'Competitive Gaming' would probably do a lot better for itself if it stopped trying to invent a new competitive game every few weeks.
I have "mastered" the series in various capacities so no need to pretend that you understand better than me what UT really is.
It IS a very different game when you become competitive though you are right about that - notice I didn't say otherwise. But I've played in both capacities and in hindsight it wasn't worth getting into competitively, as it ruins it for being anything else when you're done. I mean, what is the point where you can easily beat any one of your friends, it kind of loses its charm for pubs. Some people enjoy playing the same maps on pubs day in day out for a year just to flex their epenis, but it is extremely stupid and drives others away from the game.
Then the question is how do you feel about these people who are involved in the project considering their history?
Same here.I ran across enough cheaters in my days pubbing to know that they're incredibly disruptive and annoying, but my UT experience centers more around fun and casual play, community events, and the creative side of the game - level design, mapping, modding. Not aimbots or cheats.
I never acted or pretended like I understood better than you what UT "really is" as you put it. Notice I said FOR ME what I thought UT is. I was just making a general statement about a lot of people who HAVEN'T played in the highly competitive end. Try reading what I say before jumping to hasty conclusions.
Ah jeez.
I was trying to say Unreal North have been good friends with BU over the years. I wasn't implying any sort of relationship with anyone affiliated with this particular project.
I think it's funny that people see games like UT as mainly about reviving competitive scenes... it is so much more fun as a shits and giggles game....