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Dreamcast maps?

Discussion in 'Original Unreal Tournament' started by Xan the Man, Jul 26, 2008.

  1. Wander

    Wander kittens give Morbo gas

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    Time for an update!

    As you are reading this I finished porting Drunkenobi's maps. This means that half of the levels are done now. To show you how these levels fared under my wing, I'll show you a comparison shot for each level. The upper screenshot is before, the lower screenshot is after I got my hands on the map.
     

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    Last edited: Nov 12, 2008
  2. Wander

    Wander kittens give Morbo gas

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    Sorry for double post

    ...And here's Brickyard. Had to double post because the max. allowed files are 5.
     

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  3. UBerserker

    UBerserker old EPIC GAMES

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    Dear god, the lighting in the Kenobi's version are totally lame compared to yours! :)

    These shots really remind me of the times with the PS2 UT. It had its own feeling.
     
  4. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    great improvements there
     
  5. Diehard

    Diehard New Member

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    Looks like cool work, if you finish the maps i will offer it as (mappack) package and as single downloads from www.UnrealTexture.com
    .
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  6. Cyberia-Mix

    Cyberia-Mix New Member

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    Looks really great Wander. When do you plan on releasing the maps?
    I play Drunkenobi's maps in lan with friends and we'd love to play yours. :D
     
  7. Wander

    Wander kittens give Morbo gas

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    Sorry for the late reply. First of all, thanks for the great reactions! :D
    That would be really awesome! I'll send you the maps as soon as they are finished.

    I'm not sure how long it'll take to do the remaining maps. Normally it's possible to create a map for UT in just only a few days, but since these are ports I need to make sure the scaling is exact to the original ones, and this could take a while, depending on the map. So I can't really put a release date on it. All I can say is that I think this mappack would make a nice Christmas present for you. ;)
     
  8. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    Awesomeness, take your time to get it right :tup:
     
  9. Wander

    Wander kittens give Morbo gas

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    Okay, it's time for an update. A small one, I'm afraid. I'll be honest and say that I haven't worked a lot on these ports lately, mainly due to other projects which I've got going on right now. This doesn't mean that work on these maps has ceased, no no. Progress is just a lot slower than it used to be.

    Anyway, here are some shots to show two maps which are in the completion stages. Osiris needs a bot network, that's all. Maybe some lighting tweaks as well.
     

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    Last edited: Dec 25, 2008
  10. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    lol, seeing how much work you put into this makes me think that i should get off my ass and finish that port of sepulchure :lol:
     
  11. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    Nice to see you're still working on it, I'm really looking forward to try those maps out.
     
  12. UBerserker

    UBerserker old EPIC GAMES

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    Osiris looks great :tup:
     
  13. Zur

    Zur surrealistic mad cow

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    I think I have a copy of DOM-Hood somewhere. I got off the DC version of UT. The rest of the maps are in some other weird format.
     
  14. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    I also remember DM-Barricade as only PC compatible map from DC version of UT. Others were in some kind of their own proprietary format.
     
  15. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    OSIRIS really looked that low poly? I never played the original so I wonder...
    But it's more like a map under inferior engine than Unreal engine..
    Anyway overally UT maps were less detailed than Unreal ones always, except for the bonuspacks.
     
  16. UBerserker

    UBerserker old EPIC GAMES

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    It was low-poly because the PS2 was badly optimized to run UT; you had FPS drops everywhere, and it would freeze in maps such as Conveyor.
    But Osiris is still my favourite DOM map, awesome layout.
     
  17. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    which is exactly why this maps were good; they played well on the chosen platform.
     
  18. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    That's really interesting, since it should handle Unreal engine just fine, heck first Unreal was going to be ported to playstation and other console they worked on it with some other team as well.
    I mean from what I've seen a lot of PS2 games have a lot more advanced graphics than UT, so wtf.........even if PS2 UT included all skeletal models, it isn't reason for that, I guess the bad optimization is a reason then as you said...
     
  19. UBerserker

    UBerserker old EPIC GAMES

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    It was just a port.
     
  20. Wander

    Wander kittens give Morbo gas

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    I think I'm going to have to add blocking volumes on top of the outer walls. It wasn't done in the PS2 version, but if I leave it as it is now, it's going to be way too easy to break the map layout by translocating onto the rooftops, pretty much like you could in Drunkenobi's port of Hood.


    As for the polycount of the levels, yes, these PS2 maps really do have incredible low amounts of polys compared to the maps built for the PC. Furthermore, all of these exclusive are very small maps, so it's easy to see that this was all done to keep the framerates solid. I remember Cliff saying in interviews they had quite some trouble porting it to the PlayStation 2 mainly due to the low amount of RAM the machine had to offer.
     
    Last edited: Dec 26, 2008

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