DM-Imago

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LXIXGTO

"Cruising At The Speed of Iron!"
Originally posted by Chrysaor
Are you guys talking aobut the flame hom? I see that on my GeF3ti200 with both OGL and D3D.
.
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I think we are talking about the pipe HOM. Right?
.
The one that Mr Prophet used for his
thumbnail shot for the menu pop-up.
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I've seen it on both D3D and Open GL now. :(
.
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It must be a graphics card issue. :hmm:
We should take a real poll to see who sees it and
what card they use. :)
.
.
Here it is with a grenade reflected in the HOM:
 

LXIXGTO

"Cruising At The Speed of Iron!"
One little touch I liked in the map was the mirror effect
on the fire extinguisher box glass.
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Question: Even a small mirror like this would affect
rendering speed, right?
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The reason I ask is because the map runs kind of slow
on my system.
(256mb RAM, P2 400mhz, & 64mb Ge Force 2 MX card)
Though not as slow as DM-Brunel.
.
.
 

LXIXGTO

"Cruising At The Speed of Iron!"
Originally posted by Mister_Prophet
Everyone i know who has a voodoo 3 card has no problems, and thats what I have. That first HOM should NOT be there, the map has no error on my editor, i've checked. Must be a card issue with fog, you have 'fog' turned on right?
.
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Yes, I tried it both ways.
(typed preferences into the console and changed it)
The shot I submitted was with D3D and with vertex fog on. :(
OpenGL was very much darker (and doesn't have a fog option)
than D3D but It was still there.
.
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I know you don't have the problem (not that I ever doubted you :) )
because your thumbnail shot of it is HOM free. You are probably
right. It must be a card issue Mr Prophet. So far every post I've
seen here that has the same trouble as I has had an nVidia
graphics card. :hmm:
It would be great if someone who knows much about graphics
rendering and the Unreal engine would explain why the HOM
shows up with one type of card and not another.

:biorifle:




:cool:
 
Hmmmm, could it be simply related to D3D?

And yes, I got the first saw the mirrored fireextingishers in Faceless's map DM-Hyperboreal, it was a cool little detail that has never been repeated i don't think, till i added similar fireextingishers to my own maps. It's not my idea, I use them just like the millions of other mappers who make use of the "uplifted" tile effect, ect ect. Those extingishers were originally part of my much older, DM-TimeCrash, I didn't delete them when i exported that brief room into Imago.
 

LXIXGTO

"Cruising At The Speed of Iron!"
Originally posted by Mister_Prophet
Hmmmm, could it be simply related to D3D?
.
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I doubt it is D3D releated as many of us (myself included)
have seen the HOM in OpenGL as well. :(
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I sure would like to know why that HOM error is
so inconsistant. :hmm:
.
This weekend I am going to Baltimore to see some friends.
One of them has a Voodoo 5 card in their 'puter. Perhaps I'll
try your map there to see if the HOM error still shows up. :D
.
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Hey Mr Prophet, is this the Energizer bunny thread or what?!
It keeps on going and going and going ... :lol: ;)

:biorifle:




:cool:
 

LXIXGTO

"Cruising At The Speed of Iron!"
RE: the fog pipe HOM ...

.
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Why am I still interested in the HOM? Well, ...
Maybe because I have a map I made
some time back and tried my hardest to get a fog area
to work right but I couldn't. :( After a while I just chocked
it off to my old graphics card. But I opened the map today and
it still had trouble with the fog even with my new card. :(
.
.
... I had a thought ... since in UT fog=voumetric lighting
I checked to see if I had it turned off.
(most D3D users turn vol lighting to enhance performance)
Yes, it was turned off. I was able to see some fog now but the
HOM is still there; although it seems farther up than before. :hmm:
.
Here's another screen shot with a grenade in the HOM:
(notice it appears farther up than my last shot of it ... :hmm:)