JaFO said:
'useful' features like watching a dvd on a tiny screen ... for 2-3 hours ?
So you've got to change batteries after watching Lord of the Rings ?
Never mind that you won't be able to read subtitles at that size ...
The PSP's screen is 4.5" diagonal. My first portable DVD player was only 5" diagonal and you could
easily read subtitles at that size.
What use is Wifi on a handheld device ?
I don't know, what use is the GBA's link cable?
And what music format is Sony using ?
ATRAC3 Plus, AAC and MP3, uploaded to memory sticks via USB 2.0.
Rostam said:
Yes. It's a portable, it doesn't need top notch hardware. It does not need a huge screen, it does not need a DVD player. Granted if you can make it, why not. But right now it goes against the idea of portable for being so large. I can't find the previous I used to see how big it was, but someone was holding it in his hands and it looked about twice the size of my wallet. Perhaps not in all 3 dimensions, but it still wouldn't fit in my pocket.
Actually, the two things that 90% of handheld gamers ask for are more powerful hardware and a larger screen, so where you get the idea that such things are irrelevant is beyond me. I don't know of anyone who asked for two screens and a stylus, hence my "solution for a problem no one had" remark.
And, again, where do you get off saying it's "so large"? The official dimensions released by Sony make it
shorter and
thinner than a GBA and only 1.5" longer. You yourself said that the GBA was able to fit in your pocket. As such, the PSP should be able to fit in your pocket, even if the end sticks out a bit (which it shouldn't, since I can fit
my GBA easily in my pocket with several inches of clearance).
Whoever was holding it in your picture must've either been a child or had very small hands. Either that or it was an early model, because Sony's released specs tell a different story.
Actually those are features I've been waiting for for ages.
Really? Being able to control Samus Aran with a stylus pen is something you've been waiting for for ages? I say again, such things are gimmicks, just like maracas and dance pads and the Power Glove and, yes, even the Eye Toy. Or like my Steel Battalion controller, which now sits on a table in the corner of my room, gathering dust, not having been used in months. They're neat little things that might be fun to play around with once or twice but, aside from the one game they were actually designed for and perhaps a handful of token mini-games created to justify their existence, don't really serve any purpose.
Better hardware is good and all for PC's, but it's different for consoles and espescially different for portables.
I'm sorry, weren't you just the one waving around the fact that the DS was almost capable of GameCube graphics as one of the high points of the system? And now you say that hardware doesn't matter?
If hardware doesn't matter, then the GBA serves no purpose. We could all be perfectly content playing our black and white GameBoys with NES-quality graphics. Now, since we're all obvious
not content to play our original GameBoys, I'd say that hardware
does in fact matter for a portable.
Let's not forget that both the xbox and gamecube are more powerful than the PS2, yet the PS2 is still most popular for a reason.
Yes, the PS2
is more popular. And the reason being because Sony has the games people want to play. Games which will likely be translated over to the PSP.
And the GameCube is dead last. What does that tell you about Nintendo's "great lineup"?
Nintendo is the undisputed kind of handhelds, there's no denying that. But they've been a success primarily because they've never had any
serious competition. Sony came into the cosole race a decade ago as a newcommer and in only a few short years established itself as the leading console manufacturer. The PS2 leads the pack by miles and the Sony brandname is recognized worldover. Don't think that doesn't count for something, and don't think they're going to let the PSP go down without a fight.
Sony's already beaten Nintendo in the big leagues. Now they're gunning for the handheld crown.
And this is where I must say that what you are saying is complete bollocks. It's not inventing a solution for a problem no one had, it is using current technology to enhance gameplay. Those things are not just gimmicks, if they were they would just call it the next generation GameBoy and get some money out of it.
How many games do you think will actually take advantage of dual screens and a stylus and voice recognition in ways that really justify their use? Sure, I could take my hand off the controls, pick up my stylus pen, cycle down through my inventory and tap the potion I want to use, but I could also pause the game, open my inventory, cycle down the list with my D-pad and select the same potion with the A button in probably the same or less time, and without the hassle of having to take my hands off the controls (while the game is still running in realtime, I might add, since we all know you won't need to pause the action when you've got two screens) and go fetch a useless peripheral.
I say again, solution for a problem no one had.
-Keiichi