How are your lights set up, exactly? It seems like there isn't one main light source, or that it's directly above the map and pointing straight down. What I would do is situate the sunlight on one edge or corner of the map and let it cast some interesting shadows. I would maybe have one directional light for the main sun/shadow stuff, one skylight for general ambient color all over the level (to reach the unlit areas), and possibly one simple light right by the directional light for added oomph. Then I would only add a few other lights as necessary.
There is one skylight and two directional lights, first one to cast shadows (facing roughly the same way as the sun in skydome) and another facing the opposite way. Probably Skylight is too bright compared to directional lights, so shadows are not so deep and some are almost invisible. Also, terrain`s lightmap resolution is fairly low, so shadows dont look so sharp (my fault there, forgot to increase it in final version).
It could be that there's a static mesh lighting setting that's missing. I'm not really a mapping expert yet, but I know the Unreal engine is capable of lighting this level better than it's lit currently. Shadows are important for really bringing out the beauty of this map.
Indeed I noticed that some places need lighting tweaked, but that was after i released final version
Talking about screenshots, i believe problems #1 and 2 are because of low terrain lightmap resolution. Not 100% sure about #3, might be low lightmap resolution as well, or maybe its because one flat surface, but i agree that that one indeed doesnt look the way it should look
The one thing I CAN say for sure is that the map needs more variation in lighting. More dark areas.
Well i both agree and disagree, indeed variation is possitive thing, but i dont think there should be more areas in the map. Whole map is pretty open, and pretty much every area is directly hit by the sun, so everything is pretty bright. Dark and solid shadows do look nice most of the time, but keep in mind
that map time is noon, and bright sun is shining in the sky, and there arent many object that could cast quite dark shadows (even the biggest rocks are not big enough, atleast thats what i think).
I have a feeling this could actually be a fairly easy change to make, at least compared to all the work you put into the rest of the map. It could even be that your lights are simply too bright. You know your map better than I do. Good luck!
Yeah, most of the changes shouldn`t be too hard, thanks for pointing this stuff out
But final version is out, i would probably need to do Second Edition or something.