1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Community UT2k4 "Clone" Underway

Discussion in 'News & Articles' started by hal, Oct 11, 2011.

  1. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,405
    Likes Received:
    18
    Some of our good friends at UnrealNorth have begun a project to develop a free game that recreates the competitive feel of Unreal Tournament 2004. Now, this isn't an Unreal Engine project and I'm going to assume that the team will be creating assets of their own that will keep them well out of the crosshairs of the Epic Games legal department, but if you're looking for something new to scratch that competitive itch or are interested in lending a hand, check out the news post with all of the pertinent information.
     
  2. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    Why would they not use UDK? The vast majority of the work has been done for them already D:
     
  3. Slainchild

    Slainchild Gold Member

    Joined:
    Apr 3, 2004
    Messages:
    3,509
    Likes Received:
    0
    Seems kinda pointless, anyone who wanted a free UT2k4 clone probably already owns that game. o_O
     
  4. Al

    Al Reaper

    Joined:
    Jun 21, 2005
    Messages:
    6,032
    Likes Received:
    220
    This.
     
  5. Wunderbar_007

    Wunderbar_007 .Lateral Thought.

    Joined:
    Nov 11, 2005
    Messages:
    126
    Likes Received:
    0
    ?? it seems to me like this, if actually successful, will just split the community even more. Why not try and get the talents within our community (ut,2k4 and ut3) to come together for an original, heavily unreal tournament inspired, game? on UDK.

    It doesn't have to be some huge game release, but if the core (game movement, polish, code) is solid, the community can keep it alive forever with custom content. I'm thinking The Dark Mod.
     
  6. Kyllian

    Kyllian if (Driver == Bot.Pawn); bGTFO=True;

    Joined:
    Aug 24, 2002
    Messages:
    3,575
    Likes Received:
    0
    ^
     
  7. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    Because UDK doesn't allow custom content. The Ball is getting around this somehow, but they are commercial.
     
  8. Miko

    Miko Mikommander

    Joined:
    Jul 2, 2004
    Messages:
    242
    Likes Received:
    0
    Sounds like a community split. They want to make their mark. Thing is, It may only cater to a very specific base of the community and it seems to be the competitive one vs the casual one.
     
  9. [GU]elmur_fud

    [GU]elmur_fud I have balls of Depleted Uranium

    Joined:
    Mar 15, 2005
    Messages:
    3,148
    Likes Received:
    31
    I would rather see a visual update mod project. Something that let modders/mappers use familiar tools and methods to develop new better looking content within a game we already have... 1 that already has allot of good stuff and the mechanics in place for success.
     
  10. Jazz

    Jazz New Member

    Joined:
    Oct 22, 2008
    Messages:
    7
    Likes Received:
    0
    Best community-driven available FPS engine is ioquake3, which is just patchwork on id Software's engine and is quite outdated, so probably writing a codebase of UT2k4 level is quite a titanic labor (even not taking in account mod/mutator support). I don't think it will be a surprise if they'll stick to a commercial engine anyway.
     
  11. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    There's nothing stopping custom content in UDK based games - the project I'm working on as an example will 'ship' with mod support.
     
  12. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    How? Or is it "open source"?
     
  13. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    We have interpreted files that are loaded at run-time external to unreal packages for various ends.
     
  14. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    How is this any different from the Severity project that was canceled after a few years in development?

    Looks like they are not just making a game inspired by UT2004, they are cloning it to some extent.
     
  15. Bi()ha2arD

    Bi()ha2arD Toxic!

    Joined:
    Jun 29, 2009
    Messages:
    2,808
    Likes Received:
    0
    I doubt this is going to get very far. Why not just mod UT2004 to appeal more to the competitive scene? Because that seems to be what they are trying to do. Copy 2k4 and make it more competitive.
     
  16. Crusha K. Rool

    Crusha K. Rool Coding Crocodile

    Joined:
    Sep 27, 2011
    Messages:
    39
    Likes Received:
    0
    Tutorial for such a system would be nice. Or we have to hope the Blade puts out soon. ;)


    @Topic: Yeah, I doubt that such a project will be all that successful. Those who still love the UT gameplay will stay with UT. And that seems to be the primary target group.
     
    Last edited: Oct 13, 2011
  17. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    A DLL can read in any file you want, and can send data based on that file to your game. The rest is up to you.

    In our case our maps are generated procedurally using bitmaps - this suits us pretty well since we don't need a whole lot of data to do it. It also means you do your map editing in MS Paint.
     
  18. Crusha K. Rool

    Crusha K. Rool Coding Crocodile

    Joined:
    Sep 27, 2011
    Messages:
    39
    Likes Received:
    0
    Ah, ok, such kind of modding you mean. Because Trendy announced full mod support for Dungeon Defenders, so I wonder what kind of mod support Blade is pulling off there.
     
  19. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    I believe Trendy are fully licensed, so they can release a version of UnrealEd quite easily built into the main binary.
     
  20. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    Yeah.

    Quake is also pretty decent and free.

    You can't welcome new players to a area shooter concept, it will never work.
    It's for the competitive scene, which is already spread all around, mostly playing the big titles.

    Competitive gaming is kinda dead. Even a game like Sc2 need specific conditions to make a competitive match interesting.
     

Share This Page