I remember playing it without any indication to which point to go to. It was impossible to play on any decent sized map, and just turned into a game of TDM. It doesn't force anyone to do anything except look for other players to kill.Snake13 said:Actually I like the idea of giving the option of hiding the flag on the compass, part of what made so much teamwork in the early days of the randomspawn mutator (for tdm in 2.86) was that everyone stuck together and tried to locate the other team, hiding the flag might make a good incentive to communicate more.
Edit: Crowse, have you figured out the networking problems with HUD mutators? All the old hud mutators I wrote worked in singleplayer, and only sporadically in network games. If you found the workaround, I'm very interested in seeing how you did it
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