Here you go.
As I said this wasn't mean to be
exactly like the original.
The original Spirito uses a custom red/blue brick texture that I don't (I use Ancient.utx textures instead), and a brown brick texture with no black delimitation line like the original Unreal texture iirc. Texture alignment orientation and scaling also may be different in some places, but overall, it's still Spirito.
I paid extra attention about bothpathing to recreate the same behaviour as PS2 but it's not exactly perfect. :[
I also spent much time making the lighting as close as possible to the original one.
Well, if someone wants to put the effort of making the custom textures needed and align all the textures like the original, feel free to go for it, 'cause I won't.

I can provide an identical version in items and brushwork if needed (mine has a tiny couple of changes... + the flak

).
EDIT:
screen!
And I need to update the map screenshot and the author's name as well. :þ