Excessive muzzle climb for zoomed weapons

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Conglomera

Proud Toilet Cleaner
Sep 7, 2001
135
0
0
54
Algiers, Algeria
The title says it all, I mean that the kick is much more important with a weapon when it's aimed and a scope is atached than when using ironsights... Why?
 

Shrap

Beaver
Oct 29, 2000
1,013
0
0
the kick is the same, the only difference is that it appears to kick more because you're zoomed.
 

Arethusa

We will not walk in fear.
Jan 15, 2004
1,081
0
0
I believe Beppo's Official Answer was that body positioning is different with a scoped weapon and therefore results in increased felt/effective recoil.
 

Derelan

Tracer Bullet
Jul 29, 2002
2,630
0
36
Toronto, Ontario
Visit site
Arethusa said:
I believe Beppo's Official Answer was that body positioning is different with a scoped weapon and therefore results in increased felt/effective recoil.
The choice came down to realism or gameplay, he chose realism, I would have chosen gameplay.
 

Shrap

Beaver
Oct 29, 2000
1,013
0
0
yes. yes. gameplay is all that matters. balance, we should balance everything. yes.

Yurch, Geo, stop rav3. Change everything in it, now call it TrueBalanceV1.
 

Tiffy

Back to champion the L85
Sep 15, 2001
518
0
0
Visit site
Arethusa said:
I believe Beppo's Official Answer was that body positioning is different with a scoped weapon and therefore results in increased felt/effective recoil.

That's the biggest pile of **** I've heard in a while. If Beppo said that then I dispare. The body/weapon position should be NO different when using a scope then the iron sights unless your scope is badly fitted or adjusted. Felt recoil also has absolutly NOTHING to do with how you hold the weapon. An M16 is ALWAYS going to recoil with about 5.5j energy. However, your control may be compromised if you don't have a proper grip/ position with the weapon.
 

Vega-don

arreté pour detention de tomate prohibée
Mar 17, 2003
1,904
0
0
Paris suburbs
Visit site
weapon moving is also more (accuracy less)

but i dont have a problem with it i just dont use scopes . i found out that a iron sights are better in inf for every situation.

but i hope that in inf ut2k4 theire wont be balancing like this
 

keihaswarrior

New Member
Jan 7, 2003
1,376
0
0
42
Seattle
keihaswarrior.home.icq
That's not the only problem with the scopes ingame. In addition to having more recoil, the scopes don't shoot where you aim them unless you hold breath.

The only way to get the crosshairs to point where the bullet will go when breathing, is to take a couple steps walking, then stop and immediately fire. The scope will momentarily point in the correct direction in the pause between walking sway/bob and standing sway/bob.

And then there is the fact that the ironsights sway isn't really sway, it is just fake bob made by the camera moving around.... sigh. Picking apart INF's faults gets depressing. :hmm:
 

Derelan

Tracer Bullet
Jul 29, 2002
2,630
0
36
Toronto, Ontario
Visit site
keihaswarrior said:
That's not the only problem with the scopes ingame. In addition to having more recoil, the scopes don't shoot where you aim them unless you hold breath.

You technically should be able to use the parralax and still have some degree of accuracy, but only with rav3, otherwise it's simply random.

keihaswarrior said:
And then there is the fact that the ironsights sway isn't really sway, it is just fake bob made by the camera moving around.... sigh. Picking apart INF's faults gets depressing. :hmm:

Tried it with RAv3? It really is sway.
 

Derelan

Tracer Bullet
Jul 29, 2002
2,630
0
36
Toronto, Ontario
Visit site
geogob said:
I hate balance. Balance is what they did to the M249 MINIMI in Counter Strike. I hate balance. I hate balance.
Well you see, this is the challenge. A game designer with the intent of realism has to make alot of tough decisions to incorporate something realistic, for balance, or somewhere in between. As you suggested, CS made this decision poorly. But look at INF, they implemented the minimi alot more realistically, and it is still perfectly balanced! How? I don't know, ask the game designers. :)
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
1,050
0
36
Paris
I like how people say they wanna get rid of all balancing features, when in fact no one has ever played an unbalanced game. Such games don't exist, or are labelled as "games with gameplay flaws" and destined to disappear quickly.
Many people give rav2 as the perfect example of the victory of realism over balance, but the truth is that rav2 was much more balanced than vanilla Inf (except for the mp5 which people kept complaining about).
That said, i agree the current scope system is lame.
 

Turin_Turambar

Pls don´t shoot to the Asha´man
Oct 9, 2002
339
0
0
Visit site
Reality is perfectly balanced, it is in his nature. More balanced than all the games in the market.

The only problem is when a 'realistic' game simulate some stuff fine, and other things remains in a more gamey manner. In other words, always. Ex: spawns in games with "waves".