I already thought the escape would be too easy. Ah well, a couple of additional spiders that can see more of the escape tunnel will probably fix this problem.
Vatcilli zeitchef said:1: none of the windows allows vieuw into the skybox.
2: I could teleport on top of the map with xX loc also through the holes in the bases into the strange blue cube. Place blocking volumes there?
3:The pickup on the senter pillar does not spawn at all, what use doing so much effort to get there?
4: what are those DOM monitors doing here? If they are just to indicat team colours please replace them, they don't fit in the egypt theme...
5: I played a match with 16 cap max (twice) and never saw the big spider, maybe increase the chance it appears?
G.Lecter said:- Yeah, when is the big spider supossed to appear? At first I thought it was there for the final taunt, but It was shown twice in the match I've played... Is that right?
- I had no problems with the center pickup (it's the DoubleDamage...), and the bots know how to get it! :tup:
- However the bots behave too stupidly in the arena, those fools always fall into the pits...
- The holes on the walls (with lights) in the Arena look too bright in contrast with the walls.
- The middle is too empty IMO. I think moving/placing healths there will help...
Nearly finished I think... Good work!
[Edit: Forgot saying that the jaildoors IMO need a higher StayOpenTime (When I was viewing the jailcams and my team was released, I felt confused and had not enough time to go out...)]
Yay, my first own BSP hole! :SHazel said:View attachment 91912
When you walk next to this wall parts of the front of the building disappear
Good idea.Hazel said:View attachment 91913
The arena would look nice with some more detail here, like the shiny wall panels from the main map
Hmm, I can't remember touching them. I'll have to see what's wrong there.Hazel said:View attachment 91914
Light boxes seem a lot brighter than in the last version, it looks a bit too much IMO
I didn't change the blocking volumes that were there in DOM-Aswan already. I'll see if I can make collision more precise there.Hazel said:View attachment 91915
Collision on these pillars go too far out. You can trans on top of these pillars in the roof too
I think that was in DOM-Aswan as well. Looks like I need to edit a texture there.Hazel said:View attachment 91916
Projector errors?
I colored the statures because people complained about the lack of team colors in the back rooms. Appearantly the more redish/blueish color on the pillars and scarabs wasn't enough. I guess I could tone down the statue colors a bit.Hazel said:The team coloured textures are a good idea but I don't like the retextured statues. Maybe you could make some of the blue/red beetles into shaders so they look like gems![]()
Crosses fingersSexmachine said:Geez, what a revival (not just mapwise) - first Mych, now Wormbo. Glad you both are well and back (sort of)