Well, I decided that I fancied some easy mapping that didn't require me to think too heavily about what I was doing, and this is the result
I always liked spacenoxx for a bit of fun in UT, so I decided to remake it for 2K4, with all custom meshes and some 'borrowed' textures that happen to work rather well 
Still working on it, but it's kinda on hold until I can get a replacement mouse (my 2 month old MX700 died on sunday
), as 3dmax is impossible without a mousewheel, so here it is in it's current form.
Download Spacenoxx_v5.zip (2.5mb)
And before anyone mentions it, I'll say that I am aware you can't dodge up the rear pillar to reach the wildcard charger, like you could in UT for the superkeg, it's an oversight and I apologize in advance
For screenies, see the attachments.
Enjoy
edit: forgot to mention that the mesh that is currently supporting the Udamage charger is temporary until I get round to doing it properly.
Still working on it, but it's kinda on hold until I can get a replacement mouse (my 2 month old MX700 died on sunday
Download Spacenoxx_v5.zip (2.5mb)
And before anyone mentions it, I'll say that I am aware you can't dodge up the rear pillar to reach the wildcard charger, like you could in UT for the superkeg, it's an oversight and I apologize in advance
Enjoy
edit: forgot to mention that the mesh that is currently supporting the Udamage charger is temporary until I get round to doing it properly.
Attachments
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