So I sat down today to play the SP. My thoughts:
As always the set pieces and scripting were gorgeous and extremely well laid out. Even when there wasn't in indicator telling you exactly where to go, getting lost isn't really an option, but most of the time the levels feel very organic and don't make you think you're being shoved down a funnel. The lighting was divine and the game is so good looking it's hard to believe they're still using the Radiant Engine.
Guns are cool, characters are pretty lame, but whatever, it's a military game, and the enemy AI on Hardened was solid and challenging but not so much that it makes the game seem cheap. Recoil was surprisingly well done and the sound in the game is astounding. 5.1 with the sound cranked up makes this game FUN.
The story is an abortion. You know how they say that if you put a roomful of monkeys in front of typewriters for an infinite amount of time they will reproduce the works of shakespeare? Well, if you put two monkeys in a room with a bowl of cocaine for two hours they will produce the script to MW2. It makes no sense, it spouts off more cliches than a fountain does water droplets and it stretches the boundaries of disbelief so far it breaks within ten minutes. I mean, seriously, the "No Russian" level is possibly the dumbest thing of all ever. SHOOT THE BADGUY, END OF GAME. The twist near the end is also senseless and blah, blah, blah. All told, I would have to say this is the worst videogame story I have ever seen, and I played through Too Human.
I could enjoy this game more if I never watched the cutscenes. At least then I wouldn't get a headache from excessive rolling of the eyes. Oh well. In the end, it was like ****ing a hot retard. Sure, she's dumb and you can't relate in any way, but that's now what you're there for.
I look forward to finishing up the spec ops missions (they're a freaking blast) and some mindless multi shooting. If anyone wants to shoot me in the face, add Dragonfliet to your 360 friends list.
~Jason