Official Answer was that body positioning is different with a scoped weapon and therefore results in increased felt/effective recoil.
I sincerely hope you never try to design a game.Shrap said:yes. yes. gameplay is all that matters. balance, we should balance everything. yes.
Yurch, Geo, stop rav3. Change everything in it, now call it TrueBalanceV1.
keihaswarrior said:That's not the only problem with the scopes ingame. In addition to having more recoil, the scopes don't shoot where you aim them unless you hold breath.
keihaswarrior said:And then there is the fact that the ironsights sway isn't really sway, it is just fake bob made by the camera moving around.... sigh. Picking apart INF's faults gets depressing.
Well you see, this is the challenge. A game designer with the intent of realism has to make alot of tough decisions to incorporate something realistic, for balance, or somewhere in between. As you suggested, CS made this decision poorly. But look at INF, they implemented the minimi alot more realistically, and it is still perfectly balanced! How? I don't know, ask the game designers.geogob said:I hate balance. Balance is what they did to the M249 MINIMI in Counter Strike. I hate balance. I hate balance.
So you're saying it has attributes that make it too useful or too useless more often than not?Vega-don said:it IS NOT perfectly balanced!