So raise your hand if you were butt hurt over what Epic is making and if you feel that you were betrayed.
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So raise your hand if you were butt hurt over what Epic is making and if you feel that you were betrayed.
So raise your hand if you were butt hurt over what Epic is making and if you feel that you were betrayed.
What if we want both Fortnite and eventually a new UT done right?
That's the nature of the UT series, it's not a simple army guy game and if you're not decent at moving and predicting already, you're going to die a lot until you're able to understand the core game play. It may not be the most enjoyable thing when a player is new but once they figure it out, they'll start to enjoy the intricacies of UT3 and the rest of the UT series. I'm glad they didn't dumb down the core gameplay, I love how fast a match can turn with one wrong move. None of this silly stand still or duck behind the chest high walls shit. If you want to try that in UT, you're going to die really damn fast.One other very simple thing: When the game came out, I tried to get several friends to play it. Number one complaint? "You die too quickly. It just feels like I'm dying all of the time". And for that we can thank Jeff Morris for his "zero time to spectacle". Zero time for enjoyment for new players more like.
This point could be addressed in a jiffy. Just do an automatic patch check every time you open the server browser. Every MMO has it nowadays.
A simple "A new patch for UT# is ready to download. Note that you can't play online if you don't install it." Yes - dl and install it ; No - return to offline play.
No more network compatilibilty issues.
Epic royally fucked up when it comes to patching UE3 games
As far as I can remember, patches for 2k4 were usually around 12MB
UT3, they're 200+
MondayNightCombat(UE3): 200+MB
Section 8/S8: Prejudice(both UE3): 200+(I think some were 5-700MB)
I still think it would work. At the very least, you could tie the "master server" to a patch level and if your game is not at that patch level you don't get the benefits of the master server. If they don't, they can build their own community around their server manually. The reality is that most players want a working, mostly bug free game. The ones that don't shouldn't be advertising their servers inside the game.That doesn't work when everything you have is hosted on 3rd party servers that are out of your control. It works for MMOs because they update everything concurrenty and have absolute control over it. Same deal with Xbox Live etc. The PC is different because it's the players who control the servers.
Epic just needs to sell all their assets, and retire.
Game Over.
2k4 patches were mostly just code, from what I saw of UT3, there were a lot of extra assets compiled in along with the codeIt's the same system (binary difference patching), games and their patches are just plain bigger. Change a map file in 2k4, it's a 6mb file. Change a map file in UT3 it's a 60mb file.
That's why you are not the president of Epic Games )This game sounds Gay.
If I don't get to kill things in the daylight then what's the point?
Epic just needs to sell all their assets, and retire.
Game Over.