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DM-1on1-Derelict UT2004 beta (Back at it again :))

Discussion in 'Editing & Map Playtesting' started by barballs, Nov 2, 2004.

  1. barballs

    barballs Packed with Unreal goodness

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    Hey Folks! Its been a long time since my first map. So I've decided to release the next WIP: DM-1on1-Derelict. It is based on a Quake 3 CPMA map that I believe is called "Pull your socks up".

    The level has been populated with weapons, pickups and a crude bot network to facilitate testing. I would appreciate any feedback at all.

    Thank you for your time and I hope you enjoy testing it as much as I am making it!

    Download beta 1 now!

    Known Problems with beta So far:
    - lifts do not support bots (yet. Didn't have time)
    - Partial geometry not finished
    - lighting and Mesh work to be completely re-done
     

    Attached Files:

  2. Mas

    Mas Paul Aka Mas

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    Quite impressive so far, it seemed sometimes when i went on one of the lifts, it didnt work. The bot pathing was good i gave brock a game on masterfull, thinking I would win and ended up getting "Owned" :eek:. I havent played the inspiration, so can just go on what I have seen here..tis looking good. :)
     
    Last edited: Nov 3, 2004
  3. SkaarjMaster

    SkaarjMaster enemy of time

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    Looks like this is more like an alpha version. I'm not sure how trying it out will help you now as the bots don't use the lifts. Looks fairly tight and small right now and you said it had partial geometry. The map looks fairly monochrome now and probably needs something to spice it up as far as AVA. hopefully you'll get some ambient sounds and custom music (at least not game defaults) in there. I'll test the next beta with bot support.
     
  4. barballs

    barballs Packed with Unreal goodness

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    Progress report.

    Thats true it really was more like an alpha. I've been working on updating the map a little last night. The goal is to add bot support, finish timming, add lighting and static meshes for the next release which I suppose would be a beta release.

    To that end you can check out the screens below to see the improvements. New download will follow sometime soon.
     

    Attached Files:

  5. barballs

    barballs Packed with Unreal goodness

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    Release 2.

    I was so happy last night with my work I decided to share it a little earlier than expected. The beta release will be here in a while, once I get the last bit of geometry and the skybox done.

    Changes in Release 2:
    > The trim work has come a long way and is almost complete.
    > Static meshing is progressing nicely.
    > Lighting has been started too.
    > Full Bot support (Bots will lift jump, catching quite a bit of air time :) )
    > lifts have been fixed (silent at the mo)

    Download: PreBeta (release 2)

    I would appreciate any feedback at all as usual. Thanks folks.
     
  6. Mas

    Mas Paul Aka Mas

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    I like the bot support, they seem to like there wall dodging. What plans have you got for the outside of the main map (the corners i guess) ?
     
  7. cUnNiNg_StUnTs

    cUnNiNg_StUnTs Member

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    keep it up!
     
  8. barballs

    barballs Packed with Unreal goodness

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    Beta 1 details

    Mas: I've got plans for cliffs and a small bit of building for the top floor.

    Alright its time for beta one release details. Download will be available later in the week. Below is the changelist for the next release:

    > Better meshing that fits with the theme.
    > Tweaked bot pathing. (To fix the bot standing still problem).
    > More lighting.
    > Completed triming (version 1, I do accept suggestions for changes ;) ).
    > Initial terrain, and final geometry.

    Am also working on another map (entitled warning) that a good friend created. My job consists of lighting and meshing. I'll release screens soon once there is something of value visually.
     
  9. Mas

    Mas Paul Aka Mas

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    :) Nice one, cant wait :)
     
  10. barballs

    barballs Packed with Unreal goodness

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    Progress...

    Latest screens of upcoming release. Will let them speak for themselves. :)
     

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  11. barballs

    barballs Packed with Unreal goodness

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    part 2

    the rest of them.
     

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  12. Mas

    Mas Paul Aka Mas

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    Must be near realease now, i didnt think the terrian would work but it looks cool. The lighting also seems to have added alot more to it, keep it up :)
     
  13. barballs

    barballs Packed with Unreal goodness

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    not forgotten

    Sorry I've been caught up with other life matters. Here's some screenies for the next beta release. Due out in about a week, once I get other matters sorted :)
     

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  14. Mas

    Mas Paul Aka Mas

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    Sweet As A Nut :)
     
  15. spec_x

    spec_x DA2 Project Lead/Level Designer

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  16. SkaarjMaster

    SkaarjMaster enemy of time

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    Looks like it's been over a week..........as they say in Spanish.....Mas! Mas! ;)
     
  17. spec_x

    spec_x DA2 Project Lead/Level Designer

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    *still waiting for new release* :)
     
  18. barballs

    barballs Packed with Unreal goodness

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    the next beta

    ok, ok, you got me! Here's the latest: Its a bit of a skip. Am on beta 3 now. HUGE changes from the last pics. Including an extra floor, waterfall, sounds and new item placements.

    Enjoy and as always, I need feedback :D

    Download
     
  19. Slainchild

    Slainchild Gold Member

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    [​IMG]


    1.Random texture poking through wall.
    2.Misaligned trim.
    3.Only 50 armour.
    4.No LinkGun, though there was ammo for it.
    5.Not a problem exactly, but I thought the FlakCannon was a bit hard to get to.
     
    Last edited: Dec 6, 2004
  20. spec_x

    spec_x DA2 Project Lead/Level Designer

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    Couple things, the emitter you have set up at the base of the waterfall definately needs some work, as not only does it cause a lot of lag in that area, it doesn't look very well done and is extremely tiley, which should be fixable without too much work. Also, it seems really blocky, not totally a bad thing, but you could easily make the architecture a lot more interesting by creating a nice trapezoidy type brush and subtracting it from your walls, or something else of that nature, other than those couple things it looks like it's turning out pretty well, keep up the good work :)
     

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