Well, I finally got around to trying the map.
.
Not sure if this has been brought up here yet
(stopped reading the thread on the second page ... too much personal stuff etc...)
but I thought there were too many textures there. It was
difficult to discern any kind of theme because one room
might have 15 different textures from several different
texture sets. Not a bad thing I guess, just a personal observation.
.
I liked the pressure trap, though I didn't find it the first
couple times I played the map. Maybe it could have been
marked better. A few caution signs perhaps?
It was a good idea to have those
chains in there with the corpse so the player could imagine
themself being stretched by the chains.
Good flow too. That central area is a real fragfest with all
those ambush points around.
.
I also saw the big
HOM up there.
I have an older system with P2 400mhz but recently got
a 64mb Ge Force 2 MX. I switched between 16 and 32 bit
graphics and the
HOM
was still there. Maybe OpenGL would have been
better than D3D?
.
In my humble opinion, I'd say a great effort Mr Prophet.
Just a few minor things I didn't like. Thanx for sharing!