Cliff B Tweaks PC Gamers Over MIA Bulletstorm Demo

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q_mi_4_3

Target pratice for others....
Jan 14, 2002
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The game that is going to be the best game this year, if not of all time. :lol:

Also, put Cryrek as an other company that back stabs PC, cause they just ignore PC to announced an exclusive demo for XBL. Looks like they will follow Epic's business plan of consoles first (no, I didn't base it all from BS demo and Crysis2 demo, but from the similarity of recent history and behavior of the two companies).
 

shoptroll

Active Member
Jan 21, 2004
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Also, put Cryrek as an other company that back stabs PC, cause they just ignore PC to announced an exclusive demo for XBL. Looks like they will follow Epic's business plan of consoles first (no, I didn't base it all from BS demo and Crysis2 demo, but from the similarity of recent history and behavior of the two companies).

It's a 360 exclusive demo. MS gave them a moneyhat.

Gotta love how the people who make the best selling PC OS that the majority of gamers use is constantly undermining that same platform to boost their console.

This is why I roll my eyes every time they talk about recommitting to PC Gaming.
 

Benfica

European Redneck
Feb 6, 2006
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The game that is going to be the best game this year, if not of all time. :lol:

Also, put Cryrek as an other company that back stabs PC, cause they just ignore PC to announced an exclusive demo for XBL. Looks like they will follow Epic's business plan of consoles first (no, I didn't base it all from BS demo and Crysis2 demo, but from the similarity of recent history and behavior of the two companies).
I wonder why
http://www.shacknews.com/onearticle.x/54456
Crytek, the studio that created the hardware intensive Far Cry and Crysis games exclusively for PC, has repeatedly stated that the upcoming Crysis Warhead will be its last PC-only game due to the abundant piracy of PC games.
 

UBerserker

old EPIC GAMES
Jan 20, 2008
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quoted from the 60$ thread.

Cevat Yerli of Crytek, the makers of Far Cry, Crysis and Crysis Warhead has publicly stated:

We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy, to the degree [that PC gamers who] pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future.
 

KaiserWarrior

Flyin' High
Aug 5, 2008
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So, what was the last big console game Blizzard released?

Man, I wonder how those guys stay in business, putting games out on that ****ty PC platform that doesn't make enough money.

I also heard that Valve is filing for bankruptcy, given that their primary market is PC and, you know, PC is such a terrible market with no money in it, and all that damn piracy.

Smart people don't buy **** games. Smart companies don't make **** games and then wonder why nobody buys them.

Crytek made a game that was, admittedly, extremely pretty, but the combat was dull and it ran like a turd. And people don't like buying turds.
 
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q_mi_4_3

Target pratice for others....
Jan 14, 2002
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Piracy is real, but it isn't quite the end of the industry. If it was, then Crytek wouldn't still be in business now, since all they have had before Crysis2 were PC-only titles. So they themselves have made money, and other PC-only devs have made money as well, enough to sustain and make a profit (not to mention fund development of new tech from said money). Piracy by itself is not a good reason on why PC is being treated so poorly.
 

Benfica

European Redneck
Feb 6, 2006
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So, what was the last big console game Blizzard released?

Man, I wonder how those guys stay in business, putting games out on that ****ty PC platform that doesn't make enough money.

I also heard that Valve is filing for bankruptcy, given that their primary market is PC and, you know, PC is such a terrible market with no money in it, and all that damn piracy.
Do you like to have great games or business models? Since Blizzard has subscription and Valve grabs 30% of each Steam sale, they are not contributing to improve PC gaming
 

Sir_Brizz

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Feb 3, 2000
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Do you like to have great games or business models? Since Blizzard has subscription and Valve grabs 30% of each Steam sale, they are not contributing to improve PC gaming
So making really polished games that sell tons of units is essentially no contribution for you? Okay.

Valve would be doing just fine without Steam. HL2 alone sold over 6 million retail copies, to say nothing for what people have bought on Steam.
 

inferyes

Spaced In
Aug 16, 2009
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Do you like to have great games or business models? Since Blizzard has subscription and Valve grabs 30% of each Steam sale, they are not contributing to improve PC gaming


Do you really think Valve taking 30% wrong? If you published with EA they would probably take just as much or even more.

And additionally steam provides the servers to host the game and provides advertisement for games that are released on the platform.
 

KaiserWarrior

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Aug 5, 2008
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Do you like to have great games or business models? Since Blizzard has subscription and Valve grabs 30% of each Steam sale, they are not contributing to improve PC gaming

Starcraft II does not have a subscription fee. None of the Warcraft RTS games have one. To my knowledge, neither will Diablo III. In fact, the only Blizzard game that has a subscription is WoW, which is just one game in a very large stable of high-quality, high-earning games they have. The original Starcraft still sells copies to this day.

And none of Valve's games have subscription fees.

And of course Valve charges money to publish your game for you. So does every other publisher on the planet. Welcome to how the world works. Do you think any of the indie games that release on Steam would have even a fraction of their sales without all the publicity and visibility they get by being on Steam, not to mention the handy Steamworks features?
 

Benfica

European Redneck
Feb 6, 2006
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So making really polished games that sell tons of units is essentially no contribution for you? Okay.
That's not the issue. Of course Blizzard and Valve GAMES bring value to the PC and to PC gamers, however their success doesn't come directly from one time sale of great games. The fact that business models are successful shouldn't confort anyone when they don't bring added value to the gamer.
 

DarkEmperor

Buried By The Dead
Mar 22, 2002
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Development costs of Crysis were $22 million. Despite the first weeks of piracy (due to many reasons -new IP, -ridiculously steep requirements, etc.) and the highly competitive year of 2007 with HL2:EP2, TF2, UT3, Bioshock, S.T.A.L.K.E.R and CoD4:MW, Crysis sold 3.000.000 copies.

3.000.000 * $50 = 150.000.000$
 
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Sir_Brizz

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Feb 3, 2000
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That's not the issue. Of course Blizzard and Valve GAMES bring value to the PC and to PC gamers, however their success doesn't come directly from one time sale of great games. The fact that business models are successful shouldn't confort anyone when they don't bring added value to the gamer.
Where do you think those companies got the capital to make any of their products? Hint: It wasn't on consoles.

Like I said in my last post, HL2 sold more than 6 million copies AT RETAIL. What does that have to do with Steam?

And as a response to your tongue-in-cheek implication, Steam adds way more value to the PC gaming market than you are clearly willing to admit.
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
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Development costs of Crysis were $22 million. Despite the first weeks of piracy (due to many reasons -new IP, -ridiculously steep requirements, etc.) and the highly competitive year of 2007 with HL2:EP2, TF2, UT3, Bioshock, S.T.A.L.K.E.R and CoD4:MW, Crysis sold 3.000.000 copies.

3.000.000 * $50 = 150.000.000$

You forget publisher fees and money needed to ship the damn things to stores as well as any other fees that are calculated in. They may very well have made a profit still, but 150m they did not make. Nice try at sugar coating though :)
 

Sir_Brizz

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Feb 3, 2000
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You forget publisher fees and money needed to ship the damn things to stores as well as any other fees that are calculated in. They may very well have made a profit still, but 150m they did not make. Nice try at sugar coating though :)
You don't think they saw more than 14% of that in the end? I find that hard to believe. I have a hard time believing they didn't get closer to 30%, which would fund another game of it's scope on its own, to say nothing of what a publisher would fund.