DM-Imago

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Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
quote:
Imago is a jumble without any concrete theme. The tech items feel out of place with the older decay that grips the center of the map, with the very middle, degrading to barren rock.

No offense twecks but how does this warrant an 8 for theme?
 

Twrecks

Spectacularly Lucky
Mar 6, 2000
2,606
10
36
In Luxury
www.twrecks.info
From the quote, I can see your point there Chrysler.
It's like this... The more I played the map, the more I liked the mixture and the way the map did in fact decay to the center. Almost like a gangrene reaching out to everything around it.
It was the transistions that won me over, that there was some method to the madness. The Fire exstinguishers almost sent me over and if I had remembered their presence when inputing scores, might have kicked it down a couple points.
Maybe 8 was generous, but it's more bother to change it then let it stand.
Thanks for the "review feedback". How about something on the map, eh?
 

LXIXGTO

"Cruising At The Speed of Iron!"
Well, I finally got around to trying the map.
.
Not sure if this has been brought up here yet
(stopped reading the thread on the second page ... too much personal stuff etc...)
but I thought there were too many textures there. It was
difficult to discern any kind of theme because one room
might have 15 different textures from several different
texture sets. Not a bad thing I guess, just a personal observation. ;)
.
I liked the pressure trap, though I didn't find it the first
couple times I played the map. Maybe it could have been
marked better. A few caution signs perhaps?
It was a good idea to have those
chains in there with the corpse so the player could imagine
themself being stretched by the chains. :)
Good flow too. That central area is a real fragfest with all
those ambush points around. :cool:
.
I also saw the big HOM up there. :(
I have an older system with P2 400mhz but recently got
a 64mb Ge Force 2 MX. I switched between 16 and 32 bit
graphics and the HOM
was still there. Maybe OpenGL would have been
better than D3D? :hmm:
.
In my humble opinion, I'd say a great effort Mr Prophet.
Just a few minor things I didn't like. Thanx for sharing!

:biorifle:




:cool:
 

Luggage

wins.
Apr 25, 2001
585
0
16
41
Germany
www.planetunreal.com
Originally posted by LXIXGTO
I also saw the big HOM up there. :(
I have an older system with P2 400mhz but recently got
a 64mb Ge Force 2 MX. I switched between 16 and 32 bit
graphics and the HOM
was still there. Maybe OpenGL would have been
better than D3D? :hmm:
Well, that has been brought up before if I remember correctly... I'm getting the same bug btw... maybe it's a Geforce problem?
 

Mxtrmntr

(Formerly known as Mxtrmntr)
Nov 3, 2001
1,731
0
0
40
The Island of the Day Before
Visit site
Originally posted by Luggage

Well, that has been brought up before if I remember correctly... I'm getting the same bug btw... maybe it's a Geforce problem?

TNT 1 got it too :p

But, as Proph stated somewhere at the beginning of the thread, ot only appears on some computers, so i guess it must have something to do with the graphic cards or so.
 

LXIXGTO

"Cruising At The Speed of Iron!"
Originally posted by Mxtrmntr


TNT 1 got it too :p

But, as Proph stated somewhere at the beginning of the thread, ot only appears on some computers, so i guess it must have something to do with the graphic cards or so.
.
.
You are still running a TNT 1 card Mxtrmntr? That is what I had for a
long time. Got it back when AGP cards were a new thing...
Back when everyone was saying that Voodoo 3dfx
was going to rule the market. Some games even said on the box
that a Voodoo card was required. What bull! :lol:
.
.
I'll try Imago with OpenGL insead of D3D later and
share my experiences here. :D

:biorifle:




:cool: