Coming soon: JB-Aswan-v2

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G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
37
Spain
www.oscarcrego.com
I had this map lost in my hard drive and I did not test it until a few days ago.
I liked the final execution and the new arena. :) Here an unimportant change that could be done easily... ;)
 

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  • Aswanv2.jpg
    Aswanv2.jpg
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Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
I officially declare this project revived. :D Get beta 3 and play some test matches on it.
The escape route should be a lot harder now, partly because spiders don't get stuck and partly because I've tweaked the geometry and trigger systems. There are seven spiders in each escape tunnel now and they will come out of their holes as soon as someone enters the tunnel. The stone door only starts opening when you step down from the teleporter platform and will require at least 3 seconds to provide enough room for escaping. That means, the first player probably won't manage to escape but merely opens the door for additional "escapees" before getting blown up by the spiders.
Also, the escape door shouldn't become stuck open anymore. (At least I hope so.)
 

Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
36
Eindhoven, The Netherlands
great :) I'll test it and tell master debugger INI it's here.;)

____Edit___
Ok some small things, but most nitpicky

1: none of the windows allows vieuw into the skybox.
2: I could teleport on top of the map with xX loc also through the holes in the bases into the strange blue cube. Place blocking volumes there?
3:The pickup on the senter pillar does not spawn at all, what use doing so much effort to get there?
4: what are those DOM monitors doing here? If they are just to indicat team colours please replace them, they don't fit in the egypt theme...
5: I played a match with 16 cap max (twice) and never saw the big spider, maybe increase the chance it appears?

I'll check again later
 
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G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
37
Spain
www.oscarcrego.com
- Yeah, when is the big spider supossed to appear? At first I thought it was there for the final taunt, but It was shown twice in the match I've played... Is that right? :rolleyes:
- I had no problems with the center pickup (it's the DoubleDamage... ;)), and the bots know how to get it! :tup:
- However the bots behave too stupidly in the arena, those fools always fall into the pits... :mad:
- The holes on the walls (with lights) in the Arena look too bright in contrast with the walls.
- The middle is too empty IMO. I think moving/placing healths there will help...
Nearly finished I think... Good work! :)
[Edit: Forgot saying that the jaildoors IMO need a higher StayOpenTime (When I was viewing the jailcams and my team was released, I felt confused and had not enough time to go out... :()]
 
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Hazel.H

Member
Jan 15, 2004
700
0
16
Tested online with INI yesterday and found some things:

aswan_antiportal.jpg
When you walk next to this wall parts of the front of the building disappear

aswan_arena.jpg
The arena would look nice with some more detail here, like the shiny wall panels from the main map

aswan_light.jpg
Light boxes seem a lot brighter than in the last version, it looks a bit too much IMO

aswan_pillar.jpg
Collision on these pillars go too far out. You can trans on top of these pillars in the roof too

aswan_projectors.jpg
Projector errors?

The team coloured textures are a good idea but I don't like the retextured statues. Maybe you could make some of the blue/red beetles into shaders so they look like gems :)

Keep up the good work ;)
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
Vatcilli zeitchef said:
1: none of the windows allows vieuw into the skybox.
2: I could teleport on top of the map with xX loc also through the holes in the bases into the strange blue cube. Place blocking volumes there?
3:The pickup on the senter pillar does not spawn at all, what use doing so much effort to get there?
4: what are those DOM monitors doing here? If they are just to indicat team colours please replace them, they don't fit in the egypt theme...
5: I played a match with 16 cap max (twice) and never saw the big spider, maybe increase the chance it appears?
  1. The skybox would be too dark when viewed from inside areas.
  2. I'll look into that.
  3. Center pickup is a Double Damage. Due to a bug in Jailbreak's pickup reset code it will spawn after about 82 seconds instead of the usual 27 seconds. This should be fixed in JB2004c.
  4. Hmm...
  5. It's set to 20% chance independantly for red and blue jail. It really seems to appear a lot less than that for some reason, though.
G.Lecter said:
- Yeah, when is the big spider supossed to appear? At first I thought it was there for the final taunt, but It was shown twice in the match I've played... Is that right? :rolleyes:
- I had no problems with the center pickup (it's the DoubleDamage... ;)), and the bots know how to get it! :tup:
- However the bots behave too stupidly in the arena, those fools always fall into the pits... :mad:
- The holes on the walls (with lights) in the Arena look too bright in contrast with the walls.
- The middle is too empty IMO. I think moving/placing healths there will help...
Nearly finished I think... Good work! :)
[Edit: Forgot saying that the jaildoors IMO need a higher StayOpenTime (When I was viewing the jailcams and my team was released, I felt confused and had not enough time to go out... :()]
  1. see above
  2. good to hear :)
  3. will make them a bit darker
  4. I'll see, whether I can get them to be a bit more careful there.
  5. Middle of the main area?
Hazel said:
View attachment 91912
When you walk next to this wall parts of the front of the building disappear
Yay, my first own BSP hole! :S
Hazel said:
View attachment 91913
The arena would look nice with some more detail here, like the shiny wall panels from the main map
Good idea.
Hazel said:
View attachment 91914
Light boxes seem a lot brighter than in the last version, it looks a bit too much IMO
Hmm, I can't remember touching them. I'll have to see what's wrong there.
Hazel said:
View attachment 91915
Collision on these pillars go too far out. You can trans on top of these pillars in the roof too
I didn't change the blocking volumes that were there in DOM-Aswan already. I'll see if I can make collision more precise there.
Hazel said:
I think that was in DOM-Aswan as well. Looks like I need to edit a texture there.
Hazel said:
The team coloured textures are a good idea but I don't like the retextured statues. Maybe you could make some of the blue/red beetles into shaders so they look like gems :)
I colored the statures because people complained about the lack of team colors in the back rooms. Appearantly the more redish/blueish color on the pillars and scarabs wasn't enough. I guess I could tone down the statue colors a bit.
 

INIQUITOUS

Purple Monkey DishWasher
Mar 26, 2005
441
0
0
41
U.K
www.ini.hazelwhorley.com
-TBH the colours of the statues is really horrible IMO and i think you should just of left them as they were
-The new blue/purple and red walls on the entrances of the sides are really horrible too i feel, and would be much better if you just hanged a banner there or something, its too much at the moment. all those bright colours just dont go with the theme, it looks a bit tacky TBH, maybe if they were ALOT more dull.
-i also have never seen the giant spider :( its on the loadingscreen but u never see it !!! *cries* :(
-that bsp error was in the first Jb version btw. it happens on all four sides.
-can you pls pls change the skybox, it was horrible in the DOM , horrible in the first JB version and it still is soo plain blue and boring now. you can hardly even see the moon. i didnt even know there was one until i stared at it for 5 minutes!! maybe one of hazel's skyboxes would own here :p
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
Hazel's only matching skybox (dessert sandstorm) is too dark in most areas and would require to completely change the lighting setup of the entire level.
Bright sun ius ok, but the darker sand-colored sky doesn't match the Aswan theme with the bright light boxes in the back rooms. Those suggest a really bright outside area, but I can't make it bright when the sky is as dark as it is on the textures.

Like I already said, the giant spider is not supposed to appear all the time. Actually it was intended to be a surprise for unsuspecting players, so I won't raise the chance.
 

INIQUITOUS

Purple Monkey DishWasher
Mar 26, 2005
441
0
0
41
U.K
www.ini.hazelwhorley.com
but its on the loadingscreen :S ! ? not really a big surprise when you know its there but you cant see it....oh so you have to play it a million times.. *sigh*

cant you atleast raise the skyinfo or lower it, so we can see the moon/planet etc... its just a plain flat blue background atm

edit: dont forget to put the system file in the mylevel package when your finished!
 
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