But as far as FMJ, I think it just makes shooting through walls easier. Not sure on the extra damage.
Indeed. The FMJ only increases damage to targets behind cover.
FMJ doesn't have any effect on targets who are in the open.
But as far as FMJ, I think it just makes shooting through walls easier. Not sure on the extra damage.
Isn't FMJ a substitute of Deep Impact? Does it provide additional damage on direct hit? Their weapon spec thingy just wasn't accurate in MW1, so I rely on that not to trust what I see there.
The killcam in MW2 is balls compared to MW1. But as far as FMJ, I think it just makes shooting through walls easier.
Indeed. The FMJ only increases damage to targets behind cover.
FMJ doesn't have any effect on targets who are in the open.
As for the killcam being BS, it's all thanks to P2P. Here's something I've been experiencing a couple of times, obviously lag-related, I'd guess the person with the highest ping achieves the kill. For some reasons, I've seen people with 2 ping bars (would that be 300 ms?) being nearly untouchable, yet they were totally succeeding.
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CoD4/MW2 uses latency compensation and does so using the exact same principle as UTComp's newnet for UT2004. The only difference is the CoD one is professionally coded into the engine and thus performs better.
but I'm more curious of knowing why people with unique huge ping have dramatical advantages.
Without it you would have had an advantage because the server would react to your actions 100 ms before him, but since the latency compensation works, you two are on even ground. He merely out-played you in this instance.
It did happen but not to the extent of MW2 since in MW1 everyone's pings were much lower.EDIT: You said COD4/MW2 use that netcode, does that implies COD4 PC also had the same netcode, or was it just for the console versions? My point is that, I don't recall anything like that happening on dedi's.
Indeed, the people with the lower ping can see me much earlier most of the time. Say we are both heading towards a corner he will see me first and kill me just as I see his arm come around the corner. Of course it also works the opposite way as in I can see someone running around a corner away from me and shoot them with them being around the corner already on their screen. However I find having that advantage doesn't make up for the disadvantages everywhere else in game.This both is and isn't true. There's also the time difference in not only reaction time, but also when each player could actually physically see the other. This is a greater advantage than the simple time advantage.
Nope, never played it but yea, that is true, real G18s are classed as suchIf you played MW2 you'd see they're not in the Handgun category, but Machine Pistols.
... o_0
Because they have high pings.
So basically, fire up torrents and start pwning.
Nope, never played it but yea, that is true, real G18s are classed as such
No clue if this was already posted here, and I'm not going through 61 pages to see either.
My game has been crashing quite a bit. I know running xfire + Modern warfare (1 or 2) is a no no. So I close xfire down, and it runs fine.
But sometimes the game will freeze up during loading a new map. It's also very jittery during game. Running the game on 16x12 with *extra* texture settings uses 859mb of ram at the loading screen. I dropped the textures down to *High* and it uses 583mb of ram, and the texture quality is hardly noticable (Especially since it's using the old engine still)
So just putting that out there for anyone.
Has anyone reached over 100+ kills yet? best i have seen is 85-8.