I don't think you understand what I mean.
Ok beppo, you and me are soldiers. We both are in a helicopter that is taking us to our insertion point... I am not carrying anything, but you are loaded up with a "50 bulk" worth of stuff. We are just sitting in the helicopter, so both of us are fully rested. This means we both have FULL stamina. Now we get off and we are still fully rested so we both have 100% stamina.
But, then we start to move and it is plainly obvious that you are moving slower and getting tired more quickly than me.
-------------------------------------------------------
The above story shows how bulk affects stamina drop RATE not maximum value. Bulk also affects speed and acceleration.
Therefore, here is a rough outline of a realistic stamina/bulk/movement speed system:
First variable is Force (F). This is the maximum force the soldier can exert to move forward and accelerate.
Next is:
Speed (P). The current speed of soldier
Bulk (B). Regular infiltration bulk value + bulk value of the soldier's own body.
Acceleration (A). The rate at which the soldier increases his speed when forward is pressed.
Stamina (S). Physical energy available for exertion by soldier.
Here is the system:
Stamina*(some constant) = Force = (some constant)*Bulk*Acceleration + (some constant)*Bulk*Speed
Jog and Walk modes would simply stop acceleration once a certain speed was reached.
Stamina drop = (some constant)*Force*Time.
Playtesting will determine the values of the constants in these equations.
Ok beppo, you and me are soldiers. We both are in a helicopter that is taking us to our insertion point... I am not carrying anything, but you are loaded up with a "50 bulk" worth of stuff. We are just sitting in the helicopter, so both of us are fully rested. This means we both have FULL stamina. Now we get off and we are still fully rested so we both have 100% stamina.
But, then we start to move and it is plainly obvious that you are moving slower and getting tired more quickly than me.
-------------------------------------------------------
The above story shows how bulk affects stamina drop RATE not maximum value. Bulk also affects speed and acceleration.
Therefore, here is a rough outline of a realistic stamina/bulk/movement speed system:
First variable is Force (F). This is the maximum force the soldier can exert to move forward and accelerate.
Next is:
Speed (P). The current speed of soldier
Bulk (B). Regular infiltration bulk value + bulk value of the soldier's own body.
Acceleration (A). The rate at which the soldier increases his speed when forward is pressed.
Stamina (S). Physical energy available for exertion by soldier.
Here is the system:
Stamina*(some constant) = Force = (some constant)*Bulk*Acceleration + (some constant)*Bulk*Speed
Jog and Walk modes would simply stop acceleration once a certain speed was reached.
Stamina drop = (some constant)*Force*Time.
Playtesting will determine the values of the constants in these equations.