CBP3 v3 Trailer, Release Soon

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

[NBK]Rattman

Goo God
Feb 22, 2005
460
0
16
56
nbkillas.com
I mostly want the DM maps to play on my server

I will look at the rest but DM is pretty much all I play in ut3

A strange thing....in UT games i love Deathmatch...but in real world FPS games i love team oriented games...wonder why that is??
 

SmokeRingHalo

Reigning King of DM/CTF Mapping
Mar 1, 2008
125
0
0
54
smokeringhalo.unrealmaps.net
[NBK]Rattman;2294939 said:
A strange thing....in UT games i love Deathmatch...but in real world FPS games i love team oriented games...wonder why that is??

Cause Voice in UT3 sucks to the point of non-existence essentially turning everyones teammates into asshats.

Speaking as someone who only kept a select few (total) of CBP material on their harddrive from both packs, I can't say that I was all that jazzed about the 3rd pack but I will say that the trailers presentation did it's job and made me want to "download it now!" as it told me to at the end.
 

Wunderbar_007

.Lateral Thought.
Nov 11, 2005
126
0
0
Montreal
I am very excited about this! These guys did an amazing job with the previous packs and I'm sure this next one will be no different. I'm also very happy to see Classic Domination on its own this time. Honestly, its packs like these that keep me coming back to this game. Love it and love your work!!
 

Darkdrium

20% Cooler
Jun 6, 2008
3,239
0
36
Montreal
Nope, they are in the majority all there. Only Incapacitate has not been submitted, and I cannot find Refuge and Industrial (Because they are common name, the search comes up with basically everything there is on the site.) I also got Rankin.

It may change though, still searching :D

Feedback on the maps I played:

DM-CBP3-Rothem - MSUC edition
WTH is up with the lifts? I get silky smooth framerates everywhere, but then I look at the lifts. 14FPS. 14. You read that right. And I know it's the lifts, it's the only thing common to all the areas where I get the problem. FIX! I didn't play with bots, because of that problem.

CTF-CBP3-SacredArt - MSUC edition
Same thing! I get good frames almost everywhere, some slowdown is to be expected in the long straightaway on the second level, but I can live with it. However, I get slowdowns while looking through the wall from outside to the armor chest, and in loads of other places where not so many things are drawn. Something's wrong with the map there too. The slowdown on the straight is even better than the slow chug I get at these points.

CTF-CBP3-FullThrottle - MSUC edition
No issues here. It could use some more sound effects though, after all we are on a high speed train.

VCTF-CBP3-Artemisa - MSUC edition
The bots are really stupid. I mean REALLY stupid. Whereas in Sacred Art I get a good long lasting game, here it's over in three minutes. Back and forth between the flags. Three times. (Masterful)

CDOM-CBP3-CollisionCourse - MSUC edition
First: good job on the scripting. It's good.
But, and unless I've missed something, it's a stupid map. It sounds harsh, but let me explain: after some time, "hull breaches" start popping up, and you get these killzones with the fire. Ok, it makes sense. You also get some forced direction volumes, again it makes sense.
However, the action of the two together does not. How the **** are you supposed to regain control of the Bridge control point when:
a) you have a killzone doing 60 damage per second. (From what I've seen)
b) you have a forced direction volume pushing you backwards very hard, but it's there randomly it seems.
I went in with 100 shield (the belt) and 145 health. I died pointlessly. That should not happen.
The description says: "increasingly hard to capture and defend control points." Let me rephrase: "Increasingly hard to capture control points." Defence is a piece of cake, the map does it for you! The result is that battles become more and more one sided, because from what I've noted the scripted sequences happen when a certain number of points are reached based on the total required to win. So the winning team activates the hull breach in the bridge, the bridge control point becomes unaccessible. Then it's just a matter of capturing both others, or at least another one. Good job well done, win and let's crash and burn in the atmosphere.

CDOM-CBP3-Enslaved - MSUC edition
The effect seems really nice, sadly I can't see it very well at 10FPS...

DM-CBP3-Cydian - MSUC edition
No issues here. Have not played with bots.
 
Last edited:

Poker

Anus Retentus
Apr 17, 2006
310
0
0
I ran through most of the cbp3 maps over the weekend, and on a few there's still some minor details that present some major gameplay issues. I'd feel a bit ookey for pooin' on the parade in the news thread, though—is there someplace proper to leave feedback?
 

IceCreamYou

disseminator of awesome
TBH, AFAIK even the CBP members aren't sure how long it will be except maybe Spoon. We had two important bug reports in the DOM code a few hours before we were originally going to release and evidently those are taking a long time to fix. But in comparison with the amount of time you will want to play these lovely maps, what's a few days' delay? ;)