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DM-1on1-Derelict UT2004 beta (Back at it again :))

Discussion in 'Editing & Map Playtesting' started by barballs, Nov 2, 2004.

  1. barballs

    barballs Packed with Unreal goodness

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    well folks got loads of fantastic help from you all. I have been and will be working on these errors/suggestions. However there will be downtime untill the 5th of Jan because I am going on Holidays with family. Parents ordered me NOT to bring laptop under pain of death. (Its a big reunion so I've got to be socialble like) However as soon as I get back to working on the map I'll be sure to post the latest beta for you guys.

    Thanks again for all you help thus far and I wish you all a very Merry Christmas & a rockin New Year.

    SO untill the next beta in 2005: "Thats all for now folks!"
     
  2. SkaarjMaster

    SkaarjMaster enemy of time

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    I'll try to take a look before Christmas and post some comments here! :D
     
  3. Mas

    Mas Paul Aka Mas

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    Merry Christmas And A Happy New Year All!
     
  4. SkaarjMaster

    SkaarjMaster enemy of time

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    Finally tried it tonight/this morning and here's a few comments:

    - don't forget level preview and description in final version
    - nice AVA
    - lifts seem to work fine
    - true 1on1 map which is good
    - maybe make upper/lower area connectivity a little better is only thing to change, but generally a good map.
    - right now it gets a 6.5 from me using the Insite scale.

    See Ya!
     
  5. Mas

    Mas Paul Aka Mas

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    Whats happening Barballs, hows it all going ?
     
  6. barballs

    barballs Packed with Unreal goodness

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    if pictures could speak.

    [​IMG]

    [​IMG]

    Coming soon ;)
     
  7. spec_x

    spec_x DA2 Project Lead/Level Designer

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    It's about time dude, we've been waiting forever :)
     
  8. barballs

    barballs Packed with Unreal goodness

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    all good things come to those who wait ;)
     
  9. barballs

    barballs Packed with Unreal goodness

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  10. barballs

    barballs Packed with Unreal goodness

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    all is done. Its now out of my hands. For that those of you that don't want what comes with it. I will release it by itself once thepack is ready for download. Thank you for your patience in the matter & I hope you u'll enjoy playing it :D
     
  11. Mas

    Mas Paul Aka Mas

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    Man, thats just cruel not giving it to us now ;)

    Looks cool, cant wait to play it :)
     
    Last edited: Mar 24, 2005
  12. barballs

    barballs Packed with Unreal goodness

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    version 2 on the way!

    Well! It is about time that I started working on the bugs and FPS problems that have been reported in this map. There are going to be a few major changes but nothing that should be noticable.

    ANYONE who would like to request changes in ITEM placement
    Game Flow, or anything. Please post your comments here. I will take them into consideration. before releaseing the new build.

    Here are screens of what it will be looking like so far:

    [​IMG]

    [​IMG]

    [​IMG]

    Bug Fixes so far:
    - fixed projectiles not landing on the supershield platform.
    - some BSP changes to get more FPS out of the map.
    - edited some Meshes to enhance performance.
     
  13. Taleweaver

    Taleweaver Wandering spirit

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    I think the nighttime -> daytime switch is pretty visible, though ;)

    Changes...hmm...here are a couple details:
    1. the pools directly next to the supershield aren't visible at low visual settings, but affect gameplay (sound has influence) -> should always be visible
    2. most of the ferns on the rocks nearby the supershield can be set only to appear on high settings (have no impact on gameplay, only on fps)
    3. maybe some sort of easter egg in the door at the big pool, next to the waterfall?

    Other than that, I think it's fine. No...more than fine: perfect. :tup:
     
  14. virgo47

    virgo47 Waiting for next UT

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    Day version? I'm really curious about how it will go out. ;-) I love this map and looking forward to second version. Where is it? :)
    About pools: eg. in Rankin they are not visible only when World details are low, medium does solve this. This is the only setting I have on non-lowest value. :) Just because of this. I don't know if it is good or bad, but I take Rankin as standard and so I take this as a fact. :)

    (Rankin and standard? One exception... lift is audible only with ambient - gosh I hate this. ;-))
     
    Last edited: Sep 14, 2005

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