Don't talk to me like I know nothing about creating things in UED. I take offense to your insulting remarks. I'm not a professional mapper but I have been involved with a mod project for every PC UT.
Then you know exactly what I am talking about.
EDIT: The whole point is that UDK is out of the picture, don't bring it in.
UDK is a good development tool, clearly, a whole game engine for INDIE developers, if people would be up to pay additional cash for mod support or an editor for Bulletstorm, yes, it would be silly, somehow (at least we would have it) but why would anyone remotely compare BS mod support to UDK?
That's what epic has been doing - moving modders to the UDK (at least they're trying). There's a few lines dropped by the community manager:
"We want you to play the game the way we designed it"
"We're making up that the skillshot system isn't included in the editor for more dramatic emphasis" (How does that make any sense?)
"There is no mod support for Bulletstorm, HOWEVER, blah blah UDK, blah blah blah please use it, good luck."
None of these clearly convinced me that UDK was relevant, or should be a new solution to keep modders away from their on-coming products.
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