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Dreamcast maps?

Discussion in 'Original Unreal Tournament' started by Xan the Man, Jul 26, 2008.

  1. UBerserker

    UBerserker old EPIC GAMES

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    Kargo > any November. Much more entertaining.
     
  2. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    Indeed, but the basic concept remains.
     
  3. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    Well personally i would appreciate seeing the ps2 versions of the PC maps. But like you said, concentrate on the not yet released stuff first.

    And on naming..... I've always liked tags. As long as they are concise of course. none of that "ons-torlanextreme-winter-edition-in-bed-on-top-extreme-ion-warfare-leviathan-and-phoenix-heaven".
    THAT severely pisses me off. As do maps which have the authors name in the tags.

    Situations in which i LIKE tags are when it is map pack related like with the CBP. Whenever i download a big new map pack, having everything tagged makes it easy to find and play all the maps located in that mess of files that is my UT install.


    In this situation i have a unique view on the tags.
    If it is a map that was never ported before, like ctf-sepulchure for example, then no tags should be present. But if it is a map that was altered specifically for the ps2 version, such as CTF-dreary, then the mapname should involve tags. CTF-Dreary-PS2 would be the best choice imo. It helps a lot. Just a quick example. Say you think to yourself "i want to play a game on ctf-Dreary" and you go to the map list to search for dreary. Once you find it you would be presented with two choices:
    CTF-Dreary
    CTF-Dreary-PS2
    So you can easily choose which version you want to play. This is not possible when the tag precedes the mapname. "CTF-PS2-dreary" would not appear in the right place in the map list.

    I don't really agree with calling these maps "ctf-Dreary][" and whatnot. Because they are NOT dreary 2 or november 2. They are just new little twists on an old map. These maps are not sequels, they are varients. Varients should not be marked as sequels.

    But anways, how goes progress? :)
     
  4. Wander

    Wander kittens give Morbo gas

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    Thanks for the insight! I agree with putting the tag behind the mapname, for the same reason you already gave there. ;)

    I've been doing some work on the bot pathing in Coagulate and Hood. In Coagulate the bots use every part of the map, and in Hood they have improved greatly as well. They have no troubles using the elevators now, they go for the Shield Belt, they frequently jump off of the higher ledges and they also visit every place except for one part of the Pulse Gun area.
    So they would enter this area, grab the Pulse Gun, and no matter what I do to change this, they will always immediately leave the area through the entrance point instead of going to the elevator. Funnily enough, this bug seems to exist in the PS2 version as well. I parked my character next to that elevator which the bot would never visit in my version while I working further on some other stuff, and indeed: nearly 30 minutes later my character was still left unhurt.

    Right now I'm working on Brickyard, and boy, it's sure going to look radically different from Drunkenobi's version since I replaced probably about 80% of the textures in there. Now I'm going to do some changes to the lighting and check the bot pathing before moving on to the next one.

    So the maps that have been ported are:
    DM-Coagulate
    DM-Core
    DM-Flux
    DM-Hood

    And I'm almost done with Brickyard as well, so nearly all of the DM maps are done (DM-CanyonFear, DM-Loating and DM-Sorayama remain). The hard part however, will be porting the remaining ones from scratch. Obviously that'll take a longer while than editing existing ones.
     
  5. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    Really appreciate the work you have done with these ports :tup:
     
  6. Wander

    Wander kittens give Morbo gas

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    Thanks, man! Drunkenobi deserves credit as well, because if it weren't for his maps I most likely never would've started this. Also, without the great support here I probably would've given up by now. :)
     
    Last edited: Nov 5, 2008
  7. UBerserker

    UBerserker old EPIC GAMES

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    You're really awesome :tup:
     
  8. GreatEmerald

    GreatEmerald Khnumhotep

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    You're right about spiritual support - try announcing anything like that in the Unreal II subforum and you'll most likely get a load of "WTF? This game is DEAD! Quit trying to revive it *pokes*" style of messages. But if you do succeed, you will see a bunch on messages like "Cool" or "Good work!" :)
     
  9. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    yeah, i actually bought the ps2 version beause a thread like this didn't exist at the time. I wanted to see those new maps. To have them on my PC is awsome.
     
  10. UBerserker

    UBerserker old EPIC GAMES

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    Are you going to add even the CTF maps in your pack?
     
  11. Wander

    Wander kittens give Morbo gas

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    Yeah. Otherwise it wouldn't be complete, would it? I don't want people go like "but where are the CTF maps?" (and of course DOM-Osiris) when they open it.

    Also, it's not an incredible difficult or long process to create a level for UT. Let's say it'll probably take about two weeks to port a map from scratch (that's at least the amount of time I needed to create Flux, but that level is also one of the most difficult to port). Furthermore, the PS2 exclusive maps generally are rather small. It's a job one can handle on his own, provided if he's willing to invest the required amount of time and effort into it. If I had to port, for example, the 360 exclusive maps for UT3, now that would be quite another story (I don't even have a 360 to begin with).
     
    Last edited: Nov 6, 2008
  12. GreatEmerald

    GreatEmerald Khnumhotep

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    There's DOM-Osiris? Cool, we'll have both Osiris and Ramses domination maps in UT99 then! :D
     
  13. UBerserker

    UBerserker old EPIC GAMES

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    It's a nice map, one of my personal favourites. It's very open though.
    It makes great use of the Egyptian theme.
     
  14. Wander

    Wander kittens give Morbo gas

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    AFAIK there's DOM-Osiris but no DOM-Ramses in the PS2 version. I haven't heard of that map, unfortunately.
     
  15. GreatEmerald

    GreatEmerald Khnumhotep

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    Ramses is DOM-Sesmar, read it backwards :p
     
  16. Wander

    Wander kittens give Morbo gas

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    I should've known :rolleyes:


    (why do you distract me by writing the level names backwards? :con:) :p
     
    Last edited: Nov 6, 2008
  17. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    lol, i never noticed that
     
  18. UBerserker

    UBerserker old EPIC GAMES

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    Meh, there's nothing about Seth in the Unreal series :hmm:
     
  19. GreatEmerald

    GreatEmerald Khnumhotep

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    Seth? You mean, Seti? :) Ceremony was codenamed SETI, and the music still has the name :)
     
  20. UBerserker

    UBerserker old EPIC GAMES

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    Yep, god Seth. We got names such as Osiris, Anubis, Selket, etc...
    I don't really see SETI as Seth anyway. Unreal 1 was more about Hindu mythology.
     

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