Good to see some of the old guard still alive and kickin' at least. Every time I try a new FPS I can't but help to think of the things that INF did so long ago, and that no game has even come close. Everytime I play a crappy map, I think of the INF mappers, especially Raek and Funk, knowing how well they did on an engine that was old even when INF was in its prime.
Whenever I see circle strafers, I think of what yurch did with his yurchbat to combat unrealisticshooting, moving, communicating. (Remember the yurch tackle? )
I remember so many quality people working on what was effectively dinosaur game code, and making and molding into something that even today's tech can't compete with.
It's so sad. With so many years of innovation since INF 2.9, nothing has come close. The free aim, the movement, the collision. But one thing no game could ever have was the people of INF. It makes me think fondly of ages ago, and I realize that what we had with Infiltration was indeed so special, there can truly never be another like it.
And yet, we seek it still.
Whenever I see circle strafers, I think of what yurch did with his yurchbat to combat unrealisticshooting, moving, communicating. (Remember the yurch tackle? )
I remember so many quality people working on what was effectively dinosaur game code, and making and molding into something that even today's tech can't compete with.
It's so sad. With so many years of innovation since INF 2.9, nothing has come close. The free aim, the movement, the collision. But one thing no game could ever have was the people of INF. It makes me think fondly of ages ago, and I realize that what we had with Infiltration was indeed so special, there can truly never be another like it.
And yet, we seek it still.