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DM-CloudWarDemo

Discussion in 'Play Testing' started by AlexanderII, Dec 21, 2001.

  1. Call me Erdrik

    Call me Erdrik Arch Mage

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    But since you seem so interested , I have changed my mind(fickle aren't i?). I will download the map and see just how good it is and post a review of it.

    But I must say from your attitude and desire to deny your self the help of others, I don't expect too much.
     
  2. AlexanderII

    AlexanderII Ready to play Duke Nukem?

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    To user named "Call me Erdrik":
    Thank you very much!
    I actually did take time and studied the web pages you posted links to.

    CTF-Cathereine:
    I've seen this map before. That was long ago actually. It's architecture is very beautiful. But not enough action for me there.

    Now the Dark Magic looks like a very promising progect. All the DMUT maps I saw were very beautiful. I did not figure out how to change spells. I played CTF-DMUT-LostValley. Then I played CTF-DMUT-StoneForts for some time until my eyes started to hurt from excessive exposure to flashes of the screen from casting spells. And also, what is that terrible noise I hear in most of the places on those maps? I see you have a big team, are you making the maps together, or is someone doing that alone?

    I liked your writing section on the www.geocities.com/erdrik_e
    site. And also the "Thoughts on Life" is an interesting section. Unliker you, I believe, that there are many Gods. But the Bible, especially the Old Testament, those versions we can easily find today, has little to do with that.
    You said:

    Well, it's a very simplified story of the Bible, but I generally agree with you that that was exactly the way it was made. Many things were created in this same way. The same is going on with those famous "hired mappers" who are creating their teaching, trying to make people follow them and repeat their every single gesture. Now it's gone too far and it's becoming a certain kind of religion in the world of map-making. And I don't want follow any religions or sects. I follow my Will and I like what my Heart and Soul feel good about. I also read the documentation. I also listen to reason and logic sometimes, but I use them only for technical tasks. That's my small incomplete description of my own creative process. I'd like to keep the secret of the details of this complicated process which no tutorials can possibly teach.
    Anyway, well, I hope you're satisfied with my small research on your web sites. Do I now deserve your closer attention to the Deathmach map I enjoy playing the most.

    Regards,

    AlexanderII
     
  3. Call me Erdrik

    Call me Erdrik Arch Mage

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    ok I downloaded the map last night. I didn't have time to play 'cause I had to goto bed so I could get to work on time :p Ill play it tonite and type up the review.
     
  4. [IMD1]KillRoy

    [IMD1]KillRoy Suck my boomstick!

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    "he said, She said"

    KAPOW!!!!!


    Get over it!
     
  5. Call me Erdrik

    Call me Erdrik Arch Mage

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    Here you go Bye Im done... It sux btw
     
  6. AlexanderII

    AlexanderII Ready to play Duke Nukem?

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    May I comment on that review by Erdrik? (my comments are red color)
    gameplay:
    First Off lemme Say that if this is a 'training' level my name is Donkey Kong, and its not. Is that your real name?
    ... bleh
    All players are visible at all times?! Would you bet on that? Im not a 'HardCore' player There you go! but is this really suppose to be?... Sorry, but it does. For this particular level it does. See Geometry for suggestions...
    Oh and I don't care if it is Hardcore, tone down the weapons. WAY too many weapons... Is that bad? You non't need them? Maybe you don't know how to use them? Is that why you started work on that Black Magic Mod? To get rid of the weapons?
    2

    texture:
    rock, rock, rock, ooooo! looky grill!!! A variety of textures are needed to make up for the lack of architecture... like make eache pillar a different type of rock, and the outer bridges a diff rock texture. bridges are made of metal. add a dirt or grass tecture on the tops.. will that make you happy? Then I'll do that!
    1

    light:
    The Author said it was ment to be simple. Too bad even simple maps need good lighting. That's a good point and I'm working on it now. Period. The top has no shadows the bottom is nothing but shadows. Lame, lazy, and bleh! nuff said. Have you been to the rockies in a clowdy day? I guess not.
    Suggestions: Add light fixtures with lights on each pillar. small radius's. add two light on each surface on the bottom of the central pillar with fixtures(duh!) AND on the opposite side surfaces. That's a good idea for night gaming!
    1

    bots:
    Whats to say? the map is so simple all you really need is Block actors to prevent them from running off the cliffs.. what will that be? Invisible walls on a rock? That's something too cool. Actually, I've tried that some time ago. That would be a nice playground for newbie players like you. And there are so many weapons that THEY act as the pathnodes! yes they do. That's why I had to place them that way so the bots don't fall out too fast.
    1

    Geometry:
    The Author said it was ment to be simple. Mission accomplished.
    Siggestions: make the central pillar slightly taller than the rest hide parts of the arena.. which would make it impossible to hide by ducking or if you want all players visible then raise the rails high enough to block shots so that you can see but still need to position yourself to fire. I've thought about that. It'd become a nice snipers arena. Make it easier to get to the bottom or visible mark the area players are suppose to go to get to the bottom. do you want to play on the top or on the bottom? You can use a translocator to get to the bottom. Decrease the length of the drop. it takes to long to get to the bottom. I'll think about this one. Time is money in deathmatch ya know! Have you earned a lot that way? You can throw your teleporter and continue fighting while it's flying. You don't have to stand there and wait like the last camper. Make the bridges slightly wider. You can still practice not falling off with wide bridges... It's not me who made the geometry so I really hesitate to change it. So far I've liked it....
    1

    Lemme just say that Im am NOT a profesional reviewer, and if dissagree with my statment then oh well. Don't sue me they are my opinions.

    Total 1.2 (its already off my harddrive) Thanks for your time. I appreciate your suggestions.

    Regards,

    AlexanderII
     
  7. vilehelm

    vilehelm ...zzzzzzz...

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    yeesh what a bunch of ill will going on in here. i've read about a quarter of the total posts here and then i gave up as the first post seemed pretty much like the 500th post.

    i did play the map, i think it IS a training level for certain things. If you're intrested in not falling to the ground a bunch there you go. play this level and you'll definitely get a work out in falling and maybe learn how to not fall.

    it aint a masterpiece, it's sort of like the DangerRoom in the x-men comics. it's a scenario. that's all and that's cool.

    So, saying that, it dosen't need to look like a masterpiece. Hell it doesn't even need to be raytraced! The simple render version with no lights would do, that's not an insult, just an observation.

    I think there are too many weapons as it doesn't encourage you to venture very far for ammo or armor or health. That's about it. I would take this and turn it into the centerpiece of something much bigger.

    Also what are those black, dashed lines I see at the top corners of the skybox? is that a bsp problem?
     
  8. AlexanderII

    AlexanderII Ready to play Duke Nukem?

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    to vilehelm:
    Thanks for playing the map before commenting! Rare individuals do.
    I don't know who X-men are, but yes, it is a Danger Room. I don't think that venturing for ammo must be the main concern in every map. With the rest I totally agree. If you want to improve on it - make it part of something bigger or whatever - you're free to do so.

    Regards,

    AlexanderII
     
  9. mike0

    mike0 New Member

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    I didnt read the whole thread (its pretty long) so im just gonna say a few words about what i think.
    I downloaded the map and played it for a couple of minutes against 15 bots, I got sick of it pretty quicklyit was just a blood bath, I got sick of falling off the ledges too. You set the ideal player count to 24 i cant see past 6 players for a map that size let alone 24.
    The lighting was bland and the architecture was well... non-existent, I read enough of the forum to learn that you dont beleive in lighting, architecture, ambience, and all other things wich give a map a feel and style.
    But if you were trying to make a map wich is more of a player than a looker then you failed in both departments.
    Maybe it would make a good training map for walking on skinny platforms while taking fire.
     
  10. mike0

    mike0 New Member

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    I didnt read the whole thread (its pretty long) so im just gonna say a few words about what i think.
    I downloaded the map and played it for a couple of minutes against 15 bots, I got sick of it pretty quicklyit was just a blood bath, I got sick of falling off the ledges too. You set the ideal player count to 24 i cant see past 6 players for a map that size let alone 24.
    The lighting was bland and the architecture was well... non-existent, I read enough of the forum to learn that you dont beleive in lighting, architecture, ambience, and all other things wich give a map a feel and style.
    But if you were trying to make a map wich is more of a player than a looker then you failed in both departments.
    Maybe it would make a good training map for walking on skinny platforms while taking fire.
     
  11. vilehelm

    vilehelm ...zzzzzzz...

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    What do you mean you don't know who the XMen are? How does one come across DukeNukeEm and not the XMen?

    I haven't read an XMen comic in 10 years but surely things haven't changed that much :D

    Seriously though...

    http://dotcomics.marvel.com/menu_flash.htm
     
  12. RigorMortis

    RigorMortis .

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    comrade

    im on to you!! i just want everyone to know that i know whats going on here... our russian friend is none other than the SMOKING MAN!!!!!

    your map is retarted. you, i think, are also retarted. duke is an old ass game, with tired ass gameplay. get over it... pleeeeeeze!!!! have you not figured out by now that NOBODY likes your map! EVEN PEOPLE WHO HAVE PLAYED IT!!!!!!

    I

    HAVE

    NOT

    PLAYED

    YOUR

    STUPID

    AWFUL

    MAP!!!!

    nor will i... but i will insult it... you like that? didnt you say you were leaving this forum and going elewhere... believe me believe me believe me... your spirit will SOOOOO live on here long after you are gone!

    DavidM = awesome mapper

    Hourences = awesome mapper

    Alexander = lost in the bowels of history, converting tired ass maps from old school games (not even old school.,.. elderly school... so elderly it cant even stand on its own to feet)

    please do not open the UED ever again, please do not log on to BUF again.

    YOU

    ARE

    SO

    SILLY

    /me sits and waits for an encyclopedia length reply stating how i am an ass and i couldnt stomach true communist vodka. well if true communist vodka is anything like your map... then no, i cant stomach it at all.

    /me vomits
     
  13. RigorMortis

    RigorMortis .

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    lets spam...

    :)

    SPAM
     
  14. [IMD1]KillRoy

    [IMD1]KillRoy Suck my boomstick!

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    Alright

    SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM

    (above is a lot more interesting than most replys on this thread :D)
     
  15. Hourences

    Hourences New Member

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    nice flame rigor :p


    k, 1 more time


    YOUR MAP IS NOT HARDCORE, NOT EVEN CLOSE TOO IT, NOT EVEN FAR FROM CLOSE TO IT SO STOP SAYING THAT

    HARDCORE= DOES NOT MEAN playing UT for a few months every day, thats just a regular UT player, you need a hell of a **** more too be hardcore, the map is too open, and your argument that ytou can duck sucks too, thats 1 of those things that proove how ''''''''''''hardcore'''''''''' you play, you dont duck, and wait, first of all, i would still have you, there are thing slike shock comboes, and rocketcluanhers, you cant hide for them, duck what you want, i will have you, and second, what are you gonna do ? at the moment you come back up i have you, cause i know where you are, you gave away your position, and i just come too you then, and you wont have the chance too defend yourself >> is that hardcore ? ducking and being kiled by shockcombos cause you didnt know thats possible, or while camping and waiting on the enemy too kill him in such a small map, i dont think so

    try better next time and learn too listen too people and not only too noobs on other boards who think they are hardcore players but are just noobs in fact, we gave info, you listen, or **** off, you can have your own opinion, but yours is just ridiculus
     
  16. AlexanderII

    AlexanderII Ready to play Duke Nukem?

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    Hourences:
    I totally agree with you.

    Regards,

    AlexanderII
     
  17. RigorMortis

    RigorMortis .

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    me too

    SPAM
     
  18. Call me Erdrik

    Call me Erdrik Arch Mage

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    errrr..... :con:
     
  19. Hourences

    Hourences New Member

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    smell the sarcasm :p
     
  20. Lruce Bee

    Lruce Bee Transcending to another level

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    Someone please tell me that this is the end of this god-awful thread.

    Lruce
     

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